[hider=Ansgar] [center] [img]http://img08.deviantart.net/1789/i/2014/103/1/6/plague_doctor__the_black_death_comes_by_lockinloadeadly-d6w3xzr.jpg[/img] Ansgar seems to keep finding copies of his attire that fit him, or making them, something that people tend to note on a routine occasion. These thing are not as hard as one might think, however, he has reached the end of his growth spurts and will likely not grow much taller through natural growht. However, he loathes the fact that the gift of magic has Tainted him, and routinely covers every inch of his body as to prevent this from being shown to the outside world. Under his mask is a rather serpentine appearance, green eyes narrow and reptilian in form and face lean, with a predatory look that is at odds with his normal way of acting. From the neck down, he has a great deal of scales covering his body, a dull sort of iridescent that, despite the normal glean such color has, does not shine if exposed to light. Beyond these scales, his gloved hands are rough, almost dangerously so if forcefully applied, hence the gloves. Name: Ansgar Age: 15 Gender: Male Background: As far as Ansgar knows, he has always been at the Orphanage with Old Man Fritz leading the way, not to say that Ansgar always got along terribly well with his caretakers. Not to say he disliked the old man, not by any stretch, but the boy always preferred his own methods and flexibility towards happenings, unwittingly taking after his biological father, who's fate was hidden from the boy. Despite being told little and growing up alongside other orphans, Ansgar knew things were awry. He never seemed to excel in any field he applied himself to, unlike many of his peers, yet never seemed to be abnormally weak either. However, two key things seemed to drive him, and prevented him from leaving the Orphanage since he was convinced of his ability to do so already, despite his early years. As such, he tended to hold himself to a standard of maturity above his peers, wearing a mask of hand crafted design to hide himself, from what was as much of a guessing game as anyone could guess. Yet, every morning he had not left, despite mutterings during arguments or disagreements of having no good reason to remain. Despite the stand offish nature, Ansgar will go and help those around him, often times tending to clothing, injuries, or miscellaneous things that seem to be often forgotten. He prefers to keep himself busy, oddly focused on work for his age, keeping himself focused on one task or another. During his free time, he often practices his Gift, or his needlework, repairing his clothing or mask with needle and thread. Quite the busy body and needlessly serious, are two very good ways to describe the lad. What humor most do hear from him is often an early form of gallows humor, poking fun at things that really, really are not funny at all, which creates dubious amounts of response from peers. He does mean well by it, it just rarely comes across as such. Equipment: Sturdy old Cane, personal locket, sewing kit (needles, thread, bobby pins, small rusty scissors) Level: 1 Attribute: Fluid Skills: Intuitive - Ansgar is not necessarily the smartest person in the world, some might even mock him for being below average. However, what no one can argue is that he has a natural knack for feeling out a situation or problem with people, not literally mind you, and just seems to know things at times, though the explanation of such is often beyond him. Deception seems to not be as effective as average, Ansgar picking up on tells on an instinctive level, and either calling them out on it or otherwise not bothering to believe a word coming out of their mind. Dexterous - When it comes to fine motor skills, whether it be needle work or handling delicate materials, Ansgar has a naturally precise, steady hand. The lad seems to take a great deal of pride in his deft, steady handiwork, even when it is benign or otherwise simple things such as stitching up someone's torn clothes or putting together a broken toy. He even has some basic locks figured out, enjoying the challenge of getting into places he should not be rather than merely trying to get into places he isn't allowed for ulterior motives. Often times, he confirms he has it unlocked and leaves it, much to the chagrin of any who have found their things unlocked but undisturbed. Mostly others who also don't have terribly sturdy locks. Slippery - Not in a literal sense mind you, but in a figurative manner. Ansgar is hard to pin down, and harder to catch when he doesn't want to be. He has this way of worming his way out of someone's grasp, evading others that try to catch him at games, and just seems to be right infuriating to catch. This is further compounded by his intuition, which leads him to instinctively avoiding trouble he is trying to evade, ducking and dodging when others are getting grabbed. To be fair, he has no qualms with brisk cheap shots to unmentionable areas to get out of someone's grasp, but who's counting, honestly? Affinity: Water Gift: Ansgar has a knack for mending the wounds of others, but not in the traditional method of focusing himself on the injury and closing the wound. Rather, he finds himself able to manipulate blood, specifically the water content of blood, his own most naturally but, if he were to lay hands on someone else right now, he could tweak their blood. Most of the time, he can convince blood, whether his or that of someone within his grasp, to be more cooperative towards the healing process, not so eagerly rushing away from its container or aiding in the binding process more easily. He could theoretically do some damage with this, or even reach out farther, but for now, he is limited to one person at a time, and they have to be within his reach. [/center] [/hider]