Two rollerinos for the double posterino! [@ClocktowerEchos] [hider=Rolls 22] [h3]Rolls[/h3] [b]Basic Demographics & Geography[/b] [u]Territory Size:[/u] 3. Your nation is smaller than average but there's still plenty of territory to work with. While the lack of endless farmland might prove an issue, you do at least enjoy the benefits of relatively small and easily defended borders. [u]Population:[/u] 2,100,000 (small) [u]Urbanization:[/u] 1. Your people are so dispersed that barely any settlements are large enough to be called "cities". There might be the occasional small town of a few thousand, but the people mostly inhabit hamlets with populations of a few hundred, on small villages of a single clan or large family, or are otherwise scattered about on homesteads entirely separated from one another. This rural nature allows you to utilize much more of your land than you otherwise would, but though you may have plenty of agriculture you lack the concentration of infrastructure needed to develop industry on a large scale. [u]Government Type:[/u] 6. Your nation has this strange thing called [i]democracy.[/i] Get this: the people actually vote to elect their rulers, and a ruler might only reign for a fixed period of a few years! Of course, there's probably countless slaves, women, and poor people that don't partake in this political process, but your republic is still quite radical and progressive for its time. [u]Political Stability:[/u] 4. Your country has the occasional highwaymen, but they mostly hide in the hills and forests far out in the countryside. By and large, your realm is stable. [b]Economy[/b] [u]Overall Wealth:[/u] 3. Your nation is rather weak economically, but you're developing. With a rapidly growing economy and likely a transition towards urbanization and industrialization, your people are happy. While you may not be an economic superpower yet, it's looking like you're beginning to enter a golden age that just might catapult you there. [u]Government's Primary Means of Generating Income:[/u] 4. Your government has a way of having wealthy patrons voluntarily give their money, mostly in the form of bribes and political donations. You [i]might[/i] have a small issue with corruption... [u]Technology:[/u] 3. Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. No doubt there's some Commonwealth influence behind this. [u]Agriculture:[/u] 10. Your nation is not naturally a fertile or bountiful land, but through great feats of engineering your people have conquered this issue. You have cut terrace farms into the sides of mountains, built hanging gardens in your cities, cultivated vineyards in the rolling hills, and planted fruit-bearing trees along the streets. As your population grows, the need for food demands that your people conquer ever more of the harsh wilderness with labor-intensive construction projects. [u]Natural Resources:[/u] Silk, tin, copper, coal, small deposits of rare metals [b]Military[/b] [u]Military Size[/u] 5. Large, strictly volunteer corps of professional soldiers that takes considerable upkeep. A sizable and reasonably effective standing army, but little else supports it during wartime. [u]Military Focus[/u] 4. Decent navy; heavy archery focus in army with massed spearmen standing in a line to protect the archers; a fair amount of magic users for battle [u]Military Leadership[/u] 1. Generals are very loyal to the government but gained the position by hereditary status and not necessarily merit [u]Military Reputation[/u] 7. Popular domestically, considered unremarkable by most foreigners[/hider] [hider=Your other rolls] [img]https://vignette3.wikia.nocookie.net/elderscrolls/images/5/5c/SweetRoll.png/revision/latest?cb=20121009224850[/img] [/hider]