Work in progress. Still to finish the description and notable locations, and intend to revisit the nation's military. [hider=The Kingdom of Cenaria] [center][h2]The Kingdom of Cenaria[/h2] [img]https://vignette2.wikia.nocookie.net/elderscrolls/images/5/52/Untitled_23.png/revision/latest?cb=20131217091339&path-prefix=it[/img][/center] [b]Name:[/b] The Kingdom of Cenaria, Seat of the House of Crows [b]Banners, Sigils and Emblems:[/b] [hider=Sigil of the House of Crows][center][h3]Sigil of the Cenarian Crows[/h3] [img]https://lh4.googleusercontent.com/-Jcl5JOwLuD8/AAAAAAAAAAI/AAAAAAAAAHY/rGFq9KKJfCM/photo.jpg[/img] The sigil and emblem of the true power behind the throne of Cenaria. The House of Crows, otherwise known as the Cenarian Crows represents an extensive criminal underworld whose reach extends across the darkest corners of the continent and for those capable of recognizing their sigil, remains a sight to be feared.[/center][/hider] [b]Demonym:[/b] Cenarians or Cenari. [b]Description:[/b] A small Kingdom sitting serenely upon Albion's southern coast and a number of archipelagos. [TBD] [b]Government:[/b] A Kingdom only in name. The age of the proud monarchs and dynasties responsible for unifying Cenaria following the collapse of the Lindosian Empire, is over and in it's place reigns a weak crown with a hollow authority allowed only for reasons of appearance and foreign affairs. In reality, the Crown is a mere puppet for the House of Crows who practically rule the realm via control over the criminal underworld of the nation, and a great influence in the courts and politics. The extensive power wielded by the Cenarian Crows in Cenaria is known by many domestically and abroad, but much less know of it to it's truest extent. [b]Economy:[/b] The Kingdom runs much as it always did before the ascension of the crimelords and guilds. Here industry, commerce and crime meet in highly urbanized cities and townships whilst fishermen ply their trade on oceans, lakes and rivers rich with an abundance of fish. Across the narrow sea plantations yield exotic goods such as cocoa and sugars vital for trade while state-owned distilleries of all manner of spirits ply their production across the continent. Due to the fact that most coin and trade passes through the coastal cities and towns, it is these provinces which harbour the growing prosperity of the Kingdom whilst roaming inland one might find poorer rural settlements reliant on fish from the coastal provinces or Lake Moonshae, their own meager farmlands and a growing lumber industry. A reminder that while Cenaria is slowly transitioning into a stable economy, indeed perhaps even into it's 'golden years', for now remains a weak one. In this swirl of industry and commerce the Cenarian Crows rule supreme. Through their control over the Crown and crime, and selective investments, the House maintains a tight control on the greater economy of Cenaria. A secret known only to a select number at the heart of the Cenarian Crows is the constant production and minting of new currency by a cabal of alchemists drawn by their expertise from across Albion, to fund the Crow's ventures. [b]Religion:[/b] The affairs of religion are of little interest to the House of Crows unless there is something to be gained, therefore authorities tend to remain aloof of religious matters. That is not to say however that Cenaria is not a religious nation. Indeed as a result of Cenaria's demographics and the vast diversity of national religions across Albion, Cenaria is home to a minority of a number of sects and faiths as practiced by foreigners. The two most prominent faiths within the Kingdom however are the two sects of Eastern and Western Lindosian owing to the Kingdom's Lindosian heritage. [b]Geography:[/b] The lands of Cenaria are in equal measure made up of great rolling plains and hills, and spanning woodlands of pine and oak. Along her coast spans a number of great cities and population centers connected by major roads, serving as homes of industry and commerce, as well as forming the backbone to all of the Houses operations in Albion. It is in these cities, which coin and trade passes through like lifeblood, which enjoys the greater wealth of the kingdom whilst townships and villages further inland endure a harder life reliant on Cenaria's growing lumber industry and the fish drawn from the great Lake Moonshae where several communities call home. The isles of [url=https://cdn.discordapp.com/attachments/301503609995264002/304238802300305418/F._Island_1.jpg]Veliya[/url] and Estwatch, archipelagos over which the Kingdom of Cenaria rules, share a similar geography if not hotter climate to the mainland and are home to vast plantations of sugarcane and cocoa bans. Whilst much of the population reside on the mainland these isles are home to both farmers and the towns through which their goods flow. [b]Population & Demographics:[/b] The Kingdom of Cenaria is home to 3,600,000 people and presents something of a hodgepodge of differing races and ethnicity. Whilst Cenarian human is undoubtedly the majority, whether by design of the Crows or by the draws of urbanization and trade, a good deal of minorities from across the continent call Cenaria home. Demographics by Percentage:[list] [*]89% Human - 90% Cenarian - 4% Zykomaran - 3% Battizian - 3% Other [*]3% Elven [*]2% Andraxi [*]1% Galadosean [*]>1% Pecarian [*]>1% Ogre [*]3% Other [/list] [b]Notable Locations:[/b] [TBD] [b]Personalities of Note:[/b] [list] [*][b]Gaelan Tulii[/b] - The leader of the Cenarian Crown is a tightly kept secret. To those who know him however, Gaelan is a ruthless man capable of great cunning and at times, cruelty. The maintenance of the House being his ultimate priority. [*][b][url=http://i35.servimg.com/u/f35/19/27/27/21/rogue10.jpg]Ulric Peyton[/url][/b] - A renowned Talon. For Ulric Peyton, assassination is an art. And he is Albion's most accomplished artist, his talents required from alleyway to courtly home. [*][b]King Hrolf Graesin[/b] - King of the Kingdom of Cenaria. [*][b]Prince Adalar Graesin[/b] - Heir to the Crown of Cenaria. [*][b]Lord General Rothrik Agar[/b] - 'Official' Marshal of the Cenarian military. A man of known honour and justice, the Lord General is known as something of a political rival to the interests of the Crows, who views his once good nation now corrupted with crime as something to be purged. Despite the relative powerlessness of his position being more a title than practical function, a good deal of people look up the known General and share his views. The man most notably harbors the support of a number of loyalists within the Cenarian military. [/list] [b]Institutions:[/b][list] [*][b]Academy of the Nocta Corvidae[/b] - The Academy is a somewhat secretive, state-sponsored institution intent on the research and development of magics and technology. It is here, under the Crow's sponsorship that any moral or financial barriers are torn down in the pursuit of rampant advancement. Due to the nature of such unrestricted work, this particular Academy is little known beyond Cenaria and is detested by any similar institutions who might hold themselves to more loftier ideals. [*][b]The Cenarian Trading Company[/b] - The Cenarian Trading Company is an association of merchants from the Kingdom of Cenaria, who oversee trade deals and negotiations on behalf of Cenarian merchants and the Kingdom itself. Whilst the company maintains an amicable foreign reputation, the company is largely a front for the expansion of the House of Crow's interests and smuggling operations whilst maintaining political and diplomatic appearances. It is rumored that the Trading Company maintains ties with the Battizian Brotherhood. [/list] [b]Military:[/b] The standing military of Cenaria is in part the Royal Army & Navy of Cenaria, and the forces which the House of Crows command. Though many consider the military forces of Cenaria to be just a band of bullies and brigands known and feared by many, one would be a fool to underestimate its true military capabilities. [b]Organization:[/b] The Kingdom of Cenaria boasts a small elite core of standing soldiers, trained and equipped with the latest strategies and technology available owing to the Kingdom's own rapid modernization and through it's ties with nations such as Lindosia and the Order of the Pegasus. In times of war this elite core is supplemented by hired mercenaries. The military of Cenaria is organized around the use of advancing technology rather than magic and it's doctrines reflects this greatly. The army has adopted a doctrine focused upon fielding a strategically well rounded army with distinct preference for fielding gunpowder weapons over mages, who are most commonly sent instead to the Talons, the Armada or to the Academy of the Corvidae. The nation's navy known collectively as the Armada, fields a 'decent' number of various ships armed with gunpowder cannons and gunners, most often each ship will be assigned a number, which most usually varies with the experience of the captain, of mages to support the vessel in combat. [b]Troop Total:[/b] 38,000 [b]Army:[/b] 20,000 [b]Navy:[/b] 18,000 [b]Other:[/b] [list] [*][b]The Talons[/b] - The Talons of the Cenarian Crows are perhaps the most feared, most efficient guild of assassins in Albion. They are an integral arm to the Crow's operations and their fame is such that it has allowed the Kingdom of Cenaria to exist for as long it has, in that quite simply no leader would be willing to order an attack on her borders or to lead troops against her due to the fear of assassination. In their role the Talons act as spies, thieves and assassins in the name of the House or contracts put out by foreigners if the price is right. The Talons are a powerful force in that they are almost exclusively made up of those capable of magic, which through an extensive and often cruel training regime is shaped towards magics capable of assisting their deadly and secretive work. [/list] [b]Other:[/b][list] [*][b]The Talons of Crows[/b] (Strength) - The Talons are feared across Albion and for good reason. They are some of the most efficient and skilled assassins, spies and thieves on the continent as a result of rigorous and unyielding training regimes intent on creating the perfect killers, capable of great feats of both physical and magical prowess. [*][b]Secrets are My Currency[/b] (Strength) - The House of Crows boasts an extensive network of connections and contacts across Albion and perhaps even within the Commonwealth. Major cities breed crime and it in these dark corners which the House silently builds it's strength, an ever expanding network through which nothing escapes their sight. [*][b]Pariah Among Nations[/b] (Weakness) - The Kingdom of Cenaria is a known bastion of crime and intrigue, and the extreme power wielded by the House of Crows within the nation is well known. Diplomacy does not come easy to such a pariah, and discontent with such a situation resides even within the heart of Cenarias own people. [/list] [/hider] [hider=Rolls 12] [h3]Rolls[/h3] [b]Basic Demographics & Geography[/b] [u]Territory Size:[/u] 3. Your nation is smaller than average but there's still plenty of territory to work with. While the lack of endless farmland might prove an issue, you do at least enjoy the benefits of relatively small and easily defended borders. [u]Population:[/u] 3,600,000 (about average) [u]Urbanization:[/u] 4. Your nation is unusually urbanized. You might have a lot of towns or a few really big cities, but either way a fair amount of your people have migrated to the population centers. This opens the door to much more industry and commerce but also leaves more of your people vulnerable to the dangers of city life: organized crime, filth, and disease. [u]Government Type:[/u] 7. There might have once been some semblance of true government, but now it's either gone or reduced into a mere puppet. The true rulers of your nation are the crime lords; gangs, guilds of assassins and thieves, and/or smuggler cartels run the show in your "nation". [u]Political Stability:[/u] 1. Your country is suffering quite a bit of inner turmoil and is on the brink of having an outright rebellion. No doubt your neighbors are aware of this and perhaps looking to exploit your status for their own benefit! [b]Economy[/b] [u]Overall Wealth:[/u] 3. Your nation is rather weak economically, but you're developing. With a rapidly growing economy and likely a transition towards urbanization and industrialization, your people are happy. While you may not be an economic superpower yet, it's looking like you're beginning to enter a golden age that just might catapult you there. [u]Government's Primary Means of Generating Income:[/u] 10. Your government is constantly minting new currency. Maybe they directly control a gold mine or have a group of secret alchemists always at work transmuting more lead into gold, but either way they just make some more money whenever they need to buy something. There's a fair amount of inflation, but hopefully you actually are using coinage that is backed by the worth of its own composition. [u]Technology:[/u] 3. Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. No doubt there's some Commonwealth influence behind this. [u]Agriculture:[/u] 7. With mighty rivers, vast lakes, and/or a sizeable coast on the bountiful seas, your people primarily rely upon fishing for their food. As such, your port cities are unique in that they don't necessarily depend on the countryside to feed them at all. [u]Natural Resources:[/u] Cocoa, spirits, sugar, lumber [b]Military[/b] [u]Military Size[/u] 2. Small core of elite soldiers, supplemented by some mercenaries in wartime. Overall not a very large force. [u]Military Focus[/u] 1. Decent navy; decent and well rounded army with some cavalry. Very well rounded, but lacking in the magic department. [u]Military Leadership[/u] 8. Generals are often hired foreigners; very competent but not necessarily loyal [u]Military Reputation[/u] 10. Feared both domestically and by foreigners [/hider]