[center][img]http://vignette1.wikia.nocookie.net/vsbattles/images/a/a2/XCOM_Logo.jpg/revision/latest?cb=20160523194233[/img][/center] [Center][i]Welcome Recruit To XCOM[/i][/center] [center][h1]XCOM: Devastation[/h1][/center] The XCOM initiative was founded as a multinational response to any threat that went beyond the jurisdiction of a single nation and needed the flexibility to operate where they were needed, when they were needed. A base of operations was established in every continent on Earth, with the central command located somewhere in the Sahara Desert away from major population centers. The personnel selected for the foundation are among the best in their fields, living their daily lives waiting for the call to arms while a skeleton crew mans each base. The threat could have been zombies, demons, ghosts, or otherwise and it would be fall to XCOM to put up the defense. These possibilities however were very unlikely but the threat of an extra-terrestrial invasion was unlikely as well but more realistic. XCOM's experience with the aliens prior to the official start of the war was in covert operations encountering solely the aliens known as 'Thin-men'. Once they have confirmed their first encounter, the council made sure the foundations of the XCOM project were properly laid in preparation for the inevitable. The first major strike by the aliens came without warning and without mercy, striking the heart of a heavily populated European city. Local police were almost immediately overwhelmed and unprepared for such an attack. XCOM forces were scrambled and the call was made world-wide, the council of nations had approved the XCOM project. XCOM suffered a near defeat in their first battle, the unknown enemy was nothing they could have prepared for but the war had begun. Within one week, the system of XCOM bases came online and personnel staffed from all over the world. The best of the best to save humanity from the brink of destruction. You are one of the soldiers recruited for XCOM due to your performance record and past missions successes. Humanity is not about to take this lying down. The highest ranked officer in XCOM called 'The Commander' heads the entire project from XCOM's central base in Europe. Additional notable figures are Doctor Vahlen, the Research Department Head across all XCOM facilities, and Doctor Shen, the Engineering Department Head across XCOM facilities. The survivors from the first battle merged into one squad called the 'Grim Crows' yet are in need of an additional squad member. [hider= Important NPCs] [color=0072bc][b]Doctor Moira Vahlen:[/b][/color] [img]http://vignette1.wikia.nocookie.net/xcom/images/3/33/Dr_Vahlen.jpg/revision/latest?cb=20121008224315[/img] The scientist in charge of XCOM's research division. She expresses an unusual enthusiasm towards adapting alien technology to forward human scientific advancements. All aliens captured alien are to be delivered to her lab per the doctor's request. Dr. Vahlen is also a member of the commander's advisors. [color=f7941d][b]Doctor Raymond Shen:[/b][/color] [img]http://vignette2.wikia.nocookie.net/xcom/images/0/05/Dr_Shen.jpg/revision/latest?cb=20121012202054[/img] Dr. Shen is the head engineer of XCOM's development team and the creator of the A.I. matrix in each base. He is one of the more senior members of XCOM with decades of experiences and is world renowned. His views on the extent in which XCOM should utilize alien technology often conflicts with Dr. Vahlen. Dr. Shen also advises the commander on alien materials and components. [color=f26522][b]Central Officer Bradford:[/b][/color] [img]http://vignette2.wikia.nocookie.net/xcom/images/d/d7/Central_Officer_Bradford.jpg/revision/latest?cb=20121012202020[/img] Bradford is the second-in-command in the XCOM project and is in charge of the organization's communications across the several bases and organization on the more specific level. All Base Commanders report to Bradford. He is dedicated to ending the alien menace and helps the commander with battle strategy. [b]Spokeman:[/b] [img]https://www.pcinvasion.com/wp-content/uploads/2015/05/base-expansion-xcom-enemy-within.jpg[/img] A mysterious figure that represents the council of nations responsible for funding the XCOM Project. All council concerns and request will be voiced through him as well as a monthly report on the organization's effectiveness as a whole. [color=6ecff6][b]XCOM Commander Martin Anderson:[/b][/color] [img]https://s-media-cache-ak0.pinimg.com/736x/8e/f5/b6/8ef5b616552b1b29251d374336ec975e.jpg[/img] The commander is the head of the XCOM project and responsible for all major decisions including research and strategy. A veteran of conflict in the middle-east, Commander Anderson was selected for his flawless record and comparatively young age. He often keeps to himself when not over-seeing missions but is incredibly charismatic and intelligent. [/hider] [hider=Aircraft] [b]Skyranger:[/b] [img]http://vignette1.wikia.nocookie.net/xcom/images/8/8d/XEU_Skyranger_Hangar.jpg/revision/latest?cb=20121025223931[/img] The Skyranger is XCOM's primary method of troop transport. A vertical take-off jet, it can hold up to twenty-four solider and land in urban areas for fast response times. [b]Raven:[/b] [img]http://img14.deviantart.net/71ca/i/2013/302/1/b/xcom_interceptor_concept_by_zombat-d6sa0g9.jpg[/img] The most advanced fighter jet developed by XCOM, it is capable of operation in the upper atmosphere. Its speed and maneuverability are the main strengths of the Raven coupled with the avalanche missile system.[/hider] [hider=Classes] [b]Infantry:[/b] The core of XCOM's miliary personnel, those with this specialization are focused on medium range engagements. Their primary weapons are usually carbines, assault rifles, and battle rifles. They perform multiple roles on the battlefield and as such are good overall. [b]Assault:[/b] Close-quarters specialists who primary role is to breach structures and break-through enemy lines. Their primary weapons are usually assault rifles, sub-machine guns, and shotguns. They also come outfitted with a sword for engagements with aggressive aliens or silent take-downs. [b]Demolitions:[/b] Operator who handles high-explosives such as C4 and rockets. They specialize in taking down hard targets or clearing out large structures. Their primary weapons are assualt rifles, smgs, or carbines. The payload of their explosives varies per mission but C4 and a rocket launcher are always part of their equipment. [b]Gunner:[/b] The soldier with the biggest gun on the battlefield, they are tasked with holding key positions and suppressing enemy fire. Their primary weapons is the heavy machine gun and a smg. They are also given thicker armor since the classes requires much strength. [b]Scout:[/b] Specialists in remaining undetected by enemy forces, their role is to spot targets and report intel back to the squad. Their primary arms are battle rifles, assault rifles, carbines, and smgs. A scout is required on every mission. [b]Medic:[/b] Field-doctors trained in fast, effective treatment and ensuring the safety of the squad. Their training is similar to infantry. Primary arms include assault rifles and smgs. A medic's main tool is the special med-kit developed by XCOM, able to stop bleeding immediately and numb pain. [b]Sniper:[/b] The best marksmen in XCOM, snipers give covering fire to the squad and work with the scout to mark targets. Their primary weapon is a sniper rifle and a smg. [b]Specialist:[/b] These operatives have a direct link to the base's A.I. matrix and are able to quickly scan and hack into enemy systems. Their primary weapons are smgs, shotguns, and assault rifles. [b]Engineer:[/b] Engineers carry portable emplacements such as small auto-turrets and mobile cover. Their primary weapons include assualt rifles, carbines, smgs, and shotguns. They are also responsible for retrieving alien devices and tech. [b]Ranger:[/b] Experts in melee combat and sneaking behind enemy lines, these soldiers are not afraid to get up close and personal. Primary weapons are smgs and shotguns. Additional equipment includes a full-length sword and an expanding small shield on either arm however have lighter armor. Every class comes equipped with a combat knife and a side-arm, which you can choose. I might allow a couple people to be interceptor pilots if they are really interested. (More classes will come as the RP progresses and changes will be available)[/hider] [hider=Active Squads] Arctic Wolves [img]https://images.gamurs.com/team/avatar/98e1de23-a59b-44cc-84bd-9483f1d6dbdc.png[/img] - Sara Lancaster: Infantry (OC) - Daniel Lewis: Medic - Kostas Leiga: Specialist - Suzukaze Katsumi: Ranger - Emiel Hengeveld: Infantry (Squad Leader) - Valentin Romanovich: Gunner Steel Tigers [img]https://i.ytimg.com/vi/1h3uttQ3A-M/maxresdefault.jpg[/img] - Alexander Smith: Sniper (OC) - Xu Feng: Specialist (Squad Leader) - Haylee Greer: Scout - Marcus Winther: Infantry - Kiana Makaiwi: Assault - Jamerro Morant: Infantry Sea Hounds [img]http://www.clipartbest.com/cliparts/7ca/6eo/7ca6eoAgi.jpg[/img] - Ansgar Staudinger: Ranger (OC) - Novak Vilmos: Scout - Annika Rosenquist: Infantry (Squad Leader) - Lucia Di Maio: Specialist - Felix Richter: Infantry - Isak Helsing: Demolitions Grim Crows [img]https://s-media-cache-ak0.pinimg.com/originals/a7/57/df/a757dfd600c04419f45c3252bd4d0cf4.jpg[/img] - Helene Mauss: Assualt (Squad Leader, OC) - Bastien Sardou: Engineer - Igino Lariccia: Infantry - Anzelm Chudzik: Infantry - Odessa Priscou: Sniper - Dragisa Rakocevic: Scout - Amber Holloway: Medic [/hider] _______________________________________________________________________________________________________________ The character you play as will be one of eight squad members(each squad has a code-name i.e. 'Hell-Cats') and will have a specialization within that squad based around classes in the video-game XCOM: Enemy within including a few variants I will design myself. Threats other than aliens, such as EXALT, will appear throughout the RP that will also require XCOM's attention. The nature of the game itself is very harsh on poor decisions and that will be reflected in the RP. If you go Rambo trying to take-down a entire squad of aliens you are most likely going to die. All that will mean is that particular character is now dead and will appear on the 'Memorial Wall' and you will need to make a new character to continue. Unlike in the game, There will be two to three squads sent on each mission. That means character interaction is very possible, especially if two people are in the same base, and means that there will be NPC squads as well. The template for a character will look something like this: [hider=Squaddie Template:] Name: Age: (21 or above) Nationality: Base of Operations: (Any of the seven Continents) Bio: (Make sure to describe why you were selected by XCOM) Appearance: (Images preferred but feel free to write one out) Class: (Will Determine your role within the squad, for example Heavies will handle larger guns and explosives) Squad: (Names follow the rule, adjective + animal like Demon Dogs or Steel Vipers) Rank: (Squaddie-1st rank to start but this will change the more you accomplish) Utility Skills/Strengths: (Any skills unrelated to your class that can be helpful in combat) Personal Skills: (Any specific skills that don't necessarily have an application in combat) Weaknesses: (Any flaws to your character that might affect an important situation)[/hider]