[@tipssyCalibrator] This suggestion raises a pertinent question: [quote=@Shadow Daedalus] I'll start working on my CS in the morning, but my two ideas are both Architects, one is [b]firearm[/b] creation and the other is blade creation. I'll pick one and post it when I can [/quote] If guns are fair game, we'd kinda have to justify having characters being able to react to bullets, otherwise every fight, no matter the power the guns are up against, would look like this: [Youtube]https://www.youtube.com/watch?v=7YyBtMxZgQs[/youtube] In order to make guns even remotely balanced, characters would either need bullet-level durability, or bullet-time speed, both of which give the characters abilities beyond what their channeled ability calls for. It would also lead to a power spike that starts taking us in the direction of Dragon Ball Z absurdity. Realistically speaking, even a crude musket trumps just about everything on here 10/10 besides perhaps super-armor [i]if[/i] he knows how to turn his skin into metal.