[@Lucidnonsense] [hider=Rolls 32] [h3]Rolls[/h3] [b]Basic Demographics & Geography[/b] [u]Territory Size:[/u] 2. Your nation is certainly small and could use some breathing room. Land is an expensive and highly sought after commodity here. [u]Population:[/u] 3,000,000 (average) [u]Urbanization:[/u] 5. Your nation is the very epitome of urbanization: within your borders lies a jewel of the world, one of the largest settlements in the known world. In this way your entire nation is basically just one city that is grand and powerful enough to exert its influence over the surrounding region. A city-state! [u]Government Type:[/u] 9. Your nation is effectively a magocracy - that is to say, it is under the rule of magi. Whether this just means that one mighty wizard in a great tower effectively rules as a dictator or that there is an entire ruling caste of magic-users is up to you, but make sure to include unicorns. [u]Political Stability:[/u] 4. Your country has the occasional highwaymen, but they mostly hide in the hills and forests far out in the countryside. By and large, your realm is stable. [b]Economy[/b] [u]Overall Wealth:[/u] 2. Your nation was once in good enough shape, but recent events have caused a large recession and now your economy is shrinking. If this isn't resolved soon, major issues will arise. The people are used to a higher standard of life than they are currently experiencing, and as food supplies contract there may be mass starvation and the collapse of industry, commerce, or even government. [u]Government's Primary Means of Generating Income:[/u] 1. Your government employs a system of tax collectors. Acting almost like thugs, they gather money from families and businesses on a somewhat regular basis. Those that do not pay are...punished. [u]Technology:[/u] 1. Slow Modernization, your nation does somewhat lags behind the rest of the world, with many of your people stubbornly clinging to traditions and conventions. [u]Agriculture:[/u] 10. Your nation is not naturally a fertile or bountiful land, but through great feats of engineering your people have conquered this issue. You have cut terrace farms into the sides of mountains, built hanging gardens in your cities, cultivated vineyards in the rolling hills, and planted fruit-bearing trees along the streets. As your population grows, the need for food demands that your people conquer ever more of the harsh wilderness with labor-intensive construction projects. [u]Natural Resources:[/u] Olive oil, herbs, quicksilver, trace deposits of exotic metals [b]Military[/b] [u]Military Size[/u] 4. A school of battlemages, but little else to serve as a standing army. Levies and mercenaries both utilized during times of war to create an army of average size. [u]Military Focus[/u] 6. Poor navy; small and rather poor army; lots of magic usage in battle and a few very powerful wizards. [u]Military Leadership[/u] 1. Generals are very loyal to the government but gained the position by hereditary status and not necessarily merit [u]Military Reputation[/u] 7. Popular domestically, considered unremarkable by most foreigners [/hider]