[center] [h1]Yu-Gi-Oh! Guardians[/h1] (no logo for now) [hr] [h2]Plot[/h2] Long ago, in the days of Ancient Egypt, three divine beasts known as the Egyptian Gods were revered as deities, both malevolent and benevolent, and as the strongest monsters imaginable in what was known as a "Shadow Game". These "Shadow Games" would later become what we know in the modern day as the card game "Duel Monsters", which was originally adapted from the aforementioned "Shadow Games" by Maximilian Pegasus, the founder of Industrial Illusions. Industrial Illusions was the company responsible for creating most of the Duel Monsters cards we know today. However, in some records pertaining to the Shadow Games, there were mentions of players who would be saved from the brink of death by a powerful monster only they had access to. These monsters are referred to in modern times as "Guardians", in reference to their guardian angel-esque behavior. These "Guardians" were unique in that some of them were as weak as an average 3rd Level monster, while others had power to rival even the Egyptian Gods. Supposedly Guardians could also be passed down from parent-to-parent, with some Guardians being all but lost with no lineage to follow. As a result, Guardians have become less common than in the times of Ancient Egypt, with bloody wars and general premature death killing off those under their protection. There is still a large amount of people under the protection of their own Guardian, however, mostly due to the immense size of the human population. One particular individual under a Guardian's protection has issued a digital invitation for a Duel Monsters tournament, the recipients of which being under the watch of Guardians. The tournament is to be held on a remote island to the far south of Japan, with the recipients due to be escorted there via airplane. The tournament organizer, a woman referred to in the e-mail as "Ryuko Tsukinazo", must be quite the wealthy individual to be able to make all the arrangements necessary for the tournament. Her intentions weren't clearly stated, but if it's just a card game tournament, it can't be too dangerous, can it? Plus, there's a hefty 1 million dollar reward for the overall winner. Anyone with half a brain would be silly to not take up the offer. [hr] [h2]Guardian Monsters[/h2] In terms of lore, Guardians are duel monsters that watch over people since the time they are born, like a guardian angel. In terms of gameplay, Guardians are custom one-of-a-kind monster cards that you, the player, create. They're typically summoned when the duelist under their protection is on the verge of losing a duel(usually around a quarter of their starting Life Points). They are not located in either the Main or Extra Decks, but are instead summoned under certain conditions, such as having a low amount of Life Points as said earlier, and other, more specific conditions, such as having a certain number of Fiend-Type monsters on the summoner's field. Higher level Guardians (Usually level 6 or higher) will have additional costs, such as tributing 1 or two of those aforementioned Fiend-type monsters. [hr] [h2]Basic Rules[/h2] 1: No GodModding, Powerplaying, etc. 2: At least 1 or 2 paragraphs per post, please. 3: Try posting at least once a week, please. 4: Until I can think of some more general rules, just have fun! [hr] [h2]RP-Specific Rules[/h2] [hider=Spoilered 'cause it's a bit of a doozy] - There are now two monster zone categories: Main and Extra. 5 main deck monster zones, as usual, but 2 extra deck monster zones, which each player can only have 1 of their Extra Deck monsters in at a time. - Each player can only have one Extra Deck Monster on the field, and said monster goes to the Extra Monster Zone. However, and this is a homebrew rule, if the ED monster is Special Summoned without using its respective summoning method, it goes to the Main Monster Zone. Which means stuff like Ultimaya Tzolkin and Utopia Kaiser(which is still kinda unplayable, sadly) can still use their Special Summoning effects without any problems, but Pendulum Monsters summoned from the ED still hit the field one at a time. Additionally, Instant Fusion treats the summon as a Fusion Summon, so the monster still goes to the Extra Monster Zone. - The Pendulum Zones are in the same row as Spell and Trap Cards, and can be used as such. Which means that Pendulum Monsters can be set in the Pendulum Zones now, but are not treated as being in the Pendulum Zone unless they are face-up. - 6000 Life Points - Banlists are in play, with some personal modifications. No banned cards allowed. - Duels are mainly done through RNG card draws given to you by the GM or Co-GM. If both players wish it, they can script the duel in a collab post instead. - Players are allowed to switch out cards in their deck once inbetween duels. Any changes must be posted in the OoC for confirmation from the GM/Co-GM(s). - Anime/Video Game cards are allowed; however, I reserve the right to reject any cards I deem overpowered for the sake of fairness. If a card has a real life equivalent, the real life equivalent will be used. If a card has an Anime/Video Game version but no real life equivalent, whichever is more balanced will typically be used. Another factor is if the card in question has Anime/Video Game exclusive support/an archetype, in which case that version will be used. - Balanced custom cards are allowed. You may have up to 3, not including your Guardian. However, as the story progresses, you may be given access to additional custom cards of your own design. I and/or a Co-GM(s) will decide whether or not it's okay for usage. [/hider] [hr] [h2]Custom Cards[/h2] [hider=Custom Card Template] Name Attribute and Level Type and Subtypes ATK/DEF Effect/Flavor text Pendulum Template Name Attribute and Level Pendulum Scales Type and Subtypes ATK/DEF Pendulum Effect Monster Effect/Flavor text [/hider] [hider=List of Guardians] Name: Zero Archfiend Level: 8 Attribute: DARK Monster Type: Fiend/Effect/Synchro/Guardian Effect: 1 DARK Tuner + 1 or more non-tuner DARK monsters You can only Synchro Summon this card if your LP is 800 or less, your opponent controls more monsters than you do and you have no cards in your hand. For this card's Synchro Summon, you can banish the required materials from your Graveyard instead. As long as you control this face-up Synchro Summoned card and have no cards in your hand, you take no effect or battle damage. ATK/DEF: 2850/2500 Guilty Gear EARTH Level 8 Machine/Guardian/Effect ATK 0/DEF 0 Effect: To Guardian Summon this monster, your life points must be 2000 or lower. From your Hand, Field, or Graveyard; You must banish Machine-Type monsters equaling to 8 levels or higher to Guardian Summon this monster. When banishing monsters from the Graveyard, you can only use level 8 or higher monsters. This card cannot be effected by your opponent's card effects the turn it is Guardian Summoned. When this card is Guardian Summoned, activate this effect; Pay half your life points to target 1 of your banished level 9 or lower Machine-Type monsters: Special Summon it to the field, ignoring it's summoning conditions and equip it with this card. As long as this card remains equipped to the Special Summoned monster, it can attack directly by halving it's ATK. Ritual Master LIGHT Level 12 Spellcaster/Guardian/Effect ATK 1500/DEF 3500 Effect: Can only be Guardian Summoned when your life points are 1500 or less. To Guardian Summon this card, banish at least 3 Ritual Spell Cards from your Graveyard and tribute monsters whose total levels equal 12. This monster's Guardian Summon cannot be negated. While this card is on the field, it is treated as a Ritual Monster. As long as this card remains face-up on the field, all Ritual Monsters on the field gain 500 ATK and cannot be targeted by your opponent's card effects. Once per turn: You can activate the effect of 1 banished Ritual Spell. [/hider] [hider=List of Other Customs] Name: Infernity Quickdraw Trap type: Normal Effect: When your opponent activates a Spell/Trap effect: Discard one "Infernity" card, then negate and destroy that card. Your opponent then chooses whether or not to apply one of the following effects as if they activated it. ● Deal 1000 damage to your opponent. ● Take 1000 damage Ancient Gear Manufacturing Continuous Spell Card Effect: Once per turn, you can destroy one face-up continuous "Ancient Gear" spell card on your side of the field except "Ancient Gear Manufacturing" to add one "Ancient Gear" card from your deck to your hand. When this card leaves the field and goes to the Graveyard, add one "Ancient Gear" card from your graveyard to your hand, except "Ancient Gear Manufacturing". [/hider] [hr] [h2]Character Template[/h2] [hider=My Hider] [noparse] [hider=] [center][img]Appearance[/img] [b]Name:[/b] [b]Handle:[/b] How your character prefers to be addressed. [b]Gender:[/b] [b]Age:[/b] [b]Personality:[/b] [b]Bio:[/b] [b]Deck:[/b] Make a list of cards in the main and Extra Deck. Custom Cards have 1 asterisk, Anime Cards have 2, Video Game cards have 3. [b]Guardian Monster:[/b] [b]Theme Song(Optional):[/b] [/hider] [/center] [/noparse] [/hider] [/center]