Fights (Space-based or otherwise) are put on the backburner in favor character building, so it feels unfair to not warn you in advance that I don't see the crew blowing up a ship for a [i]while[/i]. There's already someone on the crew whose addiction to an almost identical drug is central to his history and character, so I think you should have the stims either play a minor part or be replaced by some other element. Now also seems an opportune time to point out the base character traits currently in use to you, and other interested parties lurking, though I'd still recommend giving the Character Tab a look. Xaara - Cold/Calculative/Analytical Sniper Pilot. Owns the ship. Also, has a sword. Poole - Ex-con who got into bodybuilding and jesus in space-prison. Yeva - De facto chef/mom of the crew. Knows less about engines, more about megabears. Jeremiah - Terran engineer addicted to super-soldier meth. Gray - Infamous hacker who constantly wears a robotic exoskeleton.