[u][b][h2]Turn 10[/h2][/b][/u] [hider=The Map][IMG]http://i66.tinypic.com/16aa0p5.png[/IMG] [/hider] [h3][color=00CED1]The Iceborn[/color][/h3] [@Cyclone] [Hider=Turn 10]When Yngvar awoke the next morning, he found that the longship had been completed and awaited his arrival already. The Gilbins had proved to be most crafty, and took to instructions very well. It seemed, they almost enjoyed building, had it not been for their thrall status. Yngvar decided to visit Dag before he left off, and went up the hill to his longhouse, the great meadhall that was the heart of Dagshall. From here, he could see the runestone monument that had been erected and it was still being worked on. The runecarver had gotten up early this morning to finish his work, and he put much effort and love into it, Yngvar could tell. For Yngvar however, his love and passion was for something else. He was one of the greatest warriors and explorers of the tribe, and he had some renown on his neck already. When he left Dag's meadhall, he did so with the blessings of the entire tribe. For now, before Yngvar and his sails were set, the tribe knew only that to the west there was mountains, and to the east there was a thick swampland. Dag named his longship the Gilbinsbane, and sailed up the river to find out where it went. Later that evening, one of the hunters came to Dag and told him he had seen some of the fleeing Gilbins enter the swamp to the east. He reckoned they didn't have to worry about them anymore, but something told Dag there was more to the gilbin than meet the eye. Especially after he had seen their quick adaption of the ways of being a thrall and constructing under instruction. [color=gray][Morale boost in effect.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 175 men, 174 women, 52 children. [indent][i]- 150 Goblin Thralls[/i][/indent] [b]Livestock:[/b] A herd of goat. [b]Military:[/b] No standing military. Militia able to be conscripted up to 60% of adult population. [b]Food level:[/b] Above Average [b]Resources:[/b] Lumber, Iron, [color=gray]Honey (low quantities, legendary quality)[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+1% from food level, +2% from morale = 8%.[/i] [b]Morale:[/b] Very High [color=gray][i](Morale boost for 3 more turns.)[/i][/color] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=92278f]The Maerinum[/color][/h3] [@Lady Selune] [Hider=Turn 10]The great victory over the orcs had increased public opinion of the military and when the call went out that guards earned more pay and were fed better, many flocked to join the guard. Almost all miners now had a part-time guardduty, which meant they had to take rounds. A schedule was developed and all the would-be-guards were instructed shortly in their duties, and before long the mine was operating at full capacity with eagre guardsmen. [color=gray][Increased militia conscription by 5%!][/color] To everyone's surprise, there was not yet a functional lumber operation within New Matem's sphere. This couldn't last for long, thought Maxim, and almost as soon as he had finished the sentence, a lumbermill practically sprung into existance. Meanwhile, the foreigner - Mannerlicher - has been working on his ballista design. While he has a good understanding of construction, engineering and geometry, he isn't much of a warfare expert. Be that as it may, a ballista design is simple to him, and as such he tells Maxim he can construct a dozen of them within a week, with the sufficient manpower. He does however want more ... Let's say, creative freedom in his designs when it comes to improving the original standard ballista. He sees room for improvement, and potential, and asks Maxim for funds in order to see his vision bear fruit. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 168 men, 163 women, 54 children. [b]Military:[/b] Available: 8 Footmen. [i]- Militia able to be conscripted up to 35% of adult population.[/i] [b]Food level:[/b] Above average [b]Resources:[/b] Clay, Stone, Lumber, Marble [color=gray](small quantities)[/color], Iron [color=gray](small quantities)[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+1% from food level +0% from morale = 6%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] - [color=ed1c24]Unnamed Redskin-Orc Village:[/color] [color=red]Hostile[/color][/hider] [h3][color=yellow]The Antari[/color][/h3] [@Murtox] [Hider=Turn 9]It took him a few days, but Amari Asto finally decided that the lumber mill was to be the best course of action for his people. The copper was a luxury that they could afford to wait for, if momentarily. For now, stone buildings with wooden roofs made for somewhat cold living, but the stone meant easy ovens or fireplaces to keep warm. A young builder named Rano Rancor (named after his father, and his father before him, and so on) started experimenting with buildingmaterials of how best to isolate the households so that less heat escape through the cold stone or through windows and doors. For this, he submit a request to Amari Asto asking for supplies and two of the other builders/masons to help him in his efforts. Some of the other masons were sceptical to this young upstart's new-thinking ways, but others shrugged saying any great discovery has to start somewhere. A few days later still, another worrying report comes in from one of the hunter-scouts. He says the Lizardmen to the west have started going up the mountains more frequently, and they have found the pass that leads through the cliffs, meaning there's but a matter of time before they find the Antari. Will Amari Asto allocate resources to Rano Rancor in hopes of improving his people's way of life, or will he take precaution against the seemingly aggressive lizardmen? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 169 men, 167 women, 45 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] Above average [b]Resources:[/b] Stone, lumber, [color=gray]copper (pending).[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+1% from food level, +0% from morale = 6%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=0054a6]The Children of Artemon[/color][/h3] [@Pirate] [Hider=Turn 10]The guilds were re-established in the cult's society before the settlement even had a name. Farming efforts were already underway and soon, the amount of food available for the elves would be enough to sustain them. Or so they hoped. The high elves that come as refugees from the north are happy and surprised to find high elven kin in these lands. They had not expected to run into any kinsmen. They talk for long with the scouts, while the refugee train keeps moving south slowly. Your scouts learn that these high elves call themselves the Lothelonni, and had fled corruption and political turmoil fueled by religious zealotry in their homeland. However, the mountain had collapsed during a fierce storm when a bolt of lightning had struck the mountainside, sending a huge wave of mud and rubble down at them. Lord Elaris Brightflower had led them to this new land, but unfortunately he had not yet been accounted for after the disaster. The elves assumed he had died, with so many others of their kin. So many bodies were unaccounted for under all the mud and rubble. The scouts point them in the way of the new settlement and tells the refugees only shortly of themselves and how/why they came to this land. It seems they share some struggles from their past, and might get along well. As the scouts lead the refugees back to the settlement, one scout is sent ahead to quickly tell the others of the refugee train's arrival. Preparations had to be made. One thing was clear however. They were not of the same lands as the Children of Artemon had once been. [color=gray][Refugees arrive in 2 turns.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 91 men, 93 women, 27 children. [b]Military:[/b] 7 Elf-at-Arms. Militia able to be conscripted up to 20% of adult population. [b]Food level:[/b] Low [i](improving)[/i] [b]Resources:[/b] None [b]Wealth:[/b] Nonexistant [b]Trade:[/b] [indent]Imports: [i]Raw leather and animal goods from [color=orange]Giant Camp[/color].[/i] Exports: [i]Processed leather goods to [color=orange]Giant Camp[/color].[/i][/indent] [b]Growth:[/b] Base: 4% [i][color=gray]-1% from food level,[/color] +0% from morale = 3%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] - [color=ed1c24]Bonesnapper Tribe:[/color] [color=red]Hated[/color] - [color=orange]Giant Camp:[/color] [color=lightgreen]Friendly[/color] - [color=lightgreen]Lothelonni:[/color] Neutral[/hider] [h3][color=DarkSlateGray]Clan Oreborn[/color][/h3] [@Kangutso] [Hider=Turn 6]With the mine up and running, new tools could be made to increase effectiveness of... Well, pretty much everything. Echadon returns home and tells his people of his diplomatic mission to the Ursar. He tells Arngir much to his own disappointment that the Ursar will not be friends with them yet, but he remains hopefull and says that Oras, the first Ursar he met and the one which has become somewhat of a friend to him, will come and visit soon and that he will bring with him maps and information, and perhaps items for trade. A week later, just as Echadon had said, Oras arrives with a small group of Ursar. They bring with them gifts of purely cosmetic value, but also maps and spoken word. That night, Oras and his companions sit with Echadon, Arngir and a few other dwarven representative at a dinnertable. The hour is late and the company is sharing stories of their pasts. The Ursar says they came from stolen ships, and due to the strange storms that seemed to guide them or harass them at every turn, they have no idea from which direction they came and therefore have no idea where the humans they fled from are now. Echadon as well admits, it is hard to say how far they had travelled. When the hour grows even later still, the company decides to retire. Before the Ursar head off to their given bedchambers for their stay, Oras comes up to Arngir and, despite his taller stature, extends his hand for a shake. [i]"We have much in common, Dwarf and Ursar, and I have found a respect for not only you and Echadon, but your way of life and your kinsmen as well. Here."[/i] Oras says, and hands Arngir a map. [i]"It is our map of the peninsula we inhabit. It is mostly great mountains or thick woods, and the map isn't terribly detailed, but... It seems to me, you will gain knowledge from this."[/i] Before Oras disappears around the corner, he stops and turns around. [i]"Also... Some of our neighbours aren't as nice. Beware of the locations marked with a reddish tint on the map."[/i] [color=gray][Information about the Ursar acquired.] [Map updated! New settlements and neighbours discovered.][/color] With the map, Oras had included a document written in common. It described a brown-skinned orc village to the north-east by the coast, they were simple folk who lived slow and survivalist lives, and seemed not to want conflict with anyone. However, further south of the Ursar was a strange name. [i]"Lilitu"[/i], Arngir spoke the word outloud. The document described them as savage winged women. The word harpies came to mind, but Arngir was unsure if this was simply another name the Ursar had given them and that they were indeed Harpies, or if they were some other kind of harpy-like creature. Nonetheless, they were described as extremely territorial and hostile, so going into their territory probably wasn't a good idea. The next day, the two (or three) expeditions set out into the lands. One of them consisting of two groups crosses the river and journeys north to seek resources an to establish a logging camp. Another group journeys south to set up ... Well, also a logging camp. While the southern and northern logging camps are simple enough tasks, it takes a while to get them operational. The expedition further north however will take a little more time. [color=gray][Logging camps operational next turn.] [Expedition returns next turn.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 145 men, 141 women, 42 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] Average [b]Resources:[/b] Copper, tin. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+0% from food level, +0% from morale = 5%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] - The Ursar: [color=lightgreen][i]Friendly[/i][/color] - The Brown-Skin Orcs: [color=gray][i]Not yet met.[/i][/color] - The Lilitu: [color=gray][i]Not yet met.[/i][/color][/hider] [h3][color=DarkGray]The Lycan Covenant[/color][/h3] [@Pyromaniacwolf] [Hider=Turn 3]Lycan and wolf was much alike. Though the Lycan fancied themselves the superior predator, they couldn't help but identify well with the wolves. As such, they knew what needed to be done. The wolves had to be purged. A fair fight it would be, the warriors thought to themselves as they quietly stalked the wilderness in search of their "neighbours". Within a week, the local wolf tribe had been hunted to extinction, and their flesh and hide has been made into food or resource for the covenant. The livestock enclosure was safe for now, and just as Bloodfang thought this, he looked over yonder from the village to see deer running in the enclosure. While recent events had been a bit dull, the future looked bright. [color=gray][Livestock enclosure has been completed. The livestock will grow slowly and be affected by your own population, if food is low the livestock will diminish.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 126 men, 121 women, 18 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 50% of adult population. [b]Food level:[/b] Below average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [color=gray][i]-1% from food level,[/i][/color] [i]+0% from morale = 4%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You have not met any other civilizations. [/hider] [h3][color=DarkGreen]The Orc-Grave Swamp Enclave[/color][/h3] [@Bright_Ops] [Hider=Turn 3]Okay, good news bad news. Good knews, the mountains south of the swamp is filled with several mineable materials such as hardstone (a sort of metal-like rocktype that can be smelted into other metals to increase durability, due to your increased intelligence you actually know what it is), iron and tin. The bad knews is, they're not easy to get to and there's no way to haul it down from the mountain to the settlement without a road through the swamp... And that won't be easy. Small quantities could be carried by single goblins traversing the swamp, but the amount of ore gained from that would be painfully slow. The goblin in charge of the expedition suggests perhaps they could create some sort of mountain-camp where they process the minerals straight out of the mines, and then carry the tools and whatnot that they make back to the settlement? Before they're able to actually create a -road-, that is. [color=gray][Resources found: Hardstone (small amounts), iron, tin. Marked on map.][/color] The quest to stalk the animals was slow as well... The beasts tend to create small homes for themselves hidden in the mud where they lay eggs and keep their young protected while they venture out for feed. The goblins note, the crocs' young are vulnerable when waiting for their parent to return with food. The expedition is scheduled to return next turn with a bunch of eggs and new information about the surrounding wildlife. [color=gray][Information about the wildlife and Geist's expedition return next turn.][/color] Just when Gredy had seen off Geist and her north-western expedition, he spots several ... Well, kinsmen one could say. Blackskinned loincloth-bearing goblins stand at the entrance to the settlement, looking around in awe. They carry nothing with them and seem kind of miserable, worse for wear. Gredy manages to organize a few goblins on guard-duty and meet then, and they manage to communicate quite well despite the (obvious) difference in culture and perhaps intelligence. A large black goblin named Trip seems to be leading the refugees. [i]"I'm Trip!"[/i] he says in the common goblin tongue. [i]"I lead the survivors of Black-Kin, we come from the west, fleeing the traitorous humans who vanquished us and made my people slaves!"[/i] Gredy and Trip speak for many hours and the black-skinned kinsmen are allowed to stay in the settlement. What they lack in intelligence they make up for in a knack for understanding instruction and strength. They seem to be much stronger than the average goblin of Gredy's kind. They quickly set up homes for themselves and adapt to the local environment in but a week! With the help of the enclave's knowledge, of course. [color=gray][Refugees gained! +50 adult population.] [Information about Dagshall gained! You now know where they are on the map and know that they have somewhere between 100-200 warriors available.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 162 men, 162 women, 56 children. [indent][i](50 of adult population is of Blackskin Goblin descent)[/i][/indent] [b]Military:[/b] No standing military. Militia able to be conscripted up to 50% of adult population. [b]Food level:[/b] Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 8% [color=gray][i]-3% from food level,[/i][/color] [i]+0% from morale = 5%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] - The Iceborn: [color=orange]Unfriendly[/color] [i](you have not yet met)[/i] [/hider] [h3][color=red]Kingdom of Morg'Talren[/color][/h3] [@Dogematix] [Hider=Turn 3]Diligence. That's what the Talren dark elves would have to possess in order to turn this new home into a... Well, home. Many of Llyr's followers were desperate and came from a downtrodden societal situation, but just seeing the white shores and verdant nature of this new land, they already felt like they had reached salvation. With a bit of hard work, that is. Luckily, Dark Elves are actually known for their hard work and craftmanship compared to other elfkinds, (such as the spiritual and slow wood-elves and laid-back aristocrats of the high-elves) and as such their ambition might actually bear fruit here. Within a few months, the island was fully explored. Beautiful green forests of strong trees dotted the central and upper south of the island, while steep cliff and rock met bare water to the north. Mostly everywhere else, the island was bordered with fine white sand beaches, and down south on the southernmost tip, the ocean winds had smoothed the landscape into fine, flat grassland and rich dark soil. It was clear this island was a paradise, compared to where they had come from earlier, at least when it came to bare nature. The trees here however were... Different than they imagined. They didn't have a single strong trunk growing upwards, but rather it looked like every tree had four or more trunks grown together and upward in a spiral-motion kind of way. Some trees were so thick it looked like it was actually twenty trees grown together in one! But when a tree was felled, it became clear that they were not actually several in one, but naturally grew and looked this way. The lumber they gave were the strongest that Llyr had ever seen! As hard as metal, as flexible as rubber, and with the correct kind of craftsmanship could probably be made into the greatest of tools and ... perhaps weapons? Ships?! The craftsmen's' mouths watered at the thought, the posibilities... The small mountain to the north also held it's mysteries. Such as it's shape. It was shaped in such a way that it looked to be the tip of a mountain, but the less steep slopes and rocks that makes up the base of a regular mountain wasn't really there. Instead, it looked as if it just sprang out of the ground, making some fool or other speculate that it was actually an -underground- mountain with vast deposits and cavous systems beneath the surface, or that it had actually been a mountain but had somehow sank into the very ground, or sea. But such foolishness is surely simple talk... Right? The prospectors sent to investigate the mountain was shocked to find almost no minerals of worthy mention, but instead made the discovery of steep, very deep, very long natural caves and tunnels that seemed to lead downward into the mountain and into the ground. They speculated they'd find minerals further in, probably. As to what made the caves and tunnels, they have no idea, but they don't look artificial. [color=gray][Food still improving][/color] [color=gray][Timber resource able to be improved into Larian Timber upon construction of a lumbermill. Larian Timber is harder and more flexible than the standard timber resource, and as such is seen as a very sought-after material.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 95 men, 95 women, 20 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 50% of adult population. [b]Food level:[/b] Below average[color=gray][i](Improving)[/i][/color] [b]Resources:[/b] Timber [color=gray](Small quantities)[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 4% [color=gray][i]-1% from food level,[/i][/color] [i]+0% from morale = 3%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You have not met any other civilizations. [/hider]