[hider=The Council of Aurae] Name: The Council of Aurae Flag: [img]https://www.nationstates.net/images/flags/uploads/caeruleus__434484.png[/img] Type of Government(So the Empire knows what they are dealing with): Subconscious Democratic Technocracy Description of Government: Each citizen is implanted with a chip, one that provides a wealth of knowledge on the information they are voting on. This also allows them to subconsciously render their votes in referendums. These replace traditional republics and democracies. However, the human hosts of the technocracy have refused to be chipped, and instead cast their votes independently. These human votes are set up in a way so that one human vote is worth dozens of Aure votes, meaning that the Aure are effectively forced out of the equation when it comes to voting. Otherwise, there is a council of scientists that introduce the laws to be voted on. This council is entirely dominated by humans, due to the election system. Main race(Your own species, unless you want to play as humans): Aure, a race of batlike peoples. They are generally weak-boned and lacking in strength, but on their low-gravity homeworld they are capable of flight. They are also capable of echolocation. Their hands are simply phalanges attached to a large joint. [img]https://cdn.discordapp.com/attachments/157531783779319808/288798478987952130/Miekenoodle.png[/img] Minority races(humans and what other. Needs to be at least 50% humans if you majority is them): Humans Demography(Min 20% humans): 25% Human, 75% Aure Religion(Optional but appreciated): The Aure have no religion, they are innately capable of technical processes and skills and they largely see religions as superstition. Culture(A paragraph or two): The Aure are natural tinkerers, great inventors, and amazing scientists. They aren't great at art or war, however. They've been, for a large portion of their history, fairly communal and peaceful. Their culture emphasizes community and sharing discoveries. They're generally nonviolent, and prefer to avoid it where possible. They hate the Empire, for subjugating them and hampering their progress. History(what you did under the rule of the empire fo roughly 300 years): The Council was an easy conquest, not having the military tradition or hardware to repel the humans. Within a year, the entire planet had been conquered, with very little casualties. However, the Aure suffered grievous casualties, mainly massacres and genocides. Afterward, they remained in fear and stayed quiet as their rights were stripped. Eventually, they became trusted enough due to their quiet obedience that they became a large part of the Empire's infosec and IT support infrastructure. Their natural affinity for technology made this transition much easier. Important characters(very important, your leaders, your strategist, your spy master and any other important character IN DETAIL): Description of Military(ships and ground troops): N/A. The council has no military. Technology(note that there are no energy shields, and that doomsday weapons are not a thing.): The Aure's technological advancement was forcibly stopped after their conquest, meaning they rely heavily on the human's empire to keep them from reverting to the stone age. They mainly use Empire technology. Additional(whatever you feel like you want to add): [/hider]