[@DeadBeatWalking] Here you go. Let me know if you'd like anything to change. I'm happy to work on it some more. [hider=The Pirate Vagrant] Name: ‘PV’, full name unknown, unwanted Profession: Argocide Specialist, “Ship-killer” Quote: “Look out there. It’s so dark. Every one of those stars, little points of juxtaposition against the aether, so far apart, yet they look so… clumped up? I dunno, it’s like, I don’t know where any of my old friends are now. They’re all out there. And half of those stars are dead, and we don’t even know it yet.” Appearance: Rarely removes his helmet, as he prefers to be unidentified. Wears a suit of moderately powered armor, enhancing his physical capabilities. The armor plates are painted over blue, and segmented, for greatest possible mobility. Wears a carbon-fiber over corrugated titanium, designed for shock absorption. Uses experimental ablative webbing to increase his survivability, which resembles a hexagonal-weave-pattern ‘web’ over his suit when active. His suit is fitted with Electroshock Stimulators and Amphetamine Boosters, (Stim-Packs) for full combat effectiveness. His armor is sleek and smooth, aerodynamic, with a great focus on agility and mobility over defense. It is outfitted with limited jump jets, not powerful enough to hover, but enough to augment an ordinary jump, allowing him to leap up to ten feet in standard Earth gravity, (1 G). He carries with him a Directed energy handgun, whose massive battery allows for five excessively powerful rounds, and a ‘Cutlass’ that uses EM fields to hold a Photon ‘wire’ for close quarters combat. Its handle is ornate, decorative in a way any pirate could be proud of. He is 5’7”, and 145-150 lbs, outside of his suit. Beneath the helmet, he is Asian-American and quite wiry. He is all-around a small guy, giving him stealth and speed advantages over larger operatives. He is generally unshaven, and his hair is buzzed short. He retrims it often. Traits: CHARGE- He is both arrogant and tends to jump the gun, a characteristic that makes him both a man of action, and an utter idiot. He shoots firsts, asks questions about it to others later. Deceitful Bastard- He’s fairly untrustworthy, unless he’s being paid. That having been said, those he is loyal to, he will support until he dies. Instant Karma- When he does bad things, bad things tend to return, very, very quickly. But on the opposite end, good deeds reward themselves almost instantly Weaknesses: CHARGE- He gets himself deep into trouble very quickly, and is often overwhelmed. Without good backup or extremely rash solutions, he would be dead today. And every day is a new day. Deceitful Bastard- His helmet is on more than a dozen hit notices. If he is identified, often it will lead to violence. Police forces tend to disbelieve everything he says, prompting him to attempt escape immediately upon noticing them. He’s never been successfully arrested, but refuses to change his appearance, even though it would hide him. Instant Karma- Self explanatory No formal education or training-self explanatory Bio: He was born to a smuggler father and traveling prostitute mother, between Earth and Mars. He was kidnapped and sold immediately to a slaver. This slaver sold him to a man who was supposedly a mining tycoon, but ended up being a con-man and a bleeding heart. This man put the child up for adoption. This man put the child up for adoption, upon stopping at the nearest station with a functioning orphanage. This orphanage closed down on PV’s eighth birthday. He and the other orphans were transferred to a small sect of the Martian colony, where a makeshift orphanage had been scrounged together. Obviously, this was not a successful attempt, and the orphans scattered to the four winds over the next six years. PV, a brash youth of fourteen, joined a traveling pirate outfit. They found that his small fingers were more than capable tools, and kept him around for repairs. Gradually, he began building his own gear. He designed a rail rifle that could accurately control the spin on a round, allowing for drill-tipped antiarmor munitions. At age seventeen, he was presented with an interesting proposal by the crew’s captain: build for us, sell for us. He crafted a company name: Private Ventures, and began selling off high-quality, highly illegal weapons and armor, heavily modified, “Built with skill and Dressed to kill”. He left his former crew at age twenty-two. They were more than happy to help him leave, but sad to see him go. He had been their comic relief, their engineer, and their primary source of revenue for a long time. But, there is still honor among thieves. They set him up with a small skiff, stolen, upgraded into something completely different. It was small, light, fast, and the perfect ship for a loner. He’s been roaming space, selling black-market weapond, and collecting bounties on ships ever since. Having been moved around so much in his developmental years has attributed to a feeling of homelessness, of living without a purpose. His greatest trait, in the end, is his "nothing to lose" attitude. This makes him more akin to a "fire and forget" missile than a true operative. Personality: He is rash, arrogant, a “big blast in a small bomb”. He sees himself as a one man army, though this is far from the truth. He often gets in over his head, and must rely on shock-and-awe psychological techniques to escape. His list of failed operations far outweighs his list of successful ones. He is not a thinker, he is a doer, and he feels best when his heart is pumping far beyond ordinary levels and his body is outputting inhuman strength. Naturally, this is temporary, and outlines him as a ‘risk vs. reward’ fighter. The stims have a negative effect on his immune system, preventing him from leaving his secure suit on many occasions. Despite this, in a controlled environment, his love of Bourbon delineates his loneliness, allowing us to identify his arrogance as misplaced solitude. Method of Operation: Assault> Board> Sabotage> Argocide> Collect Bounty Equipment: Durandal Arms and Armor Kinetic Displacement Pistol, D-148 model, modified for output Custom ‘sword’, uses an Electromagnetic Field to hold a ‘wire’ of UV-spectrum light, tightly focused, to damage primary electronic components without requiring the cracking of armor Custom built suit, moderately powered, primarily for extra-vehicular purposes Electroshock Stimulator system, or ESS, which augments the usual electrical impulses for faster reflexes Amphetamine Boosters, or Stims, which increase the user’s pain tolerance and adrenal output [/hider]