With regard to comments made earlier, I would rather the Guild not migrate from an integrated chat on the site itself and exclusively on to a Discord. Two very different communities and policies in terms of general behavior and the usual visitors. I am not fond of Discord as it is, so I personally do not use it and I am still under the belief that the fact the Discord was made at all has detracted more than it has been of benefit simply because it isn't built into the Guild and is instead a separate site. The Guild by design [i]should[/i] maintain its own activity on its chat, even if the average use is low and the larger number has moved on to it, of course barring if the entire thing was made one-for-one where but that is unlikely to be. Moving on, the real reason I came here is because a topic about merging sections of the Nation Roleplays and Tabletop Roleplays came up. My opinion? Politely, no thank you. I am one for categorization and separation based upon the contents and overarching category they fall in. I would rather not throw a variety of often unrelated roleplaying genres, though with some overlap as they all have, into one area for the sake of them being "Other" or "Related to Advanced" rather than the traditional personalities of "Free, Casual, Advanced". It becomes a jumbled mess as people do not use tags at times, do not provide enough information in their topics and the weight of some topics in their posting rate will bog down and hide others with the current layout. The real reason I believe these sections mind find themselves with issues goes back to the idea that most people are looking for "general" forms of roleplaying, not niches. Those niches are for the people looking for them specifically, but by that virtue alone they are not going to see as much traffic. Likewise, it makes it easier to search for them when you know exactly where they are. This does not mean they should be folded into others just for the sake of [i]attempting[/i] to make them [i]all[/i] more active. The issue with activity is that players are free to disappear with zero consequences or go for lengthy periods without posting, or so how I have seen it. My personal stance on that matter is, players who have that tendency should receive demerits against their account because their habit of vanishing poisons otherwise viable roleplays by helping kill activity; people are less likely to post when others become more inactive or no longer are there. Yes, I do know some of these topics come late in the discussion but I hadn't the luxury until just now to refer to them.