Yeah, i've pretty much the same problem as Melon here; though i won't be participating for different reasons: namely, i've got to prepare for entrance exams in June, which certainly takes the priority. tl;dr, the gist of my concerns is that with the all-inclusiveness presented in the schedule system, one would have to be equally all-inclusive with their defensive capability, lest they want to be steamrolled out the gates by an un-reactable attack that they didn't have the appropriate innate defense against. Ironically, this means that while one is free from the pressure of rigidly defined character regulations, it is merely exchanged for the ambigious, unpredictable threat of their opposition's capabilities - which also carries the rather severe reprecussion of competetive unviability should the player fail to take everything into account. I strongly belive that the competition should be focused within the fight itself, without being defined to such a great degree by the character matchup itself, especially in a competetive enviroment. Nobody should be thrown into an immediately uphill battle when participating in a tournament. EDIT: i don't mean to say that every possible attack should be capable of being dodged or blocked by a baseline, minimally versatile character of the appropriate tier; but i do insist that the exception to the rule should be in the minority and have appropriately weighed damage or effects.