Some of the ideas/information that have been thought up so far as for the Gersan Military. [centre][hider=The Gersa Coalition][hr][img]http://orig07.deviantart.net/9a67/f/2011/252/0/b/custom_flag_11_by_greatpaperwolf-d49e6la.png[/img] [color=Orange][h3][i]"To persist in dark times was our creator's order..."[/i][/h3][/color][hr] [color=Orange][b]Information[/b][/color] The Gersa Coalition is a United Alliance of three separate Nations, which combined to each form a separate 'Province' each for the Gersa Coalition. Splitting into Avea, the largest and most important of the three, Hollai and Buo. Hollai and Buo both block the inner-continent's path towards Avea, as if a natural barrier. Because of this, the key-cities, governmental properties and strategic planning facilities are all located within the walls of great cities, such as Greal, the Coalition's Capital. Mostly consisting of open fields, and forests, but containing a few marshlands, plains and valleys, it provides the perfect areas for agriculture and continuous supply of natural resources. This is one of the key factors that draws the ever-growing Wrea Federation inwards towards their Cities and Capitals. The people of the Coalition split into three races, all dependent on their province of origination. Those born in Avea are known as the Disas, a well respected and intelligent race known for holding much of the power throughout the Coalition. Those born in Hollai are known as the Mundae, a hard-working race that revolutionised the industrialisation of steam-powered technology. Those born in Buo are known as the Harcsens. Harcsens aren't the most respected race, as they have in the past been responsible for a revolution that caused the Gersa Civil War 97 Years prior to the Valo Continental War. Though those alive aren't persistent on causing any more rebellions, there are some who still agree with what their relatives did those years ago. This in turn has caused a social tension within the Coalition since. The Military orders its units to treat their comrades like their own race, though when off-duty or on down-time personnel like to quarrel and discriminate. The government of the Coalition lies under a Counsel of Ministers who dictate the laws, actions and economy of the provinces. Each province has a Minister, whilst the Chief Minister acts as a dictator over all. Though proving to be unfair in the past with ruthless dictators that had caused many clashes with long-gone superpowers known as the Hecteral Empire and plunged the Coalition into a state of economic depression. As times of peace pressured onwards, a chain of economically wise Chief Ministers have blessed their lands with sustainability and as much balance throughout the three provinces. However, the current Chief Minister, Earl Jovaskevan, was born into a Military-bred family, and keeps the pressure on the Military to ensure the safety of their own people. With the sudden descent into war, Jovaskevan has become more extreme in his tactics and strategic movement of the Tri-Branch Military, which is mostly influenced by needy Commanders and Generals who seek only victory. [hider=The Tri-Branch Gersan Military][hr][img]https://s-media-cache-ak0.pinimg.com/originals/ba/4e/e5/ba4ee552ec57fd8665ee8697d7a22def.jpg[/img] [hr] The Military that Gersa has been recognised for is strong with numbers and modern technology, though not as impressive as their current adversaries in the Federation. Their strength, like most modern Militaries in the Continents other than Valo, is split amongst three individual branches, ruling the three elements of the world. [hider=The Gersan Army]The Gersan Coalition Army are the bulk and backbone to the entire Military, as they would in any army. Focusing on the land-mass, they spread into different variations, usually consisting of Infantry, and the newly founded Motorised and Armoured variations. Their weaponry is usually the focus of the development projects within the Capital's walls. They are likely to gain support from the two other branches within large-scale operations, and have been known to cooperate with other smaller divisions. They are the main defence in the Battle of the Outskirts, the Wrean assault on the Coalition's Borders. All members of the Army are put under strict orders of obedient Commanding Officers, splitting down into Variations and Divisions. Many infantry divisions have a focus on a specific type of combat, but it is not rare to see Adaptable Divisions that specialise in multiple fields of combat. That increases their effectiveness if numbers grow short, meaning that they should have a higher chance of withstanding most types of assaults or situations. [/hider] [hider=The Gersan Navy]The Gersan Navy splits into two Divisions, one being more recognised than the other. Dating back since the first days of the Coalition, the first division consists of the Navy. Large, behemoth-like ships that bare devastating firing capabilities are the key to dominance over the waters that surround the nations of Valo. Used for the defence of coasts or as a spearhead in Naval invasions, the well-recieved, well-respected sailors that man the vessels of the seas are credited for fending off everything that comes their way. However, the Wrean Navy has now reached the same capabilities as that of the Gersan. This creates some of the largest battles in the entire history of Valo, being fought between ships and across waters. It takes a lot to bring down the infamous Dreadnoughts of either side, and pitting yourself against the Capital Fleet of the Gersan Navy is a death sentence. The Second Division is new to the field of battle, and arrived shortly after the use of offensive flight combat first introduced by the Liberation of Southern Valo by the Wrea Federation. These ships are not as large as their oceanic counterparts, but they carry the capabilities of flying over the land and delivering deadly waves of bullets and bombs. Whilst power and armour isn't their strong point, these airships of peculiar shapes are the experts of speed, travelling faster than any other ship in order to make for swift attacks. Combat between fleets of Airships can be devastating to the sky and ground, and many lives can be lost between these confrontations. Only the bravest head to the skies, but the bravest head into the Sky-Raiders of the Gersan Army. [/hider] [hider=The Gersan Supportive Force]The Gersan Supportive Force consists of rear-line defensive and fire support. Usually associated with the newly introduced Artillery Divisions, these consist of Off-Field Hospitality, Rear-Line command and Off-Field development. Unlike the Wrea Federation, this group operates only to support, sometimes being referred to as the Homeguard Division. They stay away from the frontlines, but ensure that the war isn't brought towards the cities or commanding posts of the Gersan Military. There are variations of Supportive Force roles that are within the Gersan Army and Navy, such as Combat Medics, Field Medics, Combat Engineers and Vessel Engineers. The closest the other two branches come to with the fire support the Supportive Force delivers are the Trajectory Gunners (Mortars) of the Gersan Army. [/hider] [hider=The Gersan Spearhead Division]The Gersan Spearhead Division was only created in recent months of the War. They are a hybrid of a Militia and Reserve force designed by Gersa Coalition Counsellors to diverge the tension from the frontlines. It was a cruel act, some that consider it a war-crime, where randomly selected individuals were trained until somewhat able to fight in preparation for a 'Spearhead Assault' deep into the heart of the Wrea Federation. Their odds of survival are low, but they are considered to be an act of martyrdom, whether they are forced or not, and have rumours of receiving orders to only die for their Nation's cause. To ensure that they stay in line and are somewhat organised, volunteers from the Gersan Army Reserves that were able to be spared were placed as Commanding roles within this Division. The Division itself is mixed amongst a few variations. As they are planned to be inserted via the assistance of the Gersan Navy's 4th Fleet, they consist of all the experimentation gear that is attempted to outmatch or combat the advancement of their opponent. Consisting of groups trained like Recon Infantry, some trained to Pilot newly developed Steam-Walkers as Armoured Support, some acting as supportive firing teams, and so many more, they carry a burden on their backs to at least last long enough to draw the entire Federation's bulk off of the Gersan Borders. If they can cause enough attention to be drawn back into the heart of their land, the Gersan Army will be able to make a push into the Federation's land and drive them back for the first time since the War's beginning. The men and women of the Spearhead Division are led to believe that they will be rescued by the Gersan Army if they hold out for long enough. That is only an ideal world...One that has an almost impossible chance of occurring. [/hider] [/hider] [/hider] [/centre]