Availability: I do not know my work schedule for the first week of official matches yet. I only know it generally one week in advance, but for example next week starting Sat the 22nd. Sat: morning till about 11 am. Sunday: nope Monday: afternoon Tuesday: "maybe" afternoon Wednesday: Morning from 6 am to 3 pm Thursday: Morning from 6 am to 12 pm Friday: "Maybe" afternoon. I live in the eastern timezone. [hider=Captain Shinra] [b]Title Card[/b] [b]Name:[/b] Captain ShinRa [b]Title:[/b] The Emerald Herald, Captain Capatilismo [b]Gender:[/b] Male [b]Alignment[/b]: Rudo [b]Height:[/b] 1.8m [b]Weight Class:[/b] Heavyweight [b]Wrestling Style:[/b] “The one with a sword” [b]Theme:[/b] [url=https://www.youtube.com/watch?v=Q3oqQIlMmSQ]”The Stage'[/url] [b]Description[/b] -[b]Mask[/b] [hider][img]http://i.frg.im/GBowdYk6/img4573_1024.jpg[/img][/hider] -[b]Everything Else[/b] He wears a combat uniform from a strange land when coming to the ring. The uniform consist of black combat boots with dark green pants and top. His has a shoulder plate extended from his left shoulder that is black. A black harness that wraps around his waist and shoulder for his weapon to sit on his back. [b]Repertoire[/b] -[b]Moves[/b] [i]SOLDIER Training:[/i] The SOLDIER program doses the subjects with high levels of Mako that enhance their bodies as well as their magical properties beyond regular soldiers. This blend of highly physical super soldiers combined with high aptitudes for magical combat create a deadly threat. [i]Adaptability[/i]- The greatest strength it seems that Captain Shinra possesses is the ability to adapt his training, abilities, and equipment in different ways to over come impossible odds. [i]Mako Warrior[/i]- Due to specific Knight Training combined with his natural talents his physical abilities are only amplified by his magical ones. The stronger he becomes magically it only seems to amplify his body as well increasing his strength. Any buff to his magical potency in turn effects his physical potency. [i]Odin UEye and Enkidu OS[/i]- The Enkidu operating system is what runs the technical aspects of the entire Aire Tam Storm and Gilgamesh Arm hybrid system. The Odin UEye, or UI(User Interface) is projected directly in the captains vision through implants in his eye which gives readouts on various things like system functions and keeps track of enemy data for him. The Operating system is in all actually controlled through the captains brain but the UI bridges the divide of physical and mental use giving him something to work with visually. [i]Sword Casting[/i]- Using the Aire Tam Storm weapon which takes the materia equipped inside of its arcane matrix and pushes mana directly through it. This uses the materia as a template for the elemental properties the sword uses. It can send out elementally charged beam arcs and cast magical spells on contact with the blade. This makes it so even in an environment where normal combat magic is not possible the ability to cast on a melee level is still possible.(EDIT: Sword casting is the term we used for being able to cast elemental abilities directly from sword strikes and even projectiles via an arc or blade beam.) [i]Crisis Enhancer System[/i]- A system put into the place that monitors the condition of the Captain. As his condition worsens the system amplifies the arcane frequency inside pushing his magical potency higher. In simple terms the closer that the Captain is to death his magical output is boosted by the system which in turn increases his physical body. [i]System Cleanse[/i]- The Gilgamesh EX-009 has a blood filtration system in place that cleanses all poisons, toxins, or states such as an unwanted sleep or paralysis. They system also monitors the mana flow over his body and attempts to cleanse any magical debilitation as well. It is a way to nullify status effects. [b]Finishing Move![/b] [i]Ultima End- [/i]All summon armors attack with their ultimate attack one at a time with the captain using Ragnarok to ready an Ultima infused strike as the finishing cleaving blow. -[b]Costume[/b] [i]Aire Tam Storm[/i]- A special sword developed that can shift its shape into various states folding its segmented sections in or out depending on what the Captain needs. Ranging from a normal one handed blade to mechanically expanding out to a great sword this versatile weapon holds what is called an arcane matrix that extracts magical data from materia and pushes their effects out through the sword.. It holds eight materia slots. *GlacialGale <-->*ThunderStorm *HowlingSteel <--> *Haunt (unslotted) <--> *Bioroots (unslotted)<--> *MagmaQuake [i]Hybrid Materia:[/i] Hybrid materia was developed in the lab after years of research and dangerous methods of experimentation. The result is forging two materia together to get the effects of both and to merge the elements together if needed. The results of each one are different. GlacialGale: Holds the power of Wind and Ice magical data. ThunderStorm: Holds the power of Lightning and Water magical data. HowlingSteel: Holds the power of Steel elemental magic and Sound magical data(Note: Basically arcing steel blades, and being able to create sound waves/loud noises) Haunt: Not a hybrid materia but holds spiritual magical data and makes it so the blade can hit incorporeal targets. Bioroots: Holds the power of Bio(poison element) and Nature magical data. (Note: Nature magic consists of seeds being slung that can embed onto the enemy, sprout and then grow vines around them. Stuff like that.) MagmaQuake: Holds the power of the Fire and Earth magical data. [Note: All spells are cast with the weapon, or from him in his armors. Example: if he needs to do a quake on the ground, he has to power the magma quake materia and strike the ground with the weapon, or send it on a projectile arc slash to which it will have to strike the ground around the enemy to activate the spell taking around them.] [i]Gilgamesh EX-009[/i]- Both an armor and Enki's new cybernetic arm. It takes the materia inside of it and through a summon matrix takes the summons data and projects an armor around Enki based on the materia being powered at the moment. While also being a cybernetic arm it hides a hidden blade that can shoot out the top of the wrist and extend up to two feet.. It holds up to eight materia. *Alexander(<--> *Yojimbo *Diablos <--> *Ragnarok *Ultros(<--> *Typhon *Fenrir <--> *Aegis [b]Materia Armors-[/b] The Gilgamesh arm reads the arcane data stored inside the materia and projects it out into the world much like a "summon". What is created is attached to the Captains body via the system and gives him direct control over them or letting them act on their own. Captain has called them his "Armors" with each one having their own base abilities or being augmented from the elemental materias from the Aire Tam Storm as both systems are linked. [i]---Alexander:[/i] The armor is the most defensive boosting of his armors while giving Enki access to the "holy" element. It focuses on defense while seeking that one powerful finishing blow. The armor comes with a holy blade of Excalibur which can also be accessed separately by the summon system if needing a Holy Sword. It's finishing blow is raising its sword above it's head to gather up power to slash a large cleaving beam of holy energy on top of the enemy. [i]---Yojimbo:[/i] Yojimbo is a summon armor that gives Enki a bit quicker melee option. It has a lesser armor value but higher pinpoint melee attack power. Its sword the Zanmato can be summoned separately and has a legendary ability to slash creatures in half with one stroke. It's Ultimate Attack is a devastating cutting blow(not very flashy) [i]---Diablos:[/i]The demon armor invokes fear in most and is a quick casting armor that slings out dark imbued magical attacks. It is an embodiment of Darkness and is able to fly. It's ultimate attack is the creation of a ball of pure darkness that is flung down onto the enemy. [i]---Ragnarok:[/i] One of the two materia that do not spawn an armor the Gilgamesh produces a sword for Enki to use. With the "Ultima" spell imbued into its every essence the sword seems to naturally cast it with each attack and can produce various different versions of it. [i]---Ultros:[/i] A seven legged octopus summon armor that is squishy and malleable. It can use ink to poison the air and cloud its movements. It is immune to water attacks but is very weak to lighting and fire attacks. It's finishing blow is delivering whip like strikes from each of it's seven tentacles. [i]---Typhon:[/i] Typhon is a odd pink looking creature that can float in the air. It has a powerful Disintegration ability that merges fire, ice, lighting, and earth into a new element. The ability cannot hit anything in the air as it must use the ground to travel and only can effect an 18 yard radius. It's finishing blow is to breath its disintegration breath right on the enemy [i]---Fenrir:[/i] The beast of legend gives a strength and hunger unprecedented. The armor can rip and bite through most things and gives a savageness not found in his other options. It's finishing ability is also not very flashy as it rushes in to claw the enemy with each hand and then bite it with its jaws. [i]---Aegis:[/i] The second of the two materia not to spawn a specific summon armor, instead it summons a Shield that can alter its own shape to fit what it needs be it a smaller round shield or a longer square one.. The Captain has been known to use it as a weapon both with melee and also magically delivering elemental shield slams for example. [b][color=red]![/color][color=blue]![/color][color=limegreen]![/color][color=orange]L[/color][color=yellow]I[/color][color=red]M[/color][color=blue]I[/color][color=limegreen]T[/color] [color=orange]B[/color][color=yellow]R[/color][color=red]E[/color][color=blue]A[/color][color=limegreen]K[/color][color=orange]S[/color][color=yellow]![/color][color=red]![/color][color=blue]![/color][/b] Aire Tam Storm [u]Level 1 Activation=Attacking[/u] Omni-Strike- With just one strike, the Aire Tam Storm uses the built up energy to cast each an every spell linked to it's equipped materia simultaneously. [Note: this strike must actually hit the opponent for its effects to go off.} [u]Level 2 Activation=Damage[/u] Aire Tam Storm- The sword floats overhead and opens the core of the weapon showing eight "lenses" corresponding to each of the materia equipped inside of it. It begins to unleash non-elemental arcane beams in different directions down below and starts to spin itself making the beams damage the entire area below randomly. The beams eventually combine into one solid powerful beam that settles onto a specific area. Still spinning the sword creates an ambient arcane storm with damaging winds that draw enemies towards the main beam and purple lightning striking everywhere in the area not being hit by the core beam attack. [NOTE: Limitations: The captain can leave his armor and it function on it's own but for the luchalliance he can only have two up and functional at a time. Either one running and him wearing another or two running and him outside of it.] [b]Hype[/b] Captain Shinra is a pure propaganda character that has been thrust into the luchalliance. The story is said that the great Shinra Industries is in talks to buy the Alliance and has sent him in as their chosen champion. This makes him very unpopular with the crowd as no one likes corporate control over their favorite intergalactic show. In all reality though, Captain Shinra is not fooling anyone as everyone can see who he truly is! [/hider]