[quote=@Ammokkx] On the other hand, I do have a frustration to share: Ffffacking player proactivity, or rather, the lack thereof. I can understand wanting to be along for the ride and letting the GM unfold their grandiose tale, but I don't really like it when people don't really get involved in any way besides waiting for someone else to do something and then following along. Even something as simple as going up to another player's character and talking to them would be nice, but no, these guys don't really do anything unless the GM or another player prods them >.> It'd be nice if you got involved in some way rather than being luggage to carry around. [/quote] Fine. Let's collab bitch. I fucking relate to this. A majority of roleplayers don't actually do much for themselves, and it's highly irritating. I actually prefer taking my own routes and giving the GM something to think about; They need to have fun, too. If you guys just follow along like loyal dogs the GM is just gonna know everything that's going to happen; Having your character act naturally via doing something that ISN'T specifically what the GM laid before you (Because usually this thing they want is beyond what your character would do if you weren't being the GM's bitch, yeah?) Is good for adding some naturality to the RP: Make it feel a bit more alive, rather than a fanfic in the making by doing everything by the book. You know what annoys me? People who say "I have nothing to post about." Fucking make something, dude! Add onto the roleplay instead of being fucking worthless to the group; Throw yourself in on something, and plan with your fellow roleplayers! Ask your GM, do something instead of moping and not fucking replying. If you have zero creativity and can't figure shit out, you probably should avoid roleplays to begin with; Because that's just one more thing that'll lead you to getting bored and jumping off. Alternatively GM's that streamline things and don't actually give their players enough to do is also a thing that happens. At times you'll end up appealing more to certain players, due to your ideas for them, or some shit. Stop being fucking selective and attend to all of your players if you insist they follow your plot. If you aren't going to give them freedom, then give them something to do instead of simply limiting their potential to write something great. Even though most things are the fault of the players, the GM's are just as guilty when you look back through a lot of the dead threads on this site.