[b]Availability:[/b] U.S. Central timezone, -6:00. [i]Exact Hours:[/i] Unpredictable throughout any given week. My job has some leeway for posting during work hours, but that leeway waxes and wanes based on customer traffic. Work hours are between 10:00 A.M. and 7:00 P.M. Typical best typin' hours are the early afternoon stretch of my day. After 5:00 P.M. customer traffic tends to be too heavy for posting, and home hours are not great for focus either. Expect a general timeframe between 10:00 A.M. and 4:00 P.M. on most days, with exceptions as workflow dictates. [hider=La Màquina] [b]Title Card[/b] [b]Name:[/b] La Màquina [b]Title:[/b] Beautiful Iron Demon of the Ring [b]Gender:[/b] Female [b]Alignment:[/b] Rudo [b]Height:[/b] 6’ 1” [b]Weight Class:[/b] Super Heavyweight [b]Wrestling Style:[/b] ‘Factory of Pain’ [b]Theme:[/b] [url=https://www.youtube.com/watch?v=plWGCUAlR2A][u]Terminite – Firepower[/u][/url] [b][u]Description[/u][/b] -[b]Mask[/b] La Màquina’s mask is a red and gold open design, revealing her eyes and her lower face so that foes may better appreciate the radiant beauty deigning to hand-deliver their punishing beating to them. Primarily red, the mask is reinforced with heavy borders of gold around the eyes and mouth, cut for aggression and intimidation. From these borders, circuit patterns cover the rest of the mask, matching the styling of La Màquina’s right arm. The mask fully encloses La Màquina’s head behind her face, leaving only a cut in the back to allow her ponytailed hair to fall freely behind her. The mask uses no laces or latching, fitted seamlessly over La Màquina’s head, and has never once been threatened by her foes. -[b]Everything Else[/b] La Màquina is a hefty specimen of womanhood, commandingly tall and heavier by far than her proportions would indicate. Generous of hips and bust without an ounce of flab or excess weight on her anywhere else, La Màquina is literally built for war. In pursuit of glorious conquest in the Ring, La Màquina wears a white bodysuit sans legs or sleeves, with simple tracing and accents in gold. A diamond-shaped window edged in gold cut into the suit over her chest shows a generous amount of cleavage; all the better to score cheap points with the fans. Her left arm is bare, as are her thighs. Her feet are clad in knee-length laced boots, also in white accented with gold, with enough heel to be completely impractical for fighting. La Màquina fights in them anyways, with no sign whatsoever that the heavy four-inch projections hinder her in any way and every sign that she enjoys applying them to her enemy’s faces. And other bits. [b][u]Repertoire[/u][/b] -[b]Moves[/b] [i]Iron Body, Burning Spirit:[/i] La Màquina is an android, crafted for war. Her body is made of alloys and synthetic material blends far in advance of anything an ordinary fleshy mortal could ever hope to stand up to, and the [i]Fuego de la Orden[/i] which serves as her blazing heart supplies her with a seemingly endless stream of power in a staggering variety of types, flavors, and disciplines. La Màquina is faster, stronger, tougher, and just [i]better[/i] than almost every Natural she’s ever met. La Màquina’s body is built to take abuse, with a battle steel skeleton able to survive dozens of tons of impact force on its own. A kinetic spreader system integrated into her core deflects and diffuses impacts against her away, allowing her to reflect damage she suffers away from her more vulnerable internal systems and back out into her myomer rig and extremity boneframe. Said myomer rig is built to respond directly to energies flowing from the [i]Fuego[/i], allowing La Màquina to alter her physical capabilities to some extent on the fly simply by altering the nature and degree of ethereal energies driving her body – she can switch between an emphasis on crushing physical power to an emphasis on dazzling speed and agility, or to an emphasis on sheer toughness, swiftly enough that many less nimble foes believe she bears all three properties in equally ridiculous measure. Worst of all, La Màquina is an entirely synthetic being. She thinks [i]much[/i] faster than Naturals typically can, her reaction times often seem to border on prescience, and her ability to execute planned and thoughtful actions even in the midst of a screaming fracas cannot be matched by even the most harshly trained of Naturals. La Màquina’s synthetic nature comes with its own drawbacks, and she is far from invincible or unbreakable, but she would not trade her gods-reforged body for anything. ---[i]ADDENDUM: Tournament restrictions required by TZDL judging committee stipulate that the Fuego de la Orden be restricted to one-fiftieth of its otherwise nominal output for the duration of the tournament, and furthermore than the Fuego cannot be utilized to fuel any independent techniques or abilities beyond La Maquina's Diablo's Foundry or basic bodily reinforcement. Its output must be limited to basic 'normal' mana-type energies, without any access to exotic energy types.[/i] [i]Warrior’s Aura:[/i] La Màquina is surrounded at all times by a cloud of her own power she refers to (in the ring) as her Warrior’s Aura. The field eases high-velocity combat by reducing atmospheric friction and eliminating microimpacts from debris thrown up by her own motions [s]or her enemies’ strikes, and also serves as a form of low-level defensive barrier that can blunt weaker attacks and act as a first line of protection against stronger ones. La Màquina is able to finely manipulate her Aura, increasing its protective radius or density of power or transforming it completely into new states as part of her battery of specialty techniques.[/s] ---[i]ADDENDUM: Tournament restrictions required by TZDL judging committee stipulate that the Warrior's Aura cannot be used defensively and must be utilized strictly as a means of protecting La Maquina from high-speed microimpact debris, or for its uses with certain types of Diablo's Foundry constructs.[/i] [s][i]Fallen Angel’s Halo:[/i] La Màquina is able to generate a large halo-like construct of radiant energy above her head, a three-quarters ring roughly four feet in diameter with a break centered forward of her, ringed with six mantling techno-angelic wings of light. The Halo provides two primary functions to La Màquina, the first of which is freedom of three-dimensional movement. With her Halo active, La Màquina is able to levitate and fly as swiftly as she is able to traverse distance on the ground, though doing so slightly reduces the overall availability of power from her [i]Fuego[/i]. Secondly, the Halo serves as the focusing system for a weapon known as the [i]Lamento del Pecador[/i] – a variable-output beam weapon which can build up power by tapping into La Màquina’s [i]Fuego[/i]. Her ability to fuel her other weapons and systems is reduced while the Lamento is charging, nor does the weapon charge terribly quickly, but unlike many other such weapons, the Lamento does not possess an upper power limit. Given long enough to build up strength, La Màquina’s Lamento can destroy almost anything with a single piercing bolt of devastating power…though the limits of time in a fight often impose their own restrictions on just how much power La Màquina can realistically build in her Halo before firing.[/s] ---[i]ADDENDUM: Tournament restrictions required by TZDL judging committee stipulate that the Fallen Angel's Halo grants la Maquina excessive mobility by the tournament's standards, and that the scaling destructive power of the Lamento del Pecador represents too much potential for abuse, and as such the Fallen Angel's Halo cannot be utilized in the tournament.[/i] [i]Factory of Pain – Ojos de Demonio:[/i] ‘The Demon’s Eyes’ – an exacting and precise array of interweaving sensory systems allowing La Màquina to track, analyze, and store for later replication or modification the weapons, abilities, and natures of the foes she fights, or the friends she allows to teach her. [s]The Ojos double as an extremely precise enemy tracking system in close-quarters battles of ranges under two hundred meters[/s] – longer-distance detection is reliant on less precise if still potent distance sensors and passive senses, but in close the Demon’s Eyes are difficult to spoof or evade, granting la Màquina supernatural awareness of her immediate environs. Integral to the suite of systems and devises which make up the Diablo’s Foundry, the Ojos de Demonio cannot be escaped. ---[i]ADDENDUM: Tournament restrictions required by TZDL judging committee stipulate that the Ojos de Demonio be restricted to a ten-meter maximum range as opposed to a two hundred meter maximum range, and require a minimum of three full turn cycles, i.e. six posts, before any detailed information can be derived from the system. Required clarification: the Ojos de Demonio are a multifunctional sensor array comprising a number of different active sensor systems conveyed via a unified carrier pulse wave. Within its ten-meter range the Ojos can penetrate light or porous cover, but is not permitted to penetrate heavy cover or heavy armor.[/i] [i]Factory of Pain – Diablo’s Foundry:[/i] La Màquina bears the ability to transform the prodigious power output of the [i]Fuego de la Orden[/i] into holophysical constructs, enabling her to create weapons, techniques, and even pale doppelgangers of herself on the fly as she requires them. The Foundry was built specifically as La Màquina’s greatest possible weapon, making full and vicious use of the widely variable output of the [i]Fuego de la Orden[/i]. Utilizing the Diablo’s Foundry, La Màquina can make use of a dizzying array of armaments and abilities she has learned, stolen, or designed on her own in her travels, making her by far the most versatile of the Luchalliance’s fighters. Worse, all of La Màquina’s constructs are able to revert back to the energy used in their creation at any time she desires – violently, if she so wishes it, granting an ethereal self-destruct option to everything she creates. Nothing is safe in a ring that contains La Màquina or anything she has forged. Despite this, there are limitations to the Foundry’s abilities, and thus to la Màquina’s. While she can utilize the finely-honed sensor systems of the [i]Ojos de Demonio[/i] to track and eventually replicate enemy weapons or techniques, this process takes time, analysis, and experimentation – La Màquina’s ability to turn the power of her foes against them cannot be utilized in the same match she first learns of a technique in, unless the technique is so simple it requires no extra knowledge to recreate. La Màquina’s Foundry is also limited in its speed to an extent; while smaller or simpler objects can be whipped up nigh as quickly as La Màquina can think of them, larger or more complex creations require time, investiture, or focus, if not all three. Particularly involved creations can be lost partway through if an opponent is aggressive enough and manages to break la Màquina’s defenses, though this is rare. Furthermore, once an item or technique is finished, it leaves La Màquina’s direct control and cannot be remotely manipulated by the Demon unless it’s specifically designed to do so – with the exception of her unique Finishing Move, the Thousand Executions. ---[i]ADDENDUM: Tournament restrictions required by TZDL judging committee stipulate that the Diablo's Foundry adhere to hard limitations on both number and type of constructs available to la Maquina at any given time. As follows: -Passive constructs are inert, simple shapes formed of a single piece of raw material. Maquina is permitted to create a maximum total of ten Passive constructs per turn. -Mechanical constructs involve moving components and different materials, such as a handgun, but which does not involve electronics, arcane enhancements, or exotic materials. Maquina is permitted to create a maximum total of four Mechanical constructs in one turn. -Advanced constructs may incorporate electronic functionality, simple arcane effects, or limited amounts of exotic materials in their construction. Maquina is permitted to create a maximum total of one Advanced construct per turn. -'Special' constructs are Advanced constructs which take the form of partial copies of la Maquina's own body. Her ability to serve as a template for these constructs allows her to create a maximum total of one Special construct a turn, in addition to her Advanced construct.[/i] [b]Finishing Move![/b] [s]“Beautiful Iron Demon’s Thousand Executions” La Màquina knocks a defeated foe to the ground on their back, then stomps down on their ribs with one heel, pinning them in place. When this is done, she conjures a golden marble in the palm of her right hand, building tremendous energy and complexity into the device over the course of nearly a minute while her foe struggles in vain to escape his fate. When the technique is complete, La Màquina crushes the marble and unleashes her technique, explosively expanding her Warrior’s Aura to encompass the entire battlefield and conjuring up hundreds of weapons of all different types, makes, and degrees of strength. Unlike normal Diablo’s Foundry creations, these weapons obey La Màquina’s will and move as she desires them to within the aegis of her Aura, enabling her to strike down her pinned foe with every single tool of her chosen armory in a savage fusillade of destruction.[/s] ---[i]ADDENDUM: Tournament restrictions required by TZDL judging committee stipulate that the Thousand Executions is far too high-tier for the expected level of competition in the tournament, and must be stricken from the profile.[/i] [b][u]Hype[/u][/b] The woman known as La Màquina is a new wrestler to the circuit, and yet is already famed far and wide throughout the Luchalliance’s viewership for her brutality and unsporting conduct in the ring. One of the few wrestlers of the Alliance perfectly willing to make use of both weapons and ranged attacks as part of her Factory of Pain style, La Màquina’s flashy but dishonorable style and her scornful, domineering attitude and disrespectful manner makes her incredibly easy and satisfying to hate. Despite this, she’s incredibly [i]difficult[/i] to defeat, harvesting a bumper crop of lesser wrestlers in her wildfire rise to the upper echelons of the Luchalliance to secure herself a position in their tournament team – over the objections of virtually every other hopeful competitor left in her dust. La Màquina doesn’t care. She doesn’t care about them. She doesn’t care about [i]you[/i]. La Màquina cares about three things – the sweet, eager adulation of the fans, whether they love her or love to hate her; the tasty prize offered for the victor of the tournament; and the satisfying crunching noise your face makes under her boot heel. [/hider]