Okay, if I say you're accepted, post the CS in the Characters tab, folks. It'll make organization and finding things easier. [quote=@Scarifar] The character template is a little off, you missed a /center for the end. [/quote] Thank you for notifying me; it's been fixed. [quote=@Killfang96] And here he is. [hider=Eric] [center][img]https://s-media-cache-ak0.pinimg.com/736x/1b/64/f4/1b64f4debec552a10fb4d73b4d46daa4.jpg[/img] [b]Name:[/b] Eric Welsh [b]Handle:[/b] Eric [b]Gender:[/b] Male [b]Age:[/b] 20 [b]Personality:[/b] Eric is very cold outwardly only opening up to people he believes worthy of his trust. Once that trust is earned though he'll never betray the person who earned it. He is very icy and logical during battle befitting someone who uses an ice based deck. Easily bored and very irritated by uninteresting opponents. Eric duels for the sake of entertaining himself only breaking his icy shell against interesting and exciting opponets. [b]Bio:[/b] Eric was born in North America around the time the American Dueling league was really taking off. Lucky for him as the small town he grew up in quickly became bland to him. When he was 12 he saw a broadcast of the National duel championship and instantly knew he found how to break the monotony of his hometown buying a deck the very next day and quickly becoming the town champion. At 14 he entered and won the regional junior championship. Naturally as he went into the pro Duelist life he continued expanding his skills eventually learning how to turbo duel. One day he got a strange email inviting him to a tournament on a remote island with a 1 million dollar prize. Almost immediately he boarded the plane there not interested in the prize money but in the strong opponents a tournament like this would attract. [b]Deck:[/b] [i]Main Deck:[/i] Ariel, Priestess of the Nekroz x3 Dance, Princesses of the Nekroz x3 Exa, Enforcer of the Nekroz x3 Great Sorcerer of the Nekroz x2 Manju of the Ten Thousand Hands x3 Senju of the thousand Hands x3 Zefrasaber, Swordmaster of the Nekroz x3 Zefraxa, Flame Beast of the Nekroz x3 Nekroz of Brionac x1 Nekroz of Catastor x3 Nekroz of Clausolas x3 Nekroz of Decisive Armor x2 Nekroz of Gungnir x3 Nekroz of Sophia x1 Nekroz of Trishula x3 Nekroz of Unicore x1 Nekroz of Valkyrus x2 Book of moon x1 Mystical Space Typhoon x3 Nekroz cycle x3 Nekroz kaleidoscope x3 Nekroz Mirror x3 Preparation of Rites x1 Reinforcement of the Army x1 Draining Shield x1 Mirror Force x1 Wiretap x2 [i]Extra Deck [/i] Aqua Dragon x1 Five-Headed Dragon x2 Ally of Justice Catastsor x3 Ally of Justice Decisive Armor x2 Mist Bird Clausolas x1 The Fabled Unicore x1 Trishula, Dragon Of the Ice Barrier x1 Dark Rebellion XYZ Dragon x1 Digvorzhak, King of Heavy Industry x1 Galaxy-Eyes Cypher Dragon x1 Phantom Fortress Etherblathnir x1 [b]Guardian Monster:[/b] [img]https://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Ritual+Master&cardtype=Monster&subtype=effect&attribute=Light&level=12&rarity=Ultimate+Rare&picture=tempimages%2F045127437.jpg&circulation=&set1=&set2=&type=Spellcaster%2F+Guardian+&carddescription=Can+only+be+Guardian+summoned+when+your+life+points+are+1500+or+less.%0D%0ATo+guardian+summon+banish+at+least+3+ritual+spells+from+your+graveyard+and+tribute+monsters+whose+combined+level+equals+12.+This+monster%27s+Guardian+summon+cannot+be+interrupted.%0D%0AWhile+on+the+field+it+is+treated+as+a+ritual+monster.%0D%0AAs+long+as+this+card+remains+face+up+on+the+field+ritual+monsters+gain+500+atk+and+cannot+be+targeted+by+opponent+card+effects.%0D%0AOnce+per+turn+you+can+activate+this+card%27s+effect+to+use+the+effect+of+one+ritual+spell+that%27s+been+removed+from+play.%0D%0A+&atk=1500&def=3500&creator=&year=2017&serial=75600109[/img] [/center][/hider] [/quote] Accepted. [quote=@Raddum] [@Ammokkx] Ye, what this dude said. Linking the OOC is good practice. Anyhow, reporting in to cause trouble, guys. We're finally here! [Hider=Masuo Itaki][Center] [img]https://s-media-cache-ak0.pinimg.com/originals/24/20/2d/24202d4560ae83d2cba00cdd92aba357.jpg[/img] [i]"It was... Part of my plan all along! Ahahahah!" - Masuo Itaki, playing it cool.[/i] [b]-NAME-[/b] Masuo Itaki [b]-HANDLE-[/b] Itaki [b]-AGE-[/b] 26 [b]-PERSONALITY-[/b] Energetic and fun loving, Itaki is a childish man with a heart of gold; Constant smiles and humor, especially when enjoying his hobby of dueling. He considers himself to be motivational to the younger generation, often pushing them to succeed, even against him in a match. While he can come off as a man that is silly with a lack of seriousness, when he intends to teach a moral to someone, he nails it in effectively; Willing to scold others without hesitance if he believes them to be in the wrong, while praising those he believes ought to succeed. Itaki has a weakspot for women; Often cutting younger girls slack and being overly polite and flirtatious towards adult women, easily snapping off at anyone that tries to potentially ruin his chances with the woman in question. He's one to give dating advice despite not holding a relationship himself; Though occasionally what he has to say is fairly useful, at least if you're desperate. In the business world, Itaki is still light hearted, but takes his work seriously. He can be seen as a stern individual, but always polite; His workers seem to respect him very much, and the man himself is successful; Showing he knows what he's doing and is, despite his childish hobbies, a man with plenty of professionalism when needed. [b]-BIO-[/b] Itaki is the C.E.O of an architecture company, and on the side, a joyful aspiring duelist. Being blessed with a Guardian passed down from his ancient descendants, Itaki had discovered it at a young age as he started playing Duel Monsters, having a friend unique to him one that could turn the tides of battle if used correctly. He simply considered this awesome, and slowly grew attached to the spirit; But lost the opportunity to duel as much once he had to start taking over his family's business. Though it was stressful at times, Itaki has grown into a successful man with a business that has only become more valuable since he was put in charge; Though that never was enough to push away his urge to duel. His employees, random people on the streets, even other business owners, though they were few and far between. He enjoyed dueling, and being able to partake in the activity motivated him to continue his work. When he was checking his business email, he was surprised with the invite to the tournament; But he didn't think much more of it, due to sheer excitement. While it was suggested by his peers he shouldn't go as it'd be bad for the business, he pointed out that the one million dollar reward would make up for his absence. That was just an excuse, though. He already had money; He was here for something much more valuable. He was here to have fun. [b]-DECK-[/b] [Hider=Deck ~ Ancient Gears][b]Main Deck Monsters: 18[/b] 3x Ancient Gear Golem 3x Ancient Gear Wyvern 3x Ancient Gear Hunting Hound 3x Ancient Gear Box 3x Ancient Gear Gadget 1x Ancient Gear Hydra 2x Ancient Gear Gadjitron Dragon [b]Main Deck Spells: 20[/b] 2x Ancient Gear Catapult 2x Ancient Gear Fortress 3x Geartown 1x Machine Duplication 1x Limiter Removal 2x Power Bond 1x Overload Fusion 1x Swords of Concealing Light 3x Trade-In 2x Twin Twister 2x [url=http://i.imgur.com/yriHW8U.jpg]Ancient Gear Manufacturing[/url] [b]Main Deck Traps: 2[/b] 1x Magical Hats 1x Draining Shield [b]Extra Deck Monsters: 13[/b] 3x Ancient Gear Chaos Giant 2x Ancient Gear Howitzer 1x Ultimate Ancient Gear Golem 2x Gear Gigant X 2x Heavy-Armored Train Iron Wolf 1x Aegaion The Sea Castrum 2x Daigusto Emerl[/Hider] [b]Guardian Monster[/b] [Hider=Guilty Gear][b]SUMMONING CONDITION[/b] To Guardian Summon this monster, your life points must be 2000 or lower. From your Hand, Field, or Graveyard; You must banish Machine-Type monsters equaling to 8 levels or higher to Guardian Summon this monster. When banishing monsters from the Graveyard, you can only use level 8 or higher monsters. [img]http://i.imgur.com/SRcTVKY.jpg[/img] This card cannot be effected by your opponent's card effects the turn it is Guardian Summoned. When this card is Guardian Summoned, activated this effect; Pay half your life points to target 1 of your banished level 9 or lower Machine-Type monsters: Special Summon it to the field, ignoring it's summoning conditions and equip it with this card. As long as this card remains equipped to the Special Summoned monster, it can attack directly by halving it's ATK.[/Hider] [b]-THEME-[/b] [youtube]https://www.youtube.com/watch?v=QxVrPDy59uM[/youtube] [/Center][/Hider] [/quote] Accepted. Holy Shit is this ever accepted. <3 [quote=@Ammokkx] I bumped up Zero Archfiend to 800 or lower. If that's too strong, I'll change it back. [hider=Custom Card][b]Name:[/b] Infernity Quickdraw [b]Trap type:[/b] Normal [b]Effect:[/b] When your opponent activates a Spell/Trap effect: Discard one "Infernity" card, then negate and destroy that card. Your opponent then chooses whether or not to apply one of the following effects as if they activated it. ● Deal 1000 damage to your opponent. ● Take 1000 damage.[/hider] [hider=Character with custom card] [center] [b]Name[/b] Shinji Gami [b]Handle[/b] N/A [b]Appearance[/b] Shinji is in the prime of his youth, and it shows. His face is slender, sharp and clean shaven. His long, silver hair barely floats above the ground and covers his right eye, with the other being a nice hazel color. He usually wears a black longcoat with a dark blue button-up shirt underneath. Shinji keeps up his long, dark gray trousers with a chocolate brown belt and wears a pair of black shoes. His height is above average, coming up to 1m85. He wears two separate necklaces; A small pendulum he keeps on his exposed chest and a long, silver cross that lazily rests on his shirt. [url=http://i.imgur.com/WEvS5mb.jpg]Visual Aid.[/url] His Duel Disk is shaped like a gun, with the loader being replaced by a deck holder. Once the disk's deck is loaded in and it's strapped to a duelist, the barrel unfolds and gives the player a field to work with. [url=http://vignette2.wikia.nocookie.net/yugioh/images/4/4c/Kiryu_CrashTown.jpg/revision/latest/scale-to-width-down/200?cb=20100107191831]Visual Aid.[/url] [b]Gender[/b] Male [b]Age[/b] 24 [b]Personality[/b] Shinji is, for lack of a better term, an extreme edgelord. He's always broody and moody and can't seem to say a single sentence that doesn't look ripped from a bad fanfiction. Cheering him up seems nigh-on impossible, as is getting him seriously angry. His eyes are always dull and it takes a lot to get him to smiles, to the point where it doesn't seem like he's even enjoying duels anymore. As much as he tries to surpress it, though, a primal instinct always tells Shinji to keep on winning and prevents him from holding back. [b]Bio[/b] Shinji grew up in a poor, poor city as a street kid. He had to beg every day of his life and look for shelter every night. Sometimes he'd go days without food or nearly die of thirst, but he managed to survive somehow. Sometimes Shinji could find a stray Duel Monster card left by an unhealthily wealthy tourist and he'd fight with other street kids to get more. The text on these cards taught him how to read and write, and eventually he even learned the rules. When he turned 14, an underground dueling ring plucked Shinji off of the street. They gave him a Duel Disk and a rental deck, with the disk being linked to a shock device. He'd have to endure painful electrical surges coursing through his body each and every time he took damage, with higher amounts of damage leading to higher voltages. He had to continuously win to survive, sometimes needing to take on duelists mere hours after his last match. This honed his skills, but also sucked away any fun he could have had with the game. In one particular match, Shinji thought he had finally come to meet his maker. When his turn came and his opponent activated a card to nearly finish him, he lay defeated on the floor. Shinji had closed his eyes and was waiting for the timer on his turn to finish so his life could finally end, but a mysterious flash of light brought him back to reality. He opened his eyes and saw a flaming demon suddenly on his field. Down on his Duel Disk was a new Synchro card, one called Zero Archfiend. It's effect fueled Shinji's rage, as it would simply not allow him to die. He was freed from the dueling ring soon after obtaining this new, mysterious card that never showed up in his Extra Deck. The police had finally cracked down on them, releasing imprisoned duelists. He wandered the world after that, looking for a place to die in dueling. He was molded by it, and wanted to meet his end that way too. It wasn't meant to be however, as the man never got his wish granted. He'd always either win his way to the top in the underground or the punishments for losing would have him barely hanging on, sometimes by the sheer power of his Guardian. Recently he got an e-mail that invited him to duel in a large tournament, one that hosted a whole 1 million dollar prize pool. Maybe this time, it'll all be over. [b]Deck[/b] [hider=Undying Infernity][b]Monsters[/b]: 20 [url=http://yugioh.wikia.com/wiki/Infernity_General]Infernity General[/url] x 1 [url=http://yugioh.wikia.com/wiki/Infernity_Destroyer]Infernity Destroyer[/url] x 1 [url=http://yugioh.wikia.com/wiki/Infernity_Archer]Infernity Archer[/url] x 1 [url=http://yugioh.wikia.com/wiki/Infernity_Archfiend]Infernity Archfiend[/url] x 1 [url=http://yugioh.wikia.com/wiki/Infernity_Guardian]Infernity Guardian[/url] x 3 [url=http://yugioh.wikia.com/wiki/Infernity_Knight]Infernity Knight[/url] x 1 [url=http://yugioh.wikia.com/wiki/Infernity_Necromancer]Infernity Necromancer[/url] x 3 [url=http://yugioh.wikia.com/wiki/Infernity_Beetle]Infernity Beetle[/url] x 3 [url=http://yugioh.wikia.com/wiki/Infernity_Des_Gunman]Infenrity Des Gunman[/url] x 1*** [url=http://yugioh.wikia.com/wiki/Infernity_Avenger]Infernity Avenger[/url] x 2 [url=http://yugioh.wikia.com/wiki/Infernity_Mirage]Infernity Mirage[/url] x 2 [url=http://yugioh.wikia.com/wiki/Infernity_Zero]Infernity Zero[/url] x 1*** [b]Spells[/b]: 8 [url=http://yugioh.wikia.com/wiki/Allure_of_Darkness]Allure of Darkness[/url] x 3 [url=http://yugioh.wikia.com/wiki/One_for_One]One for One[/url] x 1 [url=http://yugioh.wikia.com/wiki/Into_the_Void]Into the Void[/url] x 2 [url=http://yugioh.wikia.com/wiki/Wave-Motion_Inferno]Wave-Motion Inferno[/url] x 1 [url=http://yugioh.wikia.com/wiki/Infernity_Launcher]Infernity Launcher[/url] x 1 [b]Traps[/b]: 12 [url=http://yugioh.wikia.com/wiki/Infernity_Inferno]Infernity Inferno[/url] x 2 [url=http://yugioh.wikia.com/wiki/Infernity_Reflector]Infernity Reflector[/url] x 2 [url=http://yugioh.wikia.com/wiki/Infernity_Force]Infernity Force[/url] x 2 [url=http://yugioh.wikia.com/wiki/Infernity_Break]Infernity Break[/url] x 2 [url=http://www.roleplayerguild.com/posts/4228103]Infernity Quickdraw[/url] x 3* [url=http://yugioh.wikia.com/wiki/Infernity_Barrier]Infernity Barrier[/url] x 1 [b]Extra[/b]: 12 [url=http://yugioh.wikia.com/wiki/Beelzeus_of_the_Diabolic_Dragons]Beelzeus of the Diabolic Dragons[/url] x 1 [url=http://yugioh.wikia.com/wiki/Dragocytos_Corrupted_Nethersoul_Dragon]Dragocytos Corrupted Nethersoul Dragon[/url] x 1 [url=http://yugioh.wikia.com/wiki/Beelze_of_the_Diabolic_Dragons]Beelze of the Diabolic Dragons[/url] x 1 [url=http://yugioh.wikia.com/wiki/Void_Ogre_Dragon]Void Ogre Dragon[/url] x 1 [url=http://yugioh.wikia.com/wiki/Hundred_Eyes_Dragon]Hundred Eyes Dragon[/url] x 1 [url=http://yugioh.wikia.com/wiki/Infernity_Doom_Dragon]Infernity Doom Dragon[/url] x 1 [url=http://yugioh.wikia.com/wiki/Blackfeather_Darkrage_Dragon]Blackfeather Darkrage Dragon[/url] x 1 [url=http://yugioh.wikia.com/wiki/Dark_End_Dragon]Dark End Dragon[/url] x 1 [url=http://yugioh.wikia.com/wiki/Chaos_King_Archfiend]Chaos King Archfiend[/url] x 1 [url=http://yugioh.wikia.com/wiki/Celestial_Wolf_Lord%2C_Blue_Sirius] Celestial Wolf Lord, Blue Sirius[/url] x 1 [url=http://yugioh.wikia.com/wiki/Stygian_Sergeants]Stygian Sergeants[/url] x 1 [url=http://yugioh.wikia.com/wiki/Underworld_Fighter_Balmung]Underworld Fighter Balmung[/url] x 1 [/hider] [b]Guardian Monster[/b] [hider=Zero Archfiend][img]http://i.imgur.com/HbwtAuJ.jpg[/img] [b]Name:[/b] Zero Archfiend [b]Level:[/b] 8 [b]Attribute:[/b] DARK [b]Monster Type:[/b] Fiend/Effect/Synchro [b]Effect:[/b] 1 DARK Tuner + 1 or more non-tuner DARK monsters You can only Synchro Summon this card if your LP is 800 or less, your opponent controls more monsters than you do and you have no cards in your hand. For this card's Synchro Summon, you can banish the required materials from your Graveyard instead. As long as you control this face-up Synchro Summoned card and have no cards in your hand, you take no effect or battle damage. [b]ATK/DEF:[/b] 2850/2500 [/hider] [b]Theme Song[/b] [youtube]https://www.youtube.com/watch?v=XG7KLqiJZvc[/youtube][/center] [/hider] [/quote] It's like what would happen if Zane and Kalin/Kiryu had a baby. [url=http://tvtropes.org/pmwiki/pmwiki.php/JustForFun/StatlerAndWaldorf]I LOVE IT! DO-HOHOHOHOHO~[/url] Accepted. [quote=@Scarifar] [hider=Megumi Takaki] [center][img]http://data.whicdn.com/images/65659335/large.jpg[/img] [b]Name:[/b] Megumi Takaki [b]Handle:[/b] Takaki-san [b]Gender:[/b] Female [b]Age:[/b] 18 [b]Personality:[/b] Megumi usually gives off the impression that she is emotionless, complete with a rarely-changing facial expression and quiet voice. However, that is not really the case; she is simply not very expressive. She is actually quite friendly, and will try to strike up a conversation with someone, though only opening up with a few words. She also finds comfort and happiness in food, and one can often find her munching away on some kind of sweet food. Duels are pretty much the only time she will raise her voice, either when she's trying to play aggressively or so that her opponent can hear her. [b]Bio:[/b] Megumi was once a quiet and shy girl. She could barely put together a sentence when speaking to someone else. One day, however, Duel Monsters was introduced to her. Megumi was fascinated by the multitude of cards and their synergies with each other. Through, Duel Monsters, she slowly began to come out of her shell and talk to people more easily. While she retained her expressionless face, if was certainly better than nothing. As for Duel Monsters itself, Megumi proved to be quite skilled at it, being able to defeat many of her opponents, both for fun and in local tournaments. As time passed, a certain email appeared in her inbox, and in it was an invitation to a Duel Monsters tournament, one far larger than any she had been to before. While the prize of a million dollars was alluring, she was more interested in what kind of people would be there, and more importantly, what kind of foods the tournament would be serving. [hider=Silent deck] Monsters: 23 Silent Magician LV8 x 1 Silent Magician LV4 x 3 Silent Magician x 2 Silent Swordsman LV7 x 1 Silent Swordsman LV5 x 2 Silent Swordsman LV3 x 3 Silent Swordsman x 2 Silent Paladin x 3 Elemental HERO Prisma x 2 Ghost Ogre & Snow Rabbit x 1 Effect Veiler x 2 Honest x 1 Spells: 12 Level Up! x 2 Forbidden Dress x 1 Grinding Levels* x 3 Temple of Silence* x 2 Silent Sword Slash x 2 Silent Burning x 2 Traps: 5 Royal Decree x 3 Dark Bribe x 2 [/hider] [hider=Guardian Monster] Name: Silencer Level: 8 Attribute: LIGHT Type: Spellcaster / Effect / Guardian Effect: Can only be Guardian Summoned when your Life Points are 3000 or lower. Banish two Level 7 or higher "Silent" monsters with different names from your Graveyard to Guardian Summon this card. When this card is Guardian Summoned, cards and effects cannot be activated. As long as this card remains face-up on the field, your opponent cannot activate Spell Cards. The effects of all Spell Cards your opponent controls are also negated. If this card destroys an opponent's monster by battle, gain 300 ATK. ATK/DEF: 3000/2000 [/hider] [/center] [/hider] [hider=Custom Cards] Name: Grinding Levels Spell Type: Normal Effect: Return 1 "LV" monster from your hand to your Deck. Draw 2 cards. Name: Temple of Silence Spell type: Field Effect: Activate only if you control a face-up "Silent Magician" or "Silent Swordsman" monster. Once per turn, you can negate the effects of all face-up monsters on the field until your next Standby Phase. This card's activation and effect cannot be negated. At the End Phase, if you do not control a face-up "Silent Magician" or "Silent Swordsman" monster, destroy this card. [/hider] [/quote] Accepted.