[hider=Edmund McCormac] Name: Edmund Mitchell McCormac Gender: Male Age: 28 Appearance: [hider=Image][img]https://s-media-cache-ak0.pinimg.com/564x/52/44/f2/5244f2cd949b866a3bb4b91fbb64e237.jpg[/img][/hider] Likes: Exploration, music, feeling important Dislikes: Staying in one spot, being underground, feeling unnecessary, “all-business” types Personality: Edmund is a bit of a cynist. The way he sees it, a pessimist is either always right, or pleasantly surprised. He hopes, sure, but he understands that false hope can be unhealthy. “Expect the worst, hope for the best” is an old saying, but a true one. That isn’t to say that he’s a grumpy old fatalist. Far from it, in fact. His sense of humor might be a tad too sardonic for some folks, but he’ll joke until he’s dead, the way he figures. Reverence and solemnity are boring too him. He loves joking around with friends. Speaking of friends, he cares deeply for those he calls his friends, even if he’d never admit it. [i]Ever.[/i] He’s also a bit of a wanderer. Staying in one place for too long unnerves him. If he had it his way, he’d be on the move his whole life. Background: Edmund was born in Mutare, though to him, that means very little. His parents were mercenaries, and he was most definitely an accident. To their credit, they loved him as they would love a wanted child, but to say that he didn’t complicate their already-complicated lives would be a lie. As a child, he traveled with them, learning the ways of war as he grew. He could proficiently wield a sword by age ten, and fire a gun by age eleven. He knew, from a somewhat early age, that he was magically inclined. With no teacher to help him understand the fundamentals of magic, Edmund directed his power towards what felt natural. As a mercenary, weapons and medicine were always needed, so he taught himself to conjure and to heal. He later found out this made him an Artillery Healer. He also found out that meant his magic was mostly of aether and light, but like “Artillery Healer”, they were meaningless words. Having already progressed as far as he has without proper application of magical training, he’s reached his limit. At age sixteen, his parents met the end that typically befalls lifelong mercenaries, dying on the battlefield. Without their leadership, the mercenary band dissolved, and he was left with nothing but his mother’s pistol. Combat and healing were his only marketable songs, and it wasn’t long before he found himself in the employ of Untiatis’s greatest warmonger, Iustitia. He fought, and he killed, but he soon felt purposeless and bored. When he turned 18, he defected to Fortitudo and enlisted as an honest-to-god soldier. He hated it, but he couldn’t exactly leave. Desertion was a crime, after all. So he stuck with it, and he was good at it. Very good. He slowly, but surely rose through the ranks, and came to lead a unit in battle. [i]That[/i], he liked. Eventually, his prowess for physical combat came to the attention of King Leon, who was looking for someone to train his son in the ways of traditional combat. Initially, he resented it. Teaching, while being cooped up in the capital was practically his idea of hell, but he soon grew to care for the prince. Besides, it paid a helluva lot better than soldiering. This newfound enthusiasm was short-lived, however. He had grown to see Adam as a sort of pseudo-younger-brother, but staying in the capital was killing him. He had been contemplating desertion, before this sojourn to meet Eliana came as a godsend. Weapons/Tools:[list][*][i][url=http://farm4.static.flickr.com/3751/9182014536_f1e667c550.jpg]Inheritence[/url][/i]: The pistol that belonged to his mother. Not magical in any fashion, but solid and dependable. [*]Doctor’s Bag: A satchel full of all sorts of medical supplies, used for injuries to severe for his magic. Includes a field surgery kit, but no anesthesia. Patients are advised to not get hurt in the first place.[/list] Magic:[list][*]Artillery magic: Edmund is extremely skilled at conjuring weapons and tools, and, having dedicated most of his life to furthering the art, is capable of conjuring almost any weapon. Weapons that he’s more familiar with can be sustained for longer amounts of time. The weapons he’s most familiar with, and thus, the ones he summons most often are… -[i]Lightbringer[/i]: Somewhat of a frankenstein blade, the Lightbringer has the hilt of a rapier, the blade length of a long sword, and the blade thickness of a hand-and-a-half sword, with a bit of leather wrapped around the base of the blade to allow for wielding with two hands. It’s light, sharp, and strong. The real [i]Lightbringer[/i] belonged to his father, but it was lost when his father died. Fortunately, Edmund was quite familiar with the original blade, and his conjuration is as faithful a reproduction as there ever was. Being the weapon he is most familiar with, a conjured [i]Lightbringer[/i] can usually last for a few hours, or one very intense duel, before dissipating. -[i]Harmony[/i] and [i]Discord[/i]: When Edmund was still commanding a unit in the Fortitudian Army, there was some contention among his men as to whether Harmony and Discord were long knives or short swords. Edmund doesn’t care, so long as the pair of blades gets the job done. They have thick, leather hilts and broad, short blades. -[i]Verdict[/i]: Verdict, visually, isn’t all that impressive. It looks like a fairly basic throwing knife. In all actuality, that’s kind of the point. It’s simplicity makes it easy to summon. Edmund often throws one, and immediately lets it dissipate. This allows him to throw many in short succession. Unfortunately, throwing knives are challenging for Edmund to land when both he and the target are standing still, so these are less used as a deadly weapon and more as a method of creating chaos during a fight. -Edmund, as stated, can summon practically any weapon, but any weapon outside of those three will likely not maintain its form for very long, or will dissipate when put under much stress. This makes most weapons inefficient to conjure, as he’d be constantly switching weapons. Guns are especially impractical, as he’d only be able to fire two or three shots. However, there are circumstances in which it’s beneficial to rotate weapons every few moments, or in which he only needs to shoot a few bullets. [*]Healing: Edmund is fairly-competent with healing magic, but “fairly competent” only goes so far. Given a few hours, he could heal a fractured bone. In a few minutes, he could heal a non-vital gash or a grazing gunshot wound. For grievous wounds, say, a rifle bullet to the chest, the best that Edmund can do is slow the bleeding to buy time. Luckily, he knows how to mend wounds in a more traditional, non-magical manner, but his expertise in that field, once again, only goes so far. Sometimes, it’s fair to say, there’s nothing he can really do.[/list] Other Items: Edmund has a pocket watch with a bullet embedded in it. Edmund changes the story every time he tells it, and it usually grows more bombastic and exaggerated with retelling. What is known is that it stopped a bullet while he had it in his pocket. Other Info: N/A (might add a theme, if and when I think of one) [/hider]