[hider=The Dark Horseman] Class Name: Rider Nicknames: The Headless Horseman, Dullahan Alignment: Lawful Evil Servant of: hold that thought Catalyst For Summon: Compatibility (Normally, Magi with a strong resentment resonate with Rider best. If one had lost his head, they, too, can serve as a catalyst to summon Rider) Weapon(s): A dark, shadowy whip, appearing to be made of a human corpse's spine. Can take the shape of other melee weapons of similar range. Wish: "..." Rider wishes to restore himself to his former status as a divine spirit. Skills: Divinity: E The measure of whether one has Divine Spirit aptitude or not. Declined when the Heroic Spirit's own rank as a Monstrous or Demonic Beast raises. Mental Pollution: C Makes it possible to shut out any mental interference Thaumaturgy due to possessing a distorted mentality. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of Mental Pollution. Provides a moderate probability that mental interference magecraft will be rendered ineffective. Mental Pollution takes the form of Rider's very limited speech and his tendencies to act upon its own wishes. Presence Detection: A The ability to detect other Servants and local mana sources. By holding his severed head aloft, Rider can see for vast distances across the countryside, even on the darkest night. To be more accurate, it is more on the sense of "detection" instead of "long-range sight", as Rider cannot exactly "see". Effective range is at a radius of 250 km. Mystic Eyes (Terror): C Possession of Mystic Eyes of Terror, a common power among monsters and evil spirits. Cast as soon as the user looks upon the target. Cripples one's mental state and paralyzes them with fear momentarily. Can be nullified by Magic Resistance or Bravery Weakness to Gold: N/A Not necessarily beneficial, Dullahan suffers a severe weakness and fear of Gold, mere touches causing him harm. As such, this skill cannot be removed, and no matter what class, it will remain with him. Class Abilities: Magic Resistance: C Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. Riding: E A Class Skill of the Rider and Saber class, denoting the ability to ride mounts and venicles. Though classified as a Rider, the only thing he can mount is his Coise Bodhar Noble Phantasm Base Parameters: Strength: C Endurance: D Agility: A Magical Power: C Good luck: D Noble Phantasm: EX Noble Phantasms: [hider=Coiste Bodhar] Name: Coiste Bodhar - Phantasmal Direhorse Rank: B Type: Anti-Army Range: 1 - 50 Maximum Targets: 6 Description: Takes the form of a pack of six demonic horses with glowing red eyes mounted by Rider. They are actually split bodies of Rider. Because of this, they cannot possibly be separated from him. An embodiment of Rider's legend as a courier of death. When not manifested, they appear as a shadowy horse figure melded with Rider's shadow. Seperation of up to five horses is possible, although Rider must either remain mounted on one, or keep one within his shadow at all times. Their shape isn't limited to a horse, being able to take the shape of any beast Rider deems fit for the circumstances. Hounds, rats, or even sharks are an example, so long as the amount is limited to six bodies. They share perception with Rider, although their presence can be easily detected. This, along with their lack of long range, makes this Phantasm unsuitable for spying tasks. Individually, they are weaker than a Servant, although they are as strong as the animal they split themselves to, being potentially able to overwhelm a human. They can combine their bodies with each other in order to increase their strength, wirh the cost of reducing their strategic advantage in numbers. [/hider] [hider= Capall Bhais] Name: Capall Bhais - Harbingar of Death Rank: EX Type: Anti-Unit Range: 1 - 2 Maximum Targets: 1 Description: This Noble Phantasm can only be active once two certain conditions are met: Rider must have managed to pin his target beneath his mount, and Rider must know their true name. Rider's limited speech only allows him to speak the name of one whose death he heralds, which he utilizes in this Noble Phantasm. All of the other five Coiste Bodhar begin to coil around the pinned target, enveloping him/her in shadows. When Rider invokes the name of the target, and the name of the Noble Phantasm, it inflicts death upon the target. While the target is enveloped in this darkness, no other being, Servant or not, may interfere or interact with the target. Rider, on the other hand, can be interrupted from using this ability. This ability, once active, cannot be nullified no matter how high the target's Magic Resistance is, as it is a form of heralding one's fate rather than Magecraft. Those with a high Rank of Saint and/or Protection of the Faith may be able to nullify this ability. A LCK check may also nullify this ability. Those who manage to escape this ability through these methods are immune to this Noble Phantasm until the dawn of the next night, for the Horseman only calls for the deaths of wayward souls at night. [/hider] True Name: Gan Ceann [hider=Backstory.] Believed to be a type of unseelie fairy, described as a headless person dressed in black armor and carrying its head under one arm. The headless horseman appears as an omen of death to families in Ireland. He is possessed of supernatural sight. Legends said that when the headless horseman stops riding, that is where a person is due to die. He calls out their name, at which point they immediately perish. All gates fly open to let rider and coach through, no matter how firmly they are locked, so no one is truly safe from the attentions of this fairy. In fear of the headless rider, men alone in the fields at night cower behind the bushes because of his reputation with a whip, made from the spine of human corpses. With his whip he can accurately remove the eyes of all mortals foolish enough to spy on his ventures. Since he has no head, he is somewhat defective in his physical sight and the dullahan resents those with skilled vision. The dullahan has limited speech. He can only speak once on each journey he undertakes, and that is when he pulls up a home and calls out the name of the person who is dying. Incidentally, there is a theory among modern scholars, which defends that the dullahan was not some Grim Reaper-like figure that robbed human lives, but rather something more closely resembling the Valkyries of Norse Mythology: a spirit that had the role of leading the souls of people to the other world. In truth, the origins of the headless knight are the embodiment of an ancient Celtic god, Crom Dubh, or Black Crom, also known as Crom Cruach. Crom Dubh was worshipped by the prehistoric king, Tighermas, who ruled in Ireland about fifteen hundred years ago and who legitimized human sacrifice to heathen idols. He was venerated as a fertility god. At the same time, he was the god of heaven. This is a stereotype that repeats itself over and over again in Africa, through Egypt and many more countries. One finds this stereotype in the concept of Crum Dubh. He was both a fertility and a seed god. He was represented with seed carried on his back. He is often personified as grain. It is described that Crom Dubh demanded human lives each year, the most favored method of sacrifice was decapitation. The worship of Crom continued in Ireland until the sixth century, when Christian missionaries arrived from Scotland. They denounced all such worship and under their influence, the old sacrificial religions of Ireland began to lose favor. In later times, he came to be considered an evil god as Christianity spread through Europe as part of the suppression by Christians of the worship of Pagan deities. The element "dubh" (black, dark) had sinister connotations in Christianity, this also perhaps leading to a large part of the eventual association. Nonetheless, Crom Dubh was not to be denied his annual quota of souls, and was believed that he took on a physical form which became known as the dullahan or far dorocha (meaning dark man), the tangible embodiment of death. With times, the believe of the populace has reduced what once was a proper Divine Spirit, what had became god after becoming objects of worship, into an "anti-hero closer to a monster", an anti-hero who became as such due to the dark thoughts of humans. The more the folklore spread, the more the thought of populace implanted into his legend. Thus, the headless horseman was born. Gan Ceann, meaning "without a head" in Irish, has become the truest name associated with him. His old true name as a god, Crom Dubh, has long since been reduced to almost nothing due the believe of the populace. [/hider] Appearance: [hider=The Armor] [img]http://www.creativeuncut.com/gallery-18/art/ds-artorias-the-abysswalker1.jpg [/img] [/hider] Rider stands at 6'6. Rider's severed head is pale with long, curly hair. Its features are gaunt, with a hint of nobility, as a nod to his origins being an Unseelie Fairy. Its eyes glow a sinister crimson, which intensify upon the use of his Mystic Eyes (Terror) skill. Rider keeps his head in a sack tied to his belt when not in use. Other: [url=http://forums.nrvnqsr.com/showthread.php/373-Create-a-Servant/page461?p=1610230#post1610230]Credit[/url] [/hider]