I have been under the assumption that you have been more open with it, [@Hekazu]. I know by design there will be a few periods of that, as it was often complained about in older editions, but I would rather not derail the game [i]too[/i] much. I am all for helping people flesh out a character objective provided we aren't essentially wasting what little precious time a module might give us that we know nothing about. While I think it might be more obvious this edition now, and with your assistance in that written medium of storytelling, there is always that element. Thus far I haven't seen an area where time or urgency was poorly conveyed so I am not too worried. In the end [@Gordian Nought], go with what feels right for the scenario and desires in mind. Those are my general thoughts.