[quote=@Solo] It's just another way to know whether you can throw up that risque status or post. :-P Would a solution be more mods? Fresh ones are almost guaranteed to be active. Or would it just be involving the current mods in the RPG community more? Perhaps both, to be frank. It'd be nice to see them taking an active role, not only in throwing down the hammer on rulebreaking, but like making some kind of event that draws the community in for a week, or even just a day. The issue with that is: would those events be filler to distract from the lack of forum updates? Or would they be considered something that pushes the community out of stagnation. [/quote] honestly, i don't think new mods would be that great of an idea. we need to actually address the issues that people have with current mods before an influx of new ones arrive. a lot of the issues people have are, as you say, lack of involvement in the rpg community. they feel less like fellow roleplayers (who just happen to have authority), and more like these looming "shadow people", only there to do things if asked directly. maybe if mahz returns for a little bit, he can help make the decision as to who he wants to see as a new mod, but until then i'd honestly rather it be put on hold. i do believe that it could drag the community out of stagnation, as these newly active mods could also better help run events and stuff like that. but only time will tell, really. i do understand that, of course, mods have real life jobs and duties to attend to, however. but a little glimpse of the people who keep the forum in shape can go a long way, like it has here.