[@Joshua Tamashii] - [i]Night[/i] Amelia kneeled down, though given that the Pumpkaboo came in sizes from 0.3 to 0.8 meters tall, it was quite a choice of height to level with them. After she had said her piece, the different Pumkaboos exchanged glances while still lying in a pile. No shinies lie among their number, however. A small discussion seemed to start taking place. [color=de967c]‘Kaboo?’ ‘Boo.’ ‘Kaboo?’ ‘Pumka?’[/color] There were a few frowns among them, eyeing Amelia. Some of the voices sounded a little more heated than other curious voices. Then, a tiny little pumpkin rolled off the pile and onto the proper side. The little creature was the tiniest of its kind, at barely 30 centimeters tall, and looked kind of happy. Now, it should be noted that among Pumpkaboos larger size are usually favored for bragging purposes, but, well. This one seemed intent. [color=de967c]‘Pumpka-!’[/color] [color=a15840]‘-PUMPKABOO!’[/color] A suddenly much larger Pumkaboo broke free of the pile, rolling out and blocking the way of the smaller one. This one was the full size, 80-something centimeters tall, super-sized and many times heavier. It frowned at Amelia, looking as if to defend the tiny and surprised Pumpkaboo. [color=a15840]‘Pumpkaboo.’[/color] Didn’t look like he wished to leave the tiny one to Amelia. Or he was issuing a challenge, maybe, glaring at Amelia’s Pokémon. That he was protecting his fellow pumpkins. … But, it was quite notable that a few Gourgeists were floating closer to the scene, their ghastly song filling the air and cursing those who hears it, their smiles wide under their gleaming eyes. Not that the additional ghost-typing the song was adding had much effect on those present, but… [center][url=http://cdn.bulbagarden.net/upload/8/88/711Gourgeist.png][img]http://i.imgur.com/VxfVoAh.png[/img][/url][/center] Laurinda frowned, looking at the gheists. [color=c5b9c7]‘Chandelure. Be ready. Even with her affinity, the Gourgeists of these woods are still malevolent beings…’[/color] She cautioned her fire-type ghost, who clearly was there for exactly that purpose. [color=8484c2]‘Chandelure…’[/color] And Chandelure did make ready, lowering its arms and the fires on the arms lighting up, making ready for a potential encounter. __________________________ [@Pyromaniacwolf] Mia made a thankful nod before heading off with Allan down the hill. Now, then. Lucian heads into the cavern, and… [hider=area][center][h3]Wet Caverns[/h3][/center] [center][url=https://i.imgur.com/RPHhQIJ.jpg][img]https://i.imgur.com/ZuC4AX3.jpg[/img][/url][/center] [center][sub]Above is an accurate representation of the average traveller trying to go through Wet Caverns, assuming the bats are Zubats[/sub][/center] [hider=Introduction]The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are… Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.[/hider][/hider] … The cave has a damp smell to it, due to the water further in. It’s a rocky corridor, with rocks and creatures, but up ahead the road splits into three. To the left, there’s a tunnel in to a rocky tunnel which is dry but still lit somehow, if he wished to avoid getting wet. To the right was a wet, partly drowned tunnel which a person would have to wade to get through. Straight ahead starts a fairly sharply inclining tunnel descending downwards, into darkness. While Houndour likely yet doesn’t know the smell of a Ducklett, he can smell where Mia and Allan came from. They definitely came from the wetter tunnel, and along with that was the smell of other creatures, one likely that of a bird of some kind. They headed to, and came back through, the wet tunnels to the right. If Lucian wished to pursue, he’d have to get a bit wet. But before that, did a new person just enter the Wet Caverns? Here comes the welcoming committee! Venipede didn’t have to look for long as a couple of swift movements could be seen overhead almost immediately. Small flapping noises filled the cave as the Zubats came descending rapidly towards them. [center][url=http://cdn.bulbagarden.net/upload/d/da/041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url] [url=http://cdn.bulbagarden.net/upload/d/da/041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url] [url=http://cdn.bulbagarden.net/upload/d/da/041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #41 – Zubat, the Bat Pokémon. It lives in colonies in dark places. It has no eyes, but when flying it is constantly emitting ultrasonic sounds which it uses to navigate through echolocation. As sunlight burns it, it’s usually only found in caves or at night.[/i][/color][/center] Lucian could engage them, if he wants to. Or, he could simply press on, because engaging every Zubat in the cave would be a long and gruesome venture. If pressing on, they’d be flying about much like mosquitoes, very annoying but not really able to do much. Just snarl at them or wave them off when they try to Leech Life occasionally and everything’s fine. As such, here are options as to what to do, anyway. In addition, Martin and Dawkin was entering the cavern about thirty seconds after he did, should Lucian wish to interact in some way. Though, the Zubats will still be there. [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Move back [i]Retreat back to the previous crossroad. Specify further if you know where you’re going.[/i] 4. Delve Deeper. [i]Attempt getting deeper inside the caverns. Specify further if you know where you’re going.[/i] 2.1. Dry. [i]At the split ahead, you take the rocky, dry tunnel with lots of cover.[/i] 2.2. Wet. [i]At the split ahead, you wade through the flooded, soaked tunnel. Houndour can feel the smell from there…[/i] 2.3. Deep. [i]At the split ahead, you descend into the very dark, inclining tunnel.[/i] 5. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 6. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 7. Familiar Faces; Dawkin & Martin. [i]Just entered the cave behind you.[/i] [/hider] [i]Connected areas: [/i] Route 2. [i]Right behind you.[/i] [s]Lakewatch Town.[/s] [i]You don’t know the way, yet![/i] [hider=Wet Caverns, known Pokémon]Common: #41 Zubat #74 Geodude #283 Surskit Uncommon: #75 Graveler #194 Wooper Rare:[/hider] __________________________ [@Eklispe][@Pikmin Eye] [color=7bc7c1]‘Oh, this guy?’[/color] Larry asked, as the question of where he found his Geodude. [color=7bc7c1]‘There’s a ton of ‘dudes in the Wet Caverns. If you head for the drier areas, they’re literally everywhere. A lot of them may be disguised as normal rocks, though. Kick or have a decently tough Pokémon knock on round Geodude-sized rocks, and you’re bound to run into one eventually!’[/color] Larry smirked as he showed off his knowledge of Geodudes. [color=4c618a]‘Ooooow… I-I’ll try…’[/color] Carol said in response to Dawkin’s criticism, before pulling back. Then, the two headed on, and nothing stopped them from arriving to the Wet Caverns. The road became a climb upwards towards the looming mountain, and soon enough they arrived at the famed hole in the wall. [hider=image][center][h3]Entrance of Wet Caverns[/h3][/center] [center][url=https://i.imgur.com/GZqiI4T.png][img]https://i.imgur.com/dUlu9Aj.png[/img][/url][/center][/hider] It’s just a hole, anyone can go in and attempt getting to the other side. It remains wild, just like the Pokémon that await within. And, this time, there was no event awaiting them at the entrance, so they were free to simply head in. [hider=area][center][h3]Wet Caverns[/h3][/center] [center][url=https://i.imgur.com/RPHhQIJ.jpg][img]https://i.imgur.com/ZuC4AX3.jpg[/img][/url][/center] [center][sub]Above is an accurate representation of the average traveller trying to go through Wet Caverns, assuming the bats are Zubats[/sub][/center] [hider=Introduction]The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are… Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.[/hider][/hider] … The cave has a damp smell to it, due to the water further in. It’s a rocky corridor, with rocks and creatures, but up ahead the road splits into three. To the left, there’s a tunnel in to a rocky tunnel which is dry but still lit somehow, if he wished to avoid getting wet. To the right was a wet, partly drowned tunnel which a person would have to wade to get through. Straight ahead starts a fairly sharply inclining tunnel descending downwards, into darkness. And, straight ahead is Lucian. He entered the Wet Caverns just before them. He’s currently reacting to three Zubats in some way that isn’t detailed until his next post. [center][url=http://cdn.bulbagarden.net/upload/d/da/041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url] [url=http://cdn.bulbagarden.net/upload/d/da/041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url] [url=http://cdn.bulbagarden.net/upload/d/da/041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #41 – Zubat, the Bat Pokémon. It lives in colonies in dark places. It has no eyes, but when flying it is constantly emitting ultrasonic sounds which it uses to navigate through echolocation. As sunlight burns it, it’s usually only found in caves or at night.[/i][/color][/center] Yupp. Otherwise, the two of them can move as they please. No sign of Virtue or Amethyst yet. [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Move back [i]Retreat back to the previous crossroad. Specify further if you know where you’re going.[/i] 4. Delve Deeper. [i]Attempt getting deeper inside the caverns. Specify further if you know where you’re going.[/i] 2.1. Dry. [i]At the split ahead, you take the rocky, dry tunnel with lots of cover.[/i] 2.2. Wet. [i]At the split ahead, you wade through the flooded, soaked tunnel. The direction Dawkin went last time.[/i] 2.3. Deep. [i]At the split ahead, you descend into the very dark, inclining tunnel.[/i] 5. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 6. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 7. Familiar Faces; Lucian. [i]He was present in the cave as you entered.[/i] [/hider] [i]Connected areas: [/i] Route 2. [i]Right behind you.[/i] [s]Lakewatch Town.[/s] [i]You don’t know the way, yet![/i] [hider=Wet Caverns, known Pokémon]Common: #41 Zubat #74 Geodude #283 Surskit Uncommon: #75 Graveler #194 Wooper Rare:[/hider] __________________________ [@Rune_Alchemist] Jeffrey totally looked like it’d continue with an attack after Ralia’s interference, but Yvonne held the Snubbull back with both her hands and could eventually get the dog-Pokémon to calm down seeing as there were no immediate danger. [color=d6d2a9]‘Tsk. I’m sorry about that.’[/color] Yvonne said with a frown, picking up the Pokéball to return Jeffrey into it. [color=ed919d]‘Snubull.’[/color] Jeffrey stated before he was returned to the Pokéball. Yvonne then stood up with a sigh and corrected her pose, running her hands through her hair to ensure it was still in perfectly good and orderly twin-tails as she made sure to regain her confident smile and become ready for more adventuring. [color=b5bdba]‘Well. If that was all, then I’ll be on my way. You have my number.’[/color] Eugene said, the first part to them both, and the latter to Yvonne. He returned two of his Skarmories and then sat up on the remaining one, looking to the girls. [color=b5bdba]‘Thank you for travelling with the Freecape Ferrymen. I hope to see you again. … Good luck, girls.’[/color] And unless stopped, he’d make his Skarmory take off and they flew away into the skies in the direction of Mt. Strength. Yvonne had nodded to him and then waved him away as he left. [color=d6d2a9]‘Hmgh. If I am to actually afford the trip back, I might actually have to earn some extra money.’[/color] Yvonne complained with a frown on her face as she looked at where Eugene was flying off to. But then she made a decision, gaining a little smirk, and turned to Claire. [color=d6d2a9]‘Alright. I am going to spend some time at the Redcoast City Pokémon Gym. It’s Minor League, as far as I heard, so there should be a few underwhelming challengers. I’m going to challenge the challengers, or maybe just the gym itself if there are none. We could meet up in the shopping district by the Contest Hall in the afternoon? I should have regained a bit of my funds by then, ready to spend. Ho-ho.’[/color] Yvonne suggested, smirking as she spoke to Claire. So, now it was possible that Claire changed her intended course of action due to Eugene’s or Yvonne’s words. If she did, then post about that and work from there. If she didn’t, Claire and Yvonne parted ways there and Claire headed eastwards. Where she found… [hider=Route 11][center][h2]Route 11[/h2] [img]http://i.imgur.com/RhTOFad.jpg[/img][/center] Those heading to Route 11 by any other route than from Rainrock may receive a warning of the weather conditions by the clouds gathering overhead to release before climbing over Mt. Strength. Route 11 is comprised mainly of one big road leading in-between Rainrock City and Redcoast City, two cities with very close ties and bonds due to many reasons. Aside from the main road there are farmlands below as well as plenty of small patches of forests and plains around, all under the spotty clouds that sometimes shower the area in a blanket of light rain, sometimes shine down with a hopeful sun through the cracks in the sky but mostly both at the same time. Route 11 is somewhat of a crossroad. To the east lies Rainrock City, and the path there leads on an incline to the high altitude of the mountain-laid city from the coastal Redcoast City in the west. Should one decide that one does not wish to head in either direction, the path north to Route 12 exists and is considered the main road to bigger places like Bigfjord or Worldedge City or perhaps out over the seas of Route 27. Route 11 is also fairly known for a high amount of abandoned buildings, as those who lived in them moved to neighboring cities in recent times. They stand, looming, free to explore for those who rejoices in emptiness. But, one famous building that perhaps isn’t as abandoned is the Pokéball Factory in the north-east, just off-road in the direction of Route 12. The route is decently well-trafficked, with trainers and others coming down from Route 12 to Rainrock or Redcoast or onwards, and as such trainers might want to stay off the main road. Plenty of side-roads, though. Due to the rains many hurry past these terrains… but perhaps they’re missing out on a few rare Pokémon in the process? And it was here Claire arrived to, fortunately spared a shower for the moment, but the main road is still heavily trafficked, the side-roads beckoning to trainers. Lone buildings and patches of forests around potentially attracting to find more Pokémon in… or perhaps she wanted to move on as well? All up to Claire at this point. [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]There should be some trainers among those walking back and forth in the area.[/i] 4. Talk. [i]There’s plenty of travellers around. Maybe seek answers to any burning questions you have.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Area Specific: Explore Buildings. [i]There’s abandoned buildings. Why not have a look?[/i][/hider] [i]Connected areas: [/i] Redcoast City. [i]Right behind you.[/i] Rainrock City. [i]Requires crossing Route 11, but it’s a pretty well-travelled and safe road.[/i] Route 12. [i]Requires crossing Route 11 on the way north, also pretty well-travelled.[/i] Pokéball Factory. [i]A turn east on the path north should bring you there.[/i] [hider=Route 11, known Pokémon]Common: Uncommon: Rare:[/hider][/hider]