[@BlackSam3091]It was just on my mind at the time. Can't wait for Call of Cthulhu: The official game (different developer, likely will have nothing to do with DCotE unless it uses source material from the Shadow Over Insmouth). [hider= Depths of Madness trailer link][url]https://youtu.be/b8ERaueJt5s?list=PLzQNCgQ0GV7ZdyEtd0NiEdQq1zXsppCM4[/url][/hider] If you still want someone to make you feel less nerdy, PM me and I'll start discussing things like Quantum Physics or Machine learning. [quote=@Lord Wraith] [INDENT][COLOR=SILVER]◼ [B]WEEK 05:[/B][/COLOR] [I]Last week, we talked about being bad. So this week lets talk about those darn goody-two-shoes types. Why are people drawn to being good? What exactly is it that makes playing a hero appealing, and what makes a good hero? How dark can a hero be while still being good and how light can a hero be before they're unbearable? What are some of the heroic archetypes you look to when designing your defenders of truth, justice and [s]the American Way[/s] liberty?[/I][/INDENT] [/quote] Why are people being drawn to being good? A bit vague of a question, I assume you mean a 'thwart villainous plan' good and not 'donate to charity' good. If that is the case then it likely is because they can't stand villains or want to protect others. As for character types I like to use, I generally stick in between good and evil. Something like 'the ends justify the means'/'for the greater good' kinda person as sometimes controversial decisions need to be made in order to secure peace/prosperity/etc. It's more grounded in reality that way than solving a crisis with little to non-existent negative results. Such as with Fatman and little boy, or the atomic bombs dropped on Nagasaki and Hiroshima respectively. It was a quick and less deadly end to the war than the alternative, Operation Downfall.