[@The Wyrm] [hider=Rolls 36] [h3]Rolls[/h3] [b]Basic Demographics & Geography[/b] [u]Territory Size:[/u] 1. Your nation is but a speck upon the map; perhaps it is an island or small archipelago, or perhaps it's just a tiny swathe of land too small to draw the attention of any would-be conquerors. [u]Population:[/u] 3,000,000 (average) [u]Urbanization:[/u] 5. Your nation is the very epitome of urbanization: within your borders lies a jewel of the world, one of the largest settlements in the known world. In this way your entire nation is basically just one city that is grand and powerful enough to exert its influence over the surrounding region. A city-state! [u]Government Type:[/u] 6. Your nation has this strange thing called [i]democracy.[/i] Get this: the people actually vote to elect their rulers, and a ruler might only reign for a fixed period of a few years! Of course, there's probably countless slaves, women, and poor people that don't partake in this political process, but your republic is still quite radical and progressive for its time. [u]Political Stability:[/u] 1. Your country is suffering quite a bit of inner turmoil and is on the brink of having an outright rebellion. No doubt your neighbors are aware of this and perhaps looking to exploit your status for their own benefit! [b]Economy[/b] [u]Overall Wealth:[/u] 6. Opulence and obscene wealth define your nation. Your streets might not be paved with gold, but great monuments, beautiful works of art, and a large variety of public works stand testament to your economic power. Your government of course has the funds to do almost whatever it wants. [u]Government's Primary Means of Generating Income:[/u] 4. Your government has a way of having wealthy patrons voluntarily give their money, mostly in the form of bribes and political donations. You [i]might[/i] have a small issue with corruption... [u]Technology:[/u] 4. Technological Parity; you're keeping up with the rest of Albion pretty well. [u]Agriculture:[/u] 7. With mighty rivers, vast lakes, and/or a sizeable coast on the bountiful seas, your people primarily rely upon fishing for their food. As such, your port cities are unique in that they don't necessarily depend on the countryside to feed them at all. [u]Natural Resources:[/u] Fish, textiles, jewelry [b]Military[/b] [u]Military Size[/u] 1. A small number of city guards, constables, and the personal retainers of nobles are the only standing armies. In wartime, vast (albeit seasonal) armies are mobilized via levying the peasants. [u]Military Focus[/u] 5. Powerful navy; small but decent army; fair amount of magic users; capable corps of siege engineers and sappers. [u]Military Leadership[/u] 4. Generals are incompetent; often appointed without military experience; largely decadent [u]Military Reputation[/u] 1. Unpopular domestically; considered devious by foreigners [/hider] Almost all territory on the map is claimed so you basically have two choices here: take up the islands between Albion and the Commonwealth, or go on Discord and ask for our mapmaker (TheArhive, or whatever nickname he's currently using) to find a way to fit you in somewhere else. Since you're a tiny city state, we can probably squeeze you in just about anywhere.