You guys still going at it? Name: Moro the Muddler Age: 140 years, 5 months, and six days as of the last time he saw a calendar. Appearance: [img]http://i.imgur.com/WA3dftT.jpg?1[/img] Race: Human Witcher School: School of the Manticore - however, he is heavily distanced from that school now. Bio: Moro the Muddler was - as is easily surmised - not always known as Moro the Muddler. Before he was inducted into the strange, quasi-religious Manticore School as a child, he was known as Tirimet Kadgadursen, and he was the son of a moderately successful caravan owner, trading silk from Zerrikania. He had no head for business, though his mathematics was slightly above average and his reading more than sufficient, and he was easily distracted from the education his parents were trying to provide for him - but ultimately, that doesn't matter. They were killed in a raid on their caravan when he was 5, and staying home from the trip on his father's orders, to study for an exam. Shortly thereafter, he set about wandering the city to kill his boredom, and it was in this vein of things that he stumbled upon a Witcher, deep in meditation. The Witcher, known then as Josef of Velen, awoke to find the boy sitting in front of him and - beguiled by a charm that Tirimet would quickly lose as he grew up - decided to take him in. Throughout his training, Tirimet became known for above average but ultimately unremarkable swordsmanship, a complete inability to aim with a crossbow, his tendency to make potions that worked perfectly fine, but somehow all tasted like ghoul piss... and his stunning proficiency with Signs. In particular, with axii. After the trial of the grasses, which Tirimet passed adequately, he set out into the world to do business as a Witcher. Only, as aforementioned... he has a horrible head for business. In fact, having lost much of his persuasiveness during the grueling training of a witcher, Tirimet's greatest reknown was very rapidly gained for his subtle use of the Axii sign during fee negotiations - and indeed, in general life. The Manticore school saw this as dishonorable and soon became apprehensive of having him connected to their name, considering it edging towards breaching the Witcher's Code. So they cut him loose. "Tirimet of the Dragon's Pass, your use of the abilities granted to you by merit of being a Witcher is nothing short of dishonorable. To prevent the sullying of our noble name, we henceforth consider you an outcast of this school." They told him, having brought him before their elders in cuffs, stripped of his weapons. "To redeem the dishonor you have dirtied yourself and your brothers with, you shall also drop the name granted to you by this school. From this day until the last you live to see, you will be known no longer as Tirimet of the Dragon's Pass, nor as Tirimet Kadgadursen." "And what am I to be known as in their stead?" He had spat through clenched teeth, and white knuckles. The Elders had scowled at him. "The Old Zerrikanian word for 'Trickster' is 'Moro' - and enough of the locals have taken to calling you 'the Muddler' that the rest of it should be obvious to you." Few alive today - outside of the School of the Manticore - learn to speak Old Zerrikanian. Those that can understand it are usually magical in nature, whether they are witchers or not. But the purpose was not to have it be known to all, the purpose was to have it be known to whom it concerned, and Moro the Muddler's muddling ways concerned mostly his fellow witchers, should they ever meet him again. To fast forward from there, Moro the Muddler is now one of the best traveled, and more experienced Witchers in the land. His use of signs is, as ever, world class, and it makes him a valuable asset indeed to those who can afford him. But dishonorable as he may be considered, Moro the Muddler still keeps mostly to the Witcher Code - and does not speak as much as he used to. Personality: Mostly a straight sort of man, Moro does not usually joke about things - and when he does it is often in poor taste. Instead, he prefers to be more somber than most, and consider what he sees before he acts upon it. He still uses Axii too much, but is coming to realise that the life it will lead him to is an exceptionally lonely one - especially since his reliance on it managed to lose him the woman he loved. Weapons: One zerrikanian steel sword, gently curved from hilt to tip for additional slashing capability - as the expense of thrusting capability, and balance. It's a weapon almost unrivaled for cleaving and dismemberment, but it relies heavily on the chained style of the Manticore school - or a mount - to be fully effective. One custom made silver sword - smithed roughly in the style of the Manticore school, but an imperfect copy that would never be identified as based on that design, excepting by a Manticore witcher themself. Though not all manticore witcher swords are curved, this one is, to best complement the chained fighting style he's grown used to. Family/relationships?: No family - they were all killed in the caravan raid that orphaned him. However, there is still one sorceress in this world that he once loved. There is no guarantee she still feels the same way, however. Other: Moro's potions really do taste like ghoul piss, but he was taught the recipe for zerrikanian fire - an explosive compound - during his Witcher training, and could theoretically replicate it with local ingredients outside of Zerrikania. However, efficacy is not guaranteed when not following the original formula.