[hider=Aria] [center][img]https://vignette4.wikia.nocookie.net/fireemblem/images/e/e1/Nino_N_-_Kawasumi.jpg/revision/latest?cb=20161229083905[/img][/center] Name: Aria Age: 18 Race: Human Appearance: Aria has a few faded scars on her back when she used to be whipped back at the orphanage. Equipment: Traveling clothes (What you see in her appearance, including extra clothes and undergarments), spelltome, dagger, backpack, rations (for up week's worth of travel), bedroll, writing equipment, coin purse. Personality: Aria is a nice, somewhat dim girl. One may even call her an airhead. Despite her relatively harsh upbringing she looks cheerfully towards the future and hopes to change it for the better. She generally doesn't think badly of people and, for better or for worse, doesn't judge people by appearances or circumstances. She's the type to think that Necromancers might not all be bad, and it shows. She tends to have odd friends on the opposite side of the law and morality. That being said while she can be merciful and give people a second chance, that doesn't mean she will hesitate to beat you down to even kill you; after all, you can't be merciful if you aren't stronger than your opponent. She may offer you a chance to redeem yourself, but not before destroying everything you love and worked for. Aria spent much of her adolescence as a bandit fighting against corruption and evil after all. If you don't lay down your arms when she asks the first time, you won't get a second chance. History: Aria came from an orphanage in a small town called Charlemagne. Her parents were adventurers who had died during their adventure, and by the time the news came back to Aria her home was taken away and she was put into the orphanage. Life was rough there, as the town wasn't doing good economically so the one running the orphanage was a money-lender who didn't really want the orphans to be adopted. Once they were young adults (Around fourteen years old), he'd put them to work to "pay for housing" at the orphanage. Their work was hard labor such as forestry or mining, and Aria wasn't very good at it. She often dropped heavy loads and couldn't break rocks quite as well as others, and thus she got plenty of whippings. Oddly enough, her liberation came in the form of a bandit attack. Brigands attacked the mine she and some other orphans were working in. The guards were quickly routed and the workers were captured, but instead of selling them into slavery the workers were given two options: run for their lives or work with the bandits. To little surprise, many of the children worked with the bandits, including Aria. Turns out these brigands were much like them: they were once orphans raised as slave labor, but after stealing weapons from the guards watching over them, they managed to escape and were now freeing other workers of their servitude. Among the bandits was an old wizard, the grandfather of one of the bandits. He was guilty for leaving his grandchild at an orphanage because he thought they would take good care of him. When he learned the truth, he joined his grandson in their crusade to liberate others. He taught Aria how to use magic since she showed promise, teaching her basic spells such as creating light, producing a spark, and a simple self-defense spell: a blast of wind strong enough to knock even a large armored knight off his feet. With these spells Aria worked with the other raiders to undo the corruption in their lands, and much of Aria's youth was spent as a freedom fighter. By the time Aria was seventeen years old, her bandit friends had succeeded. They killed the corrupt money lender and freed many towns from his evil. Their actions also draw in the attention of more power, more well-intention nobles who allowed the bandits to return to a normal life after disposing of the corrupt official. With no more need to fight against evil, Aria decided that she would continue her life elsewhere. She said goodbye to her friends and her tutor, who gave her his spell books: the Gronnblade. He believed that she has learned all that he could teach her, and now it was up to her to continue her studies. After saying her farewells, Aria left the town of Charlemagne and headed to the big city and become an adventurer. Guild Ranking: Wood Misc: Aria is actually illiterate. She is pretty good at math though. Aria is also highly skilled at foraging in the wild and can eat anything. She has a very big appetite for her small body. Aria's main weapon is her spelltome, the Gronnblade. Not only is it a focus for her magical abilities but it also contains powerful spells within that she can call upon as needed. [hider=Spells] Unrelenting Force - Aria's staple, most basic self-defense spell. It creates a powerful blast of air strong enough to knock even giants off their feet. While the attack itself isn't strong enough to do harm, the effect of being knocked into the air often does. What makes this spell especially powerful is the effective range: it wouldn't stop until it hits something big enough for the spell to dissipate. Thus with some timing, she could even strike down dragons in the sky with this spell. Whirlwind Spirit - This spell increases the speed and agility of those it's cast upon, allowing them to move faster, react quicker, and even jump further than they normally could. Even those in heavy metal armor would have some acrobatic abilities with this spell affecting them. Aria can affect up to five people with this spell, and the spell lasts for thirty minutes at a time. Cyclone Shield - This spell wraps Aria in a powerful cyclone of wind, catching and preventing ranged weapons from hitting her. Arrows, daggers, thrown spears, even bullets would be caught by the wind and tossed away from Aria. Even melee weapons may have some difficulty with the wind constantly shifting them. Only magic attacks could reliable get through, and even then the Cyclone Shield could divert spells and weaken them. Blessing of the Wind - This spell simply allows Aria and up to four others (Five people total) to move like the wind i.e. fly. The effect only lasts for ten minutes. Healing Breeze - This spell creates a soothing breeze that heals the target of moderate wounds and poisons. Aria can guide this wind to heal those that she cannot immediately see if she concentrates to guide it. Elemental Fury - Aria's strongest spell. It physically transforms her into a Greater Air Elemental, making her immune to physical blows and lets her rip apart her foes with gale force winds. She can be as big as a small tornado, or as small as a breeze, without any change in power. She can only sustain this form for ten minutes, once a day. She can still use her other spells while in this form. Spells Unique to Gronnblade: Fenrir - This spell creates a large ghostly wolf made of wind and magic. This spell seeks out any target that Aria choose and homes in on them, to shred them apart with fangs and cutting winds. It's highly effective against fleshy targets and doubly so on beasts and magical animals. Odin's Eye - This spell creates a raven familiar. While the familiar itself is useless at combat, it can transform into wind and scout for Aria. It understands all language and can perceive magic, and by turning into wind physical obstructions will not harm it, only magical attacks that can detect it's presence. By turning into wind it can also slip between cracks and openings far too large for anyone else to fit. The familiar can only communicate with Aria, and it can do so telepathically. Gronnblade - Gronnblade's strongest spell. It creates a storm of blades made of wind magic, allowing them to pierce physical defenses and damage magical ones. Like rain in the storm, the blades are individually weak, but come in countless masses. Alternatively, Aria can focus her magic for Gronnblade to create a single, unbreakable sword that she can wield. It can still bypass physical defenses and do damage to magical wards. [/hider] Goals: Aria wants to go on an adventure and eventually settle down. She wants to have a family with at least two kids, and see them become successful adults. [/hider]