[quote=@Inuyasha] I don't know, Necrofear has been kind of power creeped recently with all the monsters that just bounce and pop things left and right not too hard to get rid of, and I was trying to kind remedy the power creep. But I think perhaps a stricter summoning cost might be in order (like dropping life points) or something, I'm not entirely sure, I guess we'll see. [/quote] Fucking hell, the summoning requirement isn't the only thing that's broke about it! I'll sum it all up for you, including summon requirement: -No cost to summon -Bare minimum of LP gate (seriously, only 3k or lower?) -Makes all your opponent's monsters useless because non-targeting AoE flipping -Summons THREE beaters while being a beater itself, for a total of 8800 ATK (enough to OTK in even today's game.) -One of the best protection effects you could have for 3/4 beaters -'this guardian summon can not be negated' -Absolutely no downside whatsoever to the effect At least I can argue Scar's Guardian is a bitch to summon because you need two really specific monsters in the grave, but you can literally Foolish Burial this thing out. As Garland said: A guardian should be a comeback, not a win condition. THIS is a win condition.