[@Holy Soldier]Edit: Missed tag. My bad. [hider=Banjo & Kazooie][b]Character Name:[/b] Banjo & Kazooie [b]Title:[/b] Legend [b]Kingdom:[/b] Spiral Mountain, Isle O’ Hags, The forgotten kingdom of Rare (former Nintendo protectorate) [b]Visual Description:[/b] [hider=The Bear][img]http://vignette2.wikia.nocookie.net/banjokazooie/images/1/1a/BanjoBanjoTooie1.jpg/revision/latest/scale-to-width-down/866?cb=20100425074117[/img][/hider] [hider=The Breegull][img]http://vignette3.wikia.nocookie.net/banjokazooie/images/8/8a/KazooieTooie6.jpg/revision/latest/scale-to-width-down/917?cb=20100426054041[/img][/hider] [hider=The Duo (Instrumental)][img]http://i2.kym-cdn.com/photos/images/facebook/000/733/460/6d2.png[/img][/hider] [hider=Smashified][img]http://i2.kym-cdn.com/photos/images/original/000/946/874/a2a.png[/img][/hider] [b]Written Description:[/b] Banjo is a brown, blue-eyed, anthropomorphic honey bear with a round, protruded muzzle with a spherical nose at the end of it. Although not visibly toned or muscular, he is rather stout and stocky for one of average height, clocking in at 5’10”, 180 lbs. With the decisive omission upper-body clothing or footwear, his outfit is about as simple and consistent as they come: a pair of yellow shorts fastened with a black leather belt, a shark tooth necklace, and his compact blue backpack that he is understandably never seen without. Renting out the space within said backpack free of charge is his best friend, Kazooie, a green-eyed, red-crested breegull (hybrid avian breed of fictional species) with wing and tail feathers that fade into yellow tips at the ends. She stands at close to the same height as Banjo, but considerably lighter at 5’2, 45 lbs. Despite her relatively close stature, she can still fit comfortably and seamlessly inside Banjo’s backpack, where she resides most of the time. [b]Personality:[/b] Banjo is invariably amiable, generous, good-natured, well-mannered, and laid-back to a near fault. He holds no grudges and takes nothing personally (Gruntilda notwithstanding), and he will almost always politely address strangers with the use of honorifics. Never wishing to offend, he is constantly pulling damage control to put out Kazooie’s behavioral fires on account of her big mouth. His simpler speech and inability to produce effective witticisms often gives off the impression that he is slow or inept. The biggest flaw in his character would be his non-committal tendencies indicative of laziness, but he has also been known to compulsively lie in cases where it would spare someone a harsh truth. Kazooie, the polar opposite to Banjo, is brazenly obnoxious, sarcastic, mouthy, cynical, confrontational, and unapologetic. There’s next to no one she’s ever met without somehow insulting them, which has lead to quite the number of predicaments for her and Banjo (who seems to be the sole exception from her verbal slights). Though outspokenly tactless and uncouth, she is not inherently selfish, mean-spirited, or amoral. She recognizes just as well as any when the need arises to combat evil and injustice, and she will eagerly revel in the opportunity to stamp it out. Despite their contrary nature, Banjo and Kazooie are nigh inseparable; the very personification of “opposites attract.” The one thing they have in common above all else is their willingness to help out others in need… and a knack for being charming as hell while doing it. [b]Game:[/b] Banjo-Kazooie, Banjo-Tooie [b]Current Story:[/b] After defeating the revived Gruntilda and foiling her schemes for the second time, life has been relatively uneventful for the iconic buddy duo… unless you factor in a certain infamous non-canon spin-off and the turbulent franchise history that lead up to it. Before the grand promise of Banjo-Threeie could be fulfilled, their [s]studio[/s] kingdom was unexpectedly bought out and taken over by another governing body. As a result, they were subsequently [s]debased in a stupid-ass car building game that audaciously mocked and insulted the very legacy it acted to live off of while alienating the fans it tried to attract[/s] neglected with the changing of the times. Thus, their kingdom tragically receded from its former glory, and has not since returned to it. Many of its most loyal followers have clamored for a “true” revival of the Golden Age of Rareware - from simpler favors as having Banjo & Kazooie in Smash, to greater undertakings as proper sequels to the likes of them and Conker. However, [s]licensing issues[/s] political barriers and [s]the departure of lead creative talent[/s] external migration have sadly kept any of that from ever coming to be… but that hasn’t stopped others from trying. As rumors of a “spiritual successor” began to circulate, they eventually caught word of a would-be stand-in duo from the Playtonic Isles - a newfound territory of the Indie Federation - set to take up their mantle. Predictably, Kazooie responded with scoffs of bitter contempt at the idea that anyone could replace her and Banjo, whereas Banjo, knowing full well the size of the shoes they hoped to fill, simply wished the best of luck for the two with their endeavor… whoever they were. As it turned out, they would have their own new adventure to embark on following the invitation to the funeral of a fallen hero. Excited by the very prospect, eager to prove that they weren’t just a pair of has-beens and antiquated relics, and simply having nothing better to do, they would happily take this opportunity to come out of their forced retirement to get back into the world that so desperately wanted and needed them. The bear and bird were back! [b]Weapon(s)[/b] [i]Egg Firing[/i] - From a crouched position, Kazooie can fire egg projectiles forward from her mouth or backwards from… elsewhere. Blue Eggs come as standard ammunition, but other ammunition types can be unlocked. [center][b][u]Stat.[/u] Level One[/b] (P)Damage 3 (P)Defense 3 (M)(E)Damage 1 (M)(E)Defense 1 Dexterity 2 Critical 0% XP ////////// (0/10)[/center] [x] = stat base [b]Squad:[/b] [color=ed1c24]Alpha[/color] [b]General Abilities[/b] [i]Beak Buster[/i] - While airborne, Banjo & Kazooie invert and tuck in place before vigorously diving downward, powerfully slamming beak-first into whatever is underneath them. Devastating as an attack, but potentially harmful if used recklessly from certain heights. Cannot be cancelled, but hitting an enemy on the way down will mitigate fall damage. [b]Special Abilities[/b] (Slot One.) [b]Items[/b] (Slot One.) (Slot Two.) (Slot Three.) [b]Strengths[/b] [i]Physical Aptitude[/i] - With surprising strength, durability, and stamina, not betrayed by their appearances, they are capable of shattering boulders and worn, stressed, cracked steel with physical force alone, surviving some falls, crashes, even small explosive fire, and maintaining their pace even with critical injury. [i]Adaptable Mobility[/i] - Not the fastest at any of it, but the two can get around by just about any means they can manage, be it running, climbing, jumping, swimming, and even flying. There’s virtually nowhere they can’t reach. [i]Potential[/i] - Individually [i]and[/i] paired, they have a veritable combined plethora of useful abilities to be unlocked. On top of that, they are fairly flexible in regards to what can be worked into their ability pool, and somehow, though inexplicably, they have even been proven to be physiologically pliable enough through magical means to be safely morphed to and from other living forms both organic and inorganic as needed. [i]Teamwork[/i] - Even while apart, they have an almost symbiotic propensity for working together; often times without even having to be present in the same area. Together, they can solve just about any problem or overcome any obstacle. [b]Weaknesses[/b] Though, they are not specifically vulnerable or weak to any particular damage types, they have no definite resistances or immunities either, so most, if not all, forms of attack can theoretically affect them without proper safeguards. Furthermore, the two are individually weaker and less capable when separated. Although, together they have a shared mind and capacity between them for getting things done, they both lack in the way of technical knowledge, skills, competencies, or proficiencies (besides playing the respective instruments for which they’re named), and while they are capable of managing in combat, they do not profoundly excel at it in any way. This effectively means that they do not suit or fulfill any ideal role or position, which makes improvisation a must for them. [b]Achievements[/b] Not since Rare Replay.[/hider]