Availability: 11:30am to 9:30pm Central US Time. [hider=My Hider] [center][color=#0000BF]The Angel of Deceit[/color][/center] [b]Name:[/b]... [b]Aliases:[/b]Pawn, Scott Mitchellson, “The Multiversal Sociopath” [b]Race:[/b]Rogue Angel of Knowledge [b]Height:[/b]6'4" [b]Weight:[/b]235lbs [b]Sign:[/b] Libra [b]Description:[/b] Pawn has been through his fair share of battles. He is covered in scars, and hasn't a single hair on his otherwise well-toned, muscular body, largely due to it having been burnt during earth’s formation. His teeth are razor-sharp due to being filed down, his eyes bare a red glow to them with no sign of pupils or sclera, and are angled slightly downwards which sometimes causes people to mistake him for a demon. The fact that his nose is pitted, his modestly thin lips, and somewhat large brow do nothing to detract from his snake-like appearance, despite possessing no association or affinity with the animal whatsoever. When embarking on a mission however, Pawn wears a black, full-body suit, leaving nothing but the glow of his red eyes seeing through, though the suit is still porous allowing him to smell and taste to a degree. The suit is a nanotech weave which can compress and condense itself over the rest of his body, functioning as a durable armor that is effective against low-to-mid grade ammunition and rather than allowing itself to be cut into, the nanites which it is composed raise and angle themselves to deflect incoming attacks. It should also be noted that the suit is designed with Pawn’s ninjitsu skills in mind, the big toe is divided from the rest so that he can grip things between them. [b]Personality:[/b] Pawn has four sides to his personality, and tends to switch back and forth between them depending on the situation he finds himself placed in. There is the calm, quiet, and polite side where he nevertheless seems to give off cross-vibes; observing with the curious demeanor of a cat whilst staring very directly at whoever he’s speaking to or spying on, patiently waiting as the layers of his target or companion peel away. For some this aspect can be remarkably calming, though for others it can be very unnerving as well, though it is in all likelihood a simple product of his past in Japan. If placed in a situation that requires stern and steady action, Pawn will shed his skin, revealing a very direct and determined warrior who will stop at nothing to kill his enemy or protect an ally. There is just as much goodness as there is evil in the Angel of Knowledge, both of which are plentiful in abundance, for just as he brutally tortured his brothers and sisters to obtain information on their intentions regarding him, so too would he kiss their hollow skeletons before placing them in his closet after sealing away their souls. In deciding that he wished to escape the war in Heaven so that he could better guide humanity on Earth, Pawn has learned what it means to be dutiful to a mission as well as to himself, ultimately coming to neither worship nor despise God’s children. This has not always been the case though--having experienced moments of anger, bitterness, and outright disgust--he has reached the conclusion that only few men and women are truly capable, and that those are the ones he will place his might into reinforcing and holding up. A parent can only teach their child so much, and Pawn keeps to this mentality, only jumping into human affairs when it is absolutely required, otherwise remaining content as a close friend and partner to Ron Jackson. Lastly, though not a particularly temperamental person, when Pawn finally does lose his cool, he can become an extremely hostile and venomous individual, hurling harsh, cutting remarks as counter-statements designed to reach at the core of a person’s behavior. While he may certainly gain satisfaction from knowing his message has been received, he could care less if the individual understands him, for rage is something not meant to be understood nor is it to be held up for study--rather it is something to brace one’s self up against and try to withstand. In any case, this dark and vicious side to his personality is triggered by prolonged arrogance, genuine acts of hatred, cruelty, and things he feels are outright harmful. In the name of his actions against angel and demon kind, the slew of encounters he has had with entities of other pantheons, and his willingness to torture and kill, Pawn has been branded: The Multiversal Sociopath. [b]History:[/b] In Heaven Pawn was an Angel of Knowledge, a race of angels created by God that were created for the sole purpose of guiding human thought and development, guarding and organizing all information stored in Heaven's records. Biding his time, Pawn waited for the right moment to make his escape, slaying countless angels along the way before ultimately taking a plunge out of Heaven and onto Earth where he would wait. However, his landing was not a pleasant one. He was nearly obliterated from existence by the tidal forces of the still-developing planet, and so chose to send his body into a comatose state, surrounded by a powerful barrier of divine energy to protect himself. Due to the planet still being in its primordial phase, Pawn entered a state of self-imposed sleep, erecting a barrier to keep himself protected from the boiling earth, later awakening in the mines of feudal Japan as an amnesiac. After two failed attempts at subduing him by local authorities, both of which resulted in numerous deaths, and resulting in his exhaustion, Pawn was handed over to a shinobi clan to be dealt with silently. The leader of the clan, Akajiri Miyamoto recognized Pawn’s amnesia, but more importantly realized his tenacity and combat ability, and declared that he would be of much greater use as a military tool. His existence was kept a secret largely to prevent rumors of foreign spies entering the nation, and was thusly trained as a shinobi. During this time, Pawn regained his lucidity, though his memories were a complete void of darkness, he had zero trouble learning how to operate as a soldier of shadow. He developed a silent exterior, one in which he spent the vast majority of his time simply observing his surroundings, almost likening himself to a cat in the way he would watch and study people. He was to be trained rigorously in the art of the shinobi, absorbing their concepts on how to fight, how to disguise oneself, and how to deceive all around him. As a former Angel of Knowledge it didn't take much for him to learn the many skills they possessed, for gathering information and then utilizing that information for the betterment of humanity and his brethren was his original task, so it was only natural that the role fit him perfectly. He learned how to master his inner life-force, and in doing so, regained so much of his old power-- so much so that his old friends began to take notice of the unusual presence in the Iga mountains. They came after him, disguised as enemy shinobi intending to capture and bring him back to Heaven’s gate for judgment, but failed to realize just how crafty he had become during his time in Japan. He used a simple wire-mesh tainted with dark energy to stun and ensnare them, at which point a very violent interrogation ensued, gradually plucking, tearing, and peeling away all their secrets until he was left with a scattered mosaic memory to piece back together. In realizing who these beings were, and what [i]he[/i] was, Pawn decided the best option would be to trap and seal away their souls until he could figure out what to do with himself. As humanity progressed, so too did Pawn's weapons, and way of thinking. He began to observe the way society functioned under the rule of his brothers and sisters, taking notes of the way they chose to govern themselves, as well as how they treated their fellow man. And frankly... he was disgusted by it; mindless bickering over subtle differences in ideas, which lead to mindless destruction and mindless war. They made movies to depict the history of war, they created video-games about war; they waged war on a local and international scale; from the slums of the Middle-East, to jungles of South America; from dropping bombshells on Pearl Harbor to dropping Atomic ones on Nagasaki and Hiroshima. They created parodies of it, made fun of it, they mocked the slow, and agonizing decay of their world, and worshipped the ones who gave a shit enough to actually get up and do something about it while doing nothing to contribute. In every sense of the word, he saw them as nothing more than parasites: people that fed off whatever was given them, and couldn't care less about the repercussions of piling their plates too high up. They said they cared, but did they ever stop to actually do anything? Hardly. Instead, they simply ignored it and went about their daily lives, leaving it to the next generation after them to clean up the mess. What the fuck had God and the other pantheons been working on for fourteen billion years!? To all his kin, everything was just fine and dandy, because for them, it was like looking under a microscope at all the tiny, insignificant creatures. But, how could one ever truly sympathize, let alone [i]empathize[/i] with what it was like to live among them--what it was like to actually [b][i]be[/i][/b] one of them? It was impossible to do so, unless they chose to go down there, and experience the life for themselves, and that was very real possibility. It was something they tried on occasion, but inevitably failed at due to history of being control-freaks: a perfect image of their kings. This left Pawn with a very bitter taste in his mouth, but rather than try to fix it by force, he decided on doing the next best thing: join them--find someone that he could use as a way of gathering information until the time was right. He would act as the proverbial computer-program, drifting harmlessly through cyberspace, until just the right person came browsing along, clicked, and downloaded all that he had to offer. Of course, this wouldn't last forever, nor did it until he came across a man by the name of Ron Jackson. A man who would one day, earn the respect of the Angel of Deceit: a smooth-talking, silver-tongued, well-built southern gent who was as tough as nails, and ten times craftier than The Prince of Darkness himself. Instead of cracking open Ron, Ron cracked open Pawn, and figured him out faster than a hound sniffing out drugs, making it crystal clear that he knew it the whole time. Rather than trying to kill him however, he uttered out a few short sentences. "Ah'm a bad man Pawn--a bad man workin' wit' whatever bullshit gets tossed in my direction. Don't try t' change the world, 'cause the world won't change, and nor will anythin' else for that matter. All y'can do is rearrange the position of yer chess pieces." "Pawns in a game, eh?" "Yes, indeed. Pawns in a game that y'better hope y'don't lose." Perhaps it was Ron’s complete lack of fear, or just his unusually higher than average morality, suffice to say that Pawn gradually cooled down and has since remained as his friend and partner in the Red Syndicate. [b]Equipment[/b] [b]Camo Suit:[/b]When Pawn decided that producing avatars of himself would only serve to weaken him, he resorted to inventing this technological masterpiece that keeps his true identity hidden without the needed effort of magic, greatly reducing any chance of detection. The suit is composed of a black, synthetic nano-structure that mimics the outline of his physiology, and folds over itself enough times to act as an extremely durable armor. As the name implies, it can mimic the color, texture, and overall external appearance of anything Pawn touches, storing it away for future use to be reapplied at a moment’s thought. The nanomachines composing the suit are capable of raising up and angling themselves to catch incoming blades, deflect small and mid-sized bullets Inscribed on the interior of his suit are symbols depicting each of his items and weapons, which function as magic seals, effectively allowing him to keep his tools concealed, in addition to reducing the amount of weight he has to carry. Accessing his armaments is as easy as reaching for the location correspondent to the mark and drawing out the weapon, for example: reaching down to his left thigh to retrieve his sawed-off shotgun Cash, or reaching over his back to quickly unsheathe a ninjato, and more sneakily grab at one of his biceps and hurl a fast-flying kunai right at his enemy’s forehead. [b]Twin Ninjato&Tanto[/b] Pawn wields three primary blades, two of them being ninjatos that are marked on his backside for summoning and a tanto at his rear waist section. By channeling varying degrees of qi throughout the blades, Pawn is able to make the blades vibrate with force adequate enough to shake apart molecular bonds. With his qi control he is directly able to influence the frequency and intensity of the vibrations, typically discerning the correct amount of qi he needs to channel through direct collisions and then determining the force he needs to put in order to shatter or slice through a dense object. It should be noted that this is effective against energy fields, beams, shields, and projectiles for both offensive and defensive purposes. [b]Egg-Shell Bombs:[/b] Unlike your traditional egg-shells that were filled with metal dust, and varying spices, Pawn's are filled with a variety of things. They could range from a swarm of nanites designed to jam communication signals, to something as simple as a smoke bomb. In addition they are equipped with micro-bombs designed for strategic demolition and will go off at Pawn's mental whim, so be sure to hold your breath when fighting him, 'lest you crumble apart from the inside out. The symbols for these are located from shoulder-to-hip across his torso. [b]Shurikens, Wires, Needles, and kunai:[/b] Pawn employs an assortment of needles, shurikens and wires in his arsenal, often using them for procedures requiring a higher degree of stealth. On the other hand, Pawn has been known to store and even channel qi energy through them for other purposes. Using his shurikens as sharp magic grenades that embed into his target, charge his needles with a strong current to allow him to pierce flesh and deliver a crippling shock, and likewise string together a much larger structure by weaving his wires through the holes in his shuriken. Often his kunais superior size serve as a more reliable means of energy-storage and act as conduits for large scale rituals he has been known to perform. An example is that while working together with Mobius Corps Operative Maxwell Lionheart to bring down Gerald Forge, Pawn with the help of ADOLF swiftly moved through underground debris, weaving together an enormous pentagram that summoned twelve Hellfire tornadoes, purging the Xelas symbiote from Forge’s body and killing him in the process. The shurikens are marked in the palms of his hands, the needles on the undersides of his wrist and forearms, the kunai on all sides of his humerus, shoulders, and collar, and the wires themselves are woven throughout the entire fabric of his suit and are actually manufactured by the nanites themselves. [b]The Glutton:[/b] The Glutton is a silver .50 caliber handgun that fires bullets bearing the symbol of two tongues on each side, its magazine connected to a magic repository where ammunition is stored. When fired the two symbols begin to glow, breaking down all matter and ethereal energy in their immediate vicinity along their path, purifying and condensing it into the two tongue symbols. Upon reaching their intended target or on Pawn’s mental command, the bullets detonate, releasing the stored energy in a massively devastating explosion that is capable of leveling a building. The mark for the Glutton is located on his right hip. [b]Wrist-Mounted Double-Barreled Coil-Guns:[/b] The weapon 2x6 rectangular box is connected to a magic repository holding all of Pawn's .60 caliber ammunition ranging from your standard run-of-the-mill anti-personnel bullets to slugs, incendiary rounds, magic-depleting runes for when he doesn't feel like engaging a mage in the traditional sense. If you get hit by one of these, your body is going all over the place, and if a tank gets hit, there will surely be a hole. The barrels themselves are capable of turning a full 280 degrees, and the marks for these weapons are inscribed on the topsides of his forearms. [b]Tiger-Claws:[/b] The marks for these blades are drawn along the topsides of both hands, and can extend to a full foot and a half in length, typically used for close-ranged melee combat, or as a quick and effective means of cutting down or deflecting objects flying toward his face without having to rely on the dangerous alternative of reaching for one of his ninjatos or attempting to hurl a shuriken. The claws possess two unique aspects: Pawn is able to extend the blades to any length short of their maximum length, letting him deceive his foes into believing that they are shorter than they actually are. Their secondary function is serving as hook-shots by attaching themselves to the wires in Pawn’s suit, then using his qi control to channel enough energy to launch and embed them into an object, and pull himself to his destination. [b]Abilities[/b] [b]Ninjitsu:[/b] Pawn is first and foremost, an angel of knowledge. His role was to observe humanity’s actions, the things that drove them, and to intervene whenever they were threatened. This made him an excellent spy, stealth infiltrator, and gatherer of information. Though created as a seraphim with gifted combat capabilities, Pawn’s time as a shinobi has caused him to develop a remarkable skill for deception, assassination, and combat prowess using the vast wellspring of accumulated facts and theories picked up over the centuries to accomplish his missions. [b]Killing Field:[/b] An extension of ninjutsu, Pawn has developed a heightened instinct that alerts him to physical danger, the brief moment where one’s brain senses the killing intent of another person. He has learned not only to be aware of his surroundings at all times, but to know how to mask his killing intent by not lingering or basking in the moment before administering death, and in-turn has become a better assassin due to this instilled discipline. [b]Divinity:[/b] Pawn is superior to humanity in every way. He can think faster, move faster, fight faster and be stronger. His capacity for forming adaptive strategies is greater, his movement velocity far more coordinated, and ability to withstand brutal punishment is both on and above par with that of a divine super soldier. Despite this innate advantage, Pawn never flaunts or uses more power than he has to, and will go to great lengths to hide his true nature, granting him a unique edge that is rooted in lending his foes the idea that he is just an ordinary man, and not a being able to fight on par with other supernatural entities. [b]Knowledge Is Power:[/b] Centuries of evading his brothers and sisters, capturing and locking down their souls, endless combat with a plethora of psychic, magic, beings including other shinobi and various other warriors has given Pawn an absolute arsenal of insight into how to fight and detect these beings. More often than not, he acquires his information on an enemy’s fighting ability through visual observation: an entity with relic equipment and who consistently conjures physical phenomena is likely a mage for their abilities are typically item dependent, the evidence becoming even more apparent if their lips start moving to indicate an incantation is being recited. Minimal body movement with exceedingly high object movement could indicate the presence of a psychic, preceded by a tingling feeling often associated with the electromagnetic field of an object being touched and pulled on. In Pawn’s experience these are the simplest and most basic ways of determining the nature of an enemy’s abilities, but to assume that these are his only methods of acquiring battle information would be extremely foolhardy. [b]Qi Control:[/b] The force which flows through all things, referred to in english terms as creation or life-energy, Pawn has learned to harness his own internal force and use it not only to restore his original angelic power, but to also draw from it as a fuel-source to juice up his other abilities, including his elemental affinities, and enhance the durability and offensive capacity of his weapons. He can strengthen his body to allow him to perform feats of beyond-human ability, meaning that since he is already above humanity in terms of physicality as is, Pawn’s physical tolerance -- when pushed to its absolute max -- is such that he can wade through locations in excess of tens of thousands of degrees, provided he has spent the proper amount of time gathering himself first, and likewise for conditions of extreme cold that might flash freeze an ordinary human being. He can dramatically increase his strength to the point that his muscles will swell, allowing him to lift, hurl, and swing with the amount of force to dent high-density metals, weakening them enough for the purposes of shattering them with a round from one of his guns, or quite possibly take it out with a fierce knee or elbow drive. Pawn’s vast experimentation with qi and its effects have led him to raise and develop an unusual partner, and one that has proven to be an invaluable asset over the years. [b][A]rtificial [D]ynamically [O]bjective [L]ife[F]orm:[/b] There is a race of earth-based spirits born with the ability to suffuse themselves through minerals and metal called Agron. They reproduce through fracturing their very spirits and dividing them up like amoebas that eventually regrow over time, forming the basis for existence. During his time while he was still cold and brooding, Pawn encountered one such creature in its infancy and--in realizing its potential--chose to adopt and raise the it for himself. He named the creature ADOLF on a whim, though it might have been because he was contemplating the genocide of humanity, and whether or not it would serve to free him from the endless pursuit by his brothers and sisters. [b]Metal Mimicry and Absorption:[/b] Though the creature was able to absorb and collect minerals and metal alike, Pawn noticed it had a strong preference for the latter, deciding to condition it to focus its attention solely on that element, washing out the notion of mineral meddling in its entirety as it did not want the creature focusing on something it held no preference for. Over the years and because of this intense training, ADOLF has learned not only to gather metallic substances into its body, but rearrange its composition so as to mimic that which it has come into contact with by simply remembering its structure and the way in which it reacts to environmental influence. [b]Shape-Shifting:[/b] The Agronians are, at their very core, spirit-based lifeforms--astral creatures capable of influencing a specific part of nature and working within those confines. Pawn disliked ADOLF’s rough and hard shape, finding it to be a limiting factor in its mobility, and so he spent much of his time taking the creature to areas where molten rock and water were in abundance--namely hot-springs and volcanoes as a way of demonstrating the physical properties he wanted it to embody most. He wanted it to understand the nature of a metal made into a liquid substance but without being so-hot-as to burn and scorch everything it touched in an attempt to reach that liquid-state, bringing it to streams and rivers to demonstrate the fast-moving fluidity of such things. This would prove to be a monumentally difficult task, but Pawn was never one to give up on something without thoroughly researching every possible method of success. His victory came in the form of a metal known as gallium, a metal that melted at room temperature, finding this to be the best possible blueprint for ADOLF’s base state. Rather than having ADOLF mimic the metal down to its exact molecular structure, however, Pawn guided it along a path of spiritual transmutation, such that its internal world would be reflected on its exterior; teaching it to utilize its own internal life-force to mold and craft its physical shape. Putting it simply, the Angel of Deceit re-engineered astral essence of Agron, a spirit of the earth, changed its earthly nature to reflect something else and that something became liquid metal. In doing so ADOLF has acquired the ability to stretch its length, add layers of thickness onto itself, condense those layers, and partially divide itself as such that it could produce holes and splits in itself, and function as a multi-purpose tool. [b]Infection:[/b] The involuntary absorption of foreign energies into its form via physical contact is a trait innate to all Agronians that serves as a natural defense, and can prove both beneficial and detrimental to their well-being. This has in-turn led Pawn to take exceedingly high precautions in regards to what types of foes allows ADOLF to engage in battle. Spells that are damaging to the soul and spirit, curses, and other dark magics which manifest themselves in energetic forms are avoided unless Pawn has explicitly ordered it to do so. One of the benefits to this aspect of ADOLF is that Pawn--through careful application of his own qi--learned to synchronize his will with ADOLF’s, forming a strong bond and by extension a communication link that works off each other’s intuitions, leaving minimal room for prolonged thoughts and a need to provide complex instructions. [b]Technology Hijacking:[/b] Due to ADOLF’s innate aspect of infection, if it is able to make physical contact and breach the insides of a machine or device, it will begin to intercept the signals running throughout it. Though it is quick to gain rudimentary control, ADOLF rarely gains full control over a machine, and will resort to issuing random commands that it learns along the way, typically resulting in the creature causing it to commit destructive and/or self-destructive acts for the purposes of sowing chaos and discord. If given enough time, however, it will start to achieve coordination, becoming more and more skilled in its operation of the hijacked piece of technology at which point it can evolve into a menacing thing. [b]Electromagnetism[/b] A byproduct of investing so much time into mastering a single element, ADOLF has acquired the ability to magnetically bond with the metals it comes in contact with, and moreover manipulate its own electromagnetic field to the degree where it can lash out with potent bolts of light static lightning. It is also able to fine-tune its control to aid in its hijacking of enemy technology, specifically targets that run on electricity, short-circuiting through overwhelming discharges, or learning their electrical pathways by using its own body as a conduit interceptor. The mark for ADOLF is located along Pawn’s spine. [b]Elemental Affinity:[/b] Fire, earth, air, water, lightning. In accordance to his master’s teachings, in order to know as much as possible, one must start with the natural world, and thus began Pawn’s extensive training in learning how to control the five natural elements, along with all of their variants. This also meant learning how to mix and combine their effects: fire and water create mist to shroud one’s location, earth and wind to create a vicious sandstorm. Likewise he is capable of nullifying certain effects, like demagnetizing his bladed weapons by superheating them, preventing a violent electrocution from lightning bolts. Through his qi control, Pawn can imbue a measure of resiliency toward his elemental control: reinforcing a wall of earth so-as-to increase its durability and fortitude, focus the power of fire into cutting tool, intersperse his qi throughout a cloud of mist to provide it with a suffocating aspect should an enemy walk through and inhale it, accelerate air currents currents so as to replicate the brutal smashing potential known to be occur in the high skies. [b]Darkness and Light:[/b] The supernatural elements of darkness and light are highly efficient tools serving a vast array of uses, and by learning how to tap into his emotions, Pawn had tapped into a deep well of power stemming directly from the soul. For Pawn it means he can lift a curse just as sufficiently as he can place one, whether it be on a living being or inanimate object, the amount of effort he exudes determines its strength and his focus determines its complexity. For example: emanating dark energy around his form could cause the ground to decay, transforming it into a toxic and adhesive mud-soup that corrodes the flesh and gradually moves onto the soul. He can likewise reverse the effects by channeling light-energy throughout the soil, repairing--or at the very least--eliminate the source of corruption through sustained effort. With these two powers at his disposal, Pawn can infuse the natural elements he already has control over with these supernatural qualities, lending them enhanced effects. [b]Clones[/b] While not something he is particularly fond of doing, Pawn can summon different clones of unique elemental affinity, often using them as spies, decoys, or even proxy combatants. There is one unique type of clone Pawn can summon though, and that is the shadow clone. A being of darkness that can mimic the ninja’s exact image down to the finest detail. It possesses high offense but extremely low defense, meaning that while it may be able to thoroughly parry, block, and deflect utilizing weaponry, a direct hit to the body will easily stun it, shatter a bone, or cause it to bleed which is where its deceitful tendencies as a shadow clone come into play. Unlike the other clones, the shadow clone contains real internal organs, real blood vessels, muscles and bones, causing its injuries to seem like those of the real Pawn and not the true Pawn hiding in the brush, slowly sneaking his way toward his distracted foe for a quick and easy slit of the throat. He can otherwise take advantage of a grievous wound the clone may have sustained, and swap positions, gaining the element of shock and surprise, but since this is a tactic that involves great risk, Pawn takes great measures to make sure he knows how close he will be at the moment of the swap. [b]Symbol Crafting[/b] Marking objects with symbols is a highly convenient way for Pawn to imbue his weapons with different elemental qualities, supernatural attributes, and endow them with traits they would otherwise be lacking. This is the basis for how Pawn was able to invent his silver handgun the Glutton, by marking it with the two tongues, granting its bullets their signature matter deconstruction and detonation qualities. Likewise he is known to perform handsigns as a means of quickly drawing out his qi and using it as a focus for a large quantity of potentially complex procedures, and as an alternative method of marking objects that he lacks the time to mark himself. [b]Flight:[/b] It took him ages to earn his wings, however, on finding out what had become of his brothers and sisters, Pawn sliced them off in a bloody display of rebellion and his resolve to do things [i]his[/i] way. With this in mind, Pawn is able to forcefully regenerate his wings, but he only does so under exceptional circumstances wherein flight is an absolute prerequisite to achieving his goal. [b]Monster:[/b] Pawn may have learned to quell his inner-anger and balance his emotions, but they will always be with their limitations to the amount of vile shit he can tolerate from people. Once his anger finally hits breaking point, his body starts to melt and he becomes an amorphous black mass, capable of shrugging off just about any attack and lunges back with equal or greater tenacity than ever before. In this state, his offense and defense isn't just stronger, he will actually make repeated attempts at consuming his foe in a purely physical sense. He's not out to steal any abilities -- he's out for blood and it’s as simple as that. In the event that Pawn is able to overcome his madness, he undergoes an intense transformation that is rather painful to behold. He stabs himself in the cheeks with three needles on both sides, lending him the appearance of having whiskers, two shoving two of his egg shell bombs into his eye sockets wherein they sink in and become his new mode of vision with the added benefit of being able to release their contents with a mere stare from the red slits that form within the center. His ninjatos lose their handles and stab into his back, blasting out high amounts of qi empowered fire which increases his movement speed and grants him limited flight and gliding potential as ADOLF’s liquid metal form coats his body. Pawn’s tiger claws stick out of his fingers, the twin-barrel coil guns emerge from his wrists, and his joints pop, shift, and undergo an intense muscular transfiguration to resemble that of a Brazilian feline. Twelve kunai, six on each side melt at their handles and stab into the sides of his skull, forming macabre ears that provide hearing whilst the nose itself gradually flares and expands the very wounds inflicted on his face by the wires that were stabbed into them, granting him a potent sense of smell to go along with it. The metal bastard coating his form and providing him with armor flings Cash the Dead Rebel right into his mouth, taking on its liquid form and becoming a flexible double-barreled tongue that can fire its polarity spell-rounds directly from the jaws of what is apparently revealed to be a metal feline. Lastly, the shurikens emerge from his palms along with the Glutton from his right hip, travel up through ADOLF’s form toward Pawn’s rear and align themselves, the wires in his suit interweaving themselves throughout the holes and form a multi-bladed tail Finally, the Glutton emerges through the lengthy appendage, its butt embedded with the shurikens that allow it stay in place, stick up, and point forwards, the wires in Pawn’s suit woven around its trigger, and causing it to serve analogously as a scorpion tail with a deadly projectile function. This form has come to be known as the Silver Jaguar. [b]Master of Disguise:[/b] Pawn is an expert at concealing his identity, and that's where Scott Mitchellson comes into the equation. Scott is the big, bad man in the black suit and tie. He carries out whatever big business plans Ron may have for have in store for all the other crime syndicates, families, what-have you. [b]Description:[/b] He's tall, muscular, rugged-looking and handsome. He carries himself with the gait of a man who's got a lot of confidence and can easily back it up, which he's more than capable of doing. He has straight, black hair that extends just passed his forehead, bearing a strong jaw, dark brown eyes, and tends to shift between having a vague smile or a rather sternly concentrated look on his face. [b]Personality:[/b] Scott is a smooth-talker through and through. He can convince anyone of anything, get any girl on any surface, and put a hole in your head if that's what's requested him. He's an expert at interrogation techniques, and will whoop your ass if you lie to him. But, he’s still a nice guy. :) [b]Weapons:[/b] [b]Cash The Dead Rebel:[/b] Probably the most deadly weapon in Pawn's arsenal due to its ability to change the nature of what it’s bullets hit. Cash The Dead Rebel: a black, double-barreled, sawed off shotgun enchanted with a polarity spell engraved with a seal that serves as a magic repository for his rounds located inside the barrels themselves. Every time its bullets hit something, the object is morphed into its opposite and/or counter-part. This means if Pawn were to take aim at a lake, and fire off Cash, the bullets' polarity spell would activate, causing the entire lake to go up in a blazing inferno and vice versa. The spell is not limited to merely changing the physical state of matter, it can impose opposite effects on what is actually happening to an object: a high-speed projectile will immediately start to decelerate, reversing the effects of a blight that will cause plant-life to heal instead of decay. [b]Desert-Eagle:[/b] .50 calibers of mage-killing anti-magic. The bullets are embedded with the same runes that suck out the magical energy that surrounds a mage when attacking or defending. The real magic to this bullet is that it contains the energy stored within and drives it right back into the mage with the same devastating power. [b]Gold Watch:[/b] Scott's watch is capable of firing out a high-yield laser beam, used for cutting through whatever it comes into contact with. It's also equipped with a nice wire for choking people, a mini-cam, and even tells the time! [b]Military Training:[/b] Pawn is a warrior through and through, and after observing the wars that humanity chose to engage themselves in, he began practicing the art of CQC, though not using it himself, he saves that quirk for Scott. [b]Double Identity[/b] All of Pawn’s weapons and equipment are still accessible and vice versa, though it should be kept in mind, that Pawn is unlikely to expose this secret unless absolutely necessary. [/hider]