[quote=@Devil] Electricity is a schedule 3 because there are forces within nature or in some of the other profiles that could manage it, but the conditions necessary to actively counter it is impractical and you'd be right; however, high tier amps up the levels of every ability a character has to a degree in where electricity, even to the magnitude of Mitsu, is not only manageable but may actually be somewhat negligible unless he revved it up to their pace. Mitsu is an incredibly strong character, but there are strategies to protect yourself against projectiles that some of us in TZDL already have http://vertex.wikia.com/wiki/Auto-Defense All things considered: even without crimson lightning, electricity is fast and strong enough to be considered "high tier" but it isn't. Argryia's Serenity Redstar had no problems with Mouse's Mitsu Mazono in their exhibition in 2009 and in their quarterfinal match in TZDL2011. I defeated Mitsu Mazono in an exhibition match in 2013 and my character's attacks aren't close to the speed electricity moves. Electricity, by itself, has some gnarly properties and banning it outright isn't exactly fair and would hurt the actual diversity I went for when I made the scheduling system (which got a lot of powers and meta unbanned or deregulated significantly). Roleplaying offers an abundance dimension of craziness you can muster. Mitsu was posted because he represented the power aspect. [/quote] Upon reading the sheet further I summarised that the user of the ability maybe underplayed their own abilities, as there was reference to 'becoming' a lightning bolt and moving at the speed of 260mph, which we both know is not how fast an actual lightning bolt moves, I assume the ability was used more like a fantasy 'magical bolt of lightning' rather than what we see in a lightning storm. I can see how an auto-defence mechanic allows you to mitigate attacks such as the one described, I have to confess I'm not overly familiar with auto-defence as the predominant system for fighting used here is the T1 Eden Era system which involves using preps to actively attack and defend. Not to say they're not seen, but usually at the higher levels of play where gunfire and projectiles in general become borderline obsolete without sufficient energy or creativity divulged in their usage. Ultimately, I'm not really cut out for this tier level of play anyway. I consider myself overall pretty competent at low and mid powered combat, but there is a pretty significant division from logic and real world grounding that one has to basically accept to move into the higher tier of character power. It's all just a little too abstract for me at those power levels, though I will definitely enjoy reading some of the fights that come out of this tournament if it finds its players.