[@Jbcool] Have we established who is getting killed in this next post? [@Andreyich] is here, [@Zelosse] is here, [@Hank] you are a lying sack of shit. I'm going to post tomorrow, and I personally am tired of writing battle scenes. I will write about someone dying in some horrifying spectacle if I have the go-ahead, just to get it done, but I want to get back to a progressive story where there's actually someone to interact with, some dialogue, and an interesting aftermath to deal with. JB, can you play for some of the npc's vis a vis our characters (ie my character) directly so I am not simply painting bloody portraits alone in the corner for each fight? I think we are all doing that and we're tired of it. Can I separate from the group or get us past random enemies to the bridge where we might feel like we're at the part that actually matters? Do we discover anything on the way like a massive self-destruct about to go off? Can Captain Roa reach anyone? I feel like we all really need to collab intensely about what we want or this rp is dead right now. Is there anything I can do that would give someone else an opening to interact? Shout commands? Call for aid? Get separated? Is there anything meaningful about this encounter other than just a few xeno kills? Do we rescue anyone important? Did they blow up our Deathwatch battlecruiser? Can this get personal? I need a pulse to work with.