[quote=@DarkwolfX37] So, since I want to build a character around their power, I made a list of powers to get looked over. They're in order of how much I'd like to make a character with, and I'm hoping to end up with two or three characters eventually. I just need to know which if any are okay and any changes to make to them. Not my best work in describing them but hopefully I did the minimum at least. Only reason I'm putting this here instead of PMing is because it's just powers right now, so if anyone wants to take any that are accepted but not used, they're available. Sorry if at any point I don't make sense, my mind is kind of fried right now. [hider=My Hider] Channeller category: Alternative Description of power: She is constantly in a contact with the fourth wall and has the traits of a comedy sidekick. How this power manifests and how it works at a given time, barring her "moves," is random. Her power only costs energy when used in non-comedic ways; while constantly in effect, this power only costs as much of her inner energy at a time as she produces in the same amount of time when used for purposes of being a comedy character. Names/descriptions of moves/(abilities/factors): Schrodinger's Cat - Everyone both knows and doesn't know how her power works. Author's Earworm - Able to speak directly to the audience and even go so far as to comment on things outside of the story. All-Seeing Eye - Able to read the "Institute for Young Channellers" manga. She is also able to hear the background music and recognize a person's "tropes" when she meets them. Peripheral Vision - Able to appear randomly in a location that she was not in, so long as someone is there and there is a "blind spot" where nobody is looking/able to see. Side Character - All damage she takes is non-fatal, no matter how devastating. She can't take permanent wounds, all damage will only be semi-permanent or temporary. This does not affect the pain she feels or make her any more capable of taking hits without fainting. Plot Armor - In important and/or very serious situations/"scenes," there is a 8/10 chance of what she does being comedic with no serious impact on the situation, a 1/10 chance of what she does seriously benefiting her and/or who she considers her allies, and a 1/10 chance of what she does seriously harming her and/or who she considers her allies. This includes nullifying her own abilities, including "Side Character," creating the possibility for her to die or be permanently damaged. Uncertainty Principle - It is impossible to explain or understand her power "in-universe," and she is only able to comprehend her own power in terms that don't make sense to anyone else "in-universe." ------- Channeller category: Augmenter Description of power: Able to have/create eidetic memory, habits, and muscle memory on command. Also able to remove her own memories, habits, and muscle memory on command. Names/descriptions of moves: Save State - Causes herself to permanently remember whatever she is experiencing at the time. Can only "record" half an hour of stimuli without recharging. The half hour available is reset to full every 6 hours. Erase File - Permanently forgets a memory, muscle memory, or skill. This goes so far as to rewrite her neuro pathways as if it had never been there in the first place, making it impossible to recover once removed. Snapshot - Creates a memory of what she is experiencing through a single type of stimuli instantly as if she took a photograph. -------- Channeller category: Wavecaster Description of power: Can cause an organism to feel a specific emotion or mix of emotions for a period of time. Her total ability goes up to either ten emotions on one target or one emotion per target for ten targets. She may become stronger as she grows. Names/descriptions of moves: Empathize - Causes a target or targets to feel an emotion or multiple emotions. -------- Channeller category: Augmenter Description of power: Can see the history of an object she makes physical contact with. This can either be the past six months or up to three months centered around a specific point in time. Cannot use this on organisms due to their inner energy interfering with her power. Names/descriptions of moves: Pathfinding - Sees anywhere in the past six months in the history of the object. Retrocognition - Selects a specific point in time and sees anywhere around that moment in a range of three months, with that specific moment as the exact center. Can only do this once every 24 hours. -------- Channeller category: Wavecaster Description of power: Can give people audiovisual OR physical (taste and touch) OR scent-based hallucinations that are incredibly vivid by manipulating the chemicals in their body and their sensory receptors. [hider=Details] Can only affect senses in those groups, cannot mix and match between them or give total immersion illusions. Can only give illusions of her own memories, or the memories of the one being manipulated that she is aware of, but these are altered by how she understands the memory. For example, if the memory is of being cut on the arm, and she doesn't know where the cut was, it will be somewhere random on the arm. If she knows it was one centimeter below the elbow on the right side, then the hallucination will represent that by being accurate. Can give illusions of things that she has imagined or dreamt, but only retroactively. Example: If she already imagined a scenario where she was drowned in orange juice, then she can give that illusion. But if she hasn't, and is giving an illusion, then imagines being drowned in orange juice and tries to make the illusion into it, she couldn't. Requires at least 5 hours between experiencing, whether in reality or in her imagination/dreams, and being able to use that experience as an illusion. Can mix and match experiences into a single illusion, but only if the pieces added together into one are each at least 25% of the experience they came from. For example if she spent 4 hours tied to a chair, and had gotten a broken arm before, she could make an illusion where someone experienced their arm being broken while tied to a chair, but only if the illusion included being tied to the chair for at least 1 hour and the experiences that were associated with that hour. Alternatively, she could also make the illusion include being tied to the chair for more than that hour, but the hour would be the minimum if she mixed other experiences with it as it would be 25%. [/hider] Names/descriptions of moves: Sightseeing - Causes a visual hallucination. Concerto - Causes an audio hallucination. Pollen-borne - Causes a scent hallucination. -------- Channeller category: Alternative Description of power: Can influence whether or not someone agrees or disagrees with/likes or dislikes/accepts or rejects new ideas from outside sources, ie other people. Cannot influence ideas already a part of someone unless they are given the idea again. Cannot influence ideas she herself gives to others. Influence only lasts while she is within 5 km of the person she is influencing. If she leaves this range or decides she wants to revert the influence, the target will forget everything related to that idea since they received it and false memories will take their place. They will also suddenly happen upon the idea as if they had an errant thought that spawned it. Names/descriptions of moves: Meme-ism - Activates her power upon a target. -------- Channeller category: Alternative Description of power: Can make someone experience a single second for up to three hours. Names/descriptions of moves: Static Consciousness - Uses her power on a target. -------- Channeller category: Alternative Description of power: Uses the power of another channeller within half a kilometer at 80% of that channeller's current ability. Names/descriptions of moves: Dominion - Targets a channeller and uses her power to copy theirs. [/hider] [/quote] I feel like a few of these are a bit OP. And I agree with Vita and Hammer when I say I'm not really sure about a dedicated 4th wall breaking character, especially as a power. I feel like that kind of thing would be more suited for a comedy RP or something [quote=@VitaVitaAR] Can say I'm not a big fan of fourth wall stuff in RPs at least. ^^; ... Also trying to work out what I'm going to post now, I've [i]really[/i] hit a wall. Any recommendations? ^^; [/quote] Both of your characters are first years, right? They should be waiting for Asa in the woods area right now. You can just write a post about how both of them are waiting. Not to mention it'll probably be pretty easy to post once the game starts