[hider=Of the Highest Level of WIP] [center][h1][b][i][color=477047]Jormund Attor[/color][/i][/b][/h1][/center] [center][i][color=477047]"Calling me 'lizard' was the last missstake you'll ever make!"[/color][/i][/center] [center][img]http://vignette1.wikia.nocookie.net/es.finalfantasy/images/9/9c/Ff12-ba-gamnan-concept.jpg/revision/latest?cb=20130419012028[/img][/center] [hr] [color=477047][h2][i][center]Character Sssummary[/center][/i][/h2][/color] [center][color=477047]Tier:[/color] Powered [color=477047]Titles:[/color] Attor Drassar (Bangaan for 'dragon') [color=477047]Age:[/color] 25 [color=477047]Gender:[/color] Male [color=477047]Race:[/color] Bangaan [color=477047]Occupation:[/color] Light Dragoon [color=477047]Height:[/color] 7' 2" [color=477047]Weight:[/color] 345 lbs; 395 w/ armor [color=477047]Build:[/color] Bulky, muscular, brutish [color=477047]Skin tone:[/color] Green, White underbelly [color=477047]Eye color:[/color] Brown[/center] [color=477047][h2][center][i]Character Specificsss [/i][/center][/h2][/color] [h3][color=477047][i]Personality:[/i][/color][/h3] Like many of his people, Jormund is driven by an insatiable thirst for combat and the glory that it awards. He cares most about becoming powerful; Jormund takes any opportunity he can to hone his skills against any opponent he deems worthy. Though hasty to fight, his style of combat can be described as rather reserved. He tends to allow his opponents to expend their energy before making his move. Despite his somewhat mediocre mobility, Jormund's strategic approach gives him an edge on agile combatants. Jormund prefers straightforward honorable engagements, ones that test the mettle of its participants. He thinks lowly of those who use tricks and deceptions to win their battles. Any who challenge Jormund's honor will earn themselves a fierce fight. He wears seven rings, each earned from the battles he has won against those of his brethren foolish enough to slight him. Though not particularly eager for killing, Jormund will defend his honor to the death. [color=477047][h3][i]History:[/i][/h3][/color] WIP [color=477047][h2][center][i]Bangaan Drassar[/i][/center][/h2][/color] [h3][color=477047][i]Personal Effects:[/i][/color][/h3] [color=477047][i]Flame Spear[/i][/color] - A powerful spear smithed in Bangaan mythril forges. Any Bangaa who wields this spear is endowed with enhanced magical power. The razor-sharp, six foot weapon is standard for many dragoon guards. The primary material used in forging, mythril, is almost unbreakable, resistant to moderate magical forces and incredible physical strain. A red glow seems to pulsate from the obsidian-esque spearhead. [color=477047][i]Bangaan Light Armor[/i][/color] - Simple steel armor. Though the material is rather heavy, its area of coverage is rather small. Because of this, a Bangaa's vitals are protected without too much of a loss of mobility. The majority of the armor is centered around a Bangaa's snout, head, neck, arms, and chest. [i][color=477047]Steel Gauntlets[/color][/i] - A part of Bangaan armor; the steel gauntlets give an advantage in hand-to-hand combat. [h3][color=477047][i]Abilities:[/i][/color][/h3] [color=477047][i]Fire Breath[/i][/color] - After drawing in a breath, Jormund unleashes a conical burst of flames from his snout. Effective to medium distances, though the longer the flames travel the smaller the conical spread. The effects (not duration) of Fire Breath are increased if Jormund holds his Flame Spear. [color=477047][i]Pit Organs[/i][/color] - Reptilian organs, found on each side of the snout of a Bangaa. This allows Jormund ITR (Infrared Thermal Radiation) sensing. In a standard temperature setting, he can sense a warm body from a distance of about three feet precisely enough to determine the body's positioning and movement. Fire, smoke, or any other substantial thermal radiation emission is also detectable. [color=477047][i]Supreme Strength[/i][/color] - As a result of natural physiology and daily physicality, Jormund is far superior to an average Hume in combat. His rather large build makes him seem rooted to the ground, almost immovable, to all but the strongest opponents. In terms of strength, Bangaas can easily lift around three times their body mass; Jormund is no exception. He can nearly cleave an average Hume in half with one swing of his spear. Despite wearing roughly fifty pounds of armor in battle Jormund tires much slower than normal Humes, often battling fierce opponents without experiencing muscle fatigue. [color=477047][i]Scaly Skin[/i][/color] - Jormund's scaly skin makes penetration from most weapons, even ones magically imbued, significantly harder than that of normal Hume skin. Scales cover his entire body, apart from his eyes, inner ears, "underbelly" (chest and stomach area), and pit organs. [/hider]