Meanwhile in this tiny corner of the internet, Bak talks to nobody. [center][h2]But serious announcement.[/h2][/center][hr] [center][h1]Character Arcs[/h1][/center][hr] ("Jan, what the fuck? Why would you spring this on us now while we're in the middle of combat rounds you piece of shit?! I'll salt you and the earth you walk on!") It's far, far too early to get hyped. Put the hookers and drugs away. But I believe planning things early is good practice so here's how character arcs will generally go down--and it's really simple: You think about what you want to work in, how you want it worked in, when it gets worked in (in general terms like before or after a battle/event), and who gets to participate (this means players, NPCs, enemies, etc.). Then you pester the GMs with your game plan. Once all the details are clear, that arc is under your jurisdiction to manage IC with help from the GMs if you need/want it. In short, you can take control of that particular mission or session when the arc occurs as well as create your own arc-specific NPC and so forth--the possibilities for events and participants are enormous; you'll be mini-GMs. [hr] The reason this is far too early a notice is because a lot of characters IC don't really have a stable enough relationship with other characters to warrant revealing anything in a character arc. Sure, you can still have a character arc even then, but without anyone IC who cares enough to acknowledge it, the character's arc will have to settle for self-improvement/diminishment only he/she is aware of. And that's fine if you want that. Details about this setup are subject to change, but the following will very likely not change: [list][*]You can have more than one character arc--as many as you think your character would need throughout the course of events, really, because people don't just develop once and stay constant.[/list] [list][*]You can have group arcs/relationship arcs/vacuum arcs, so forth.[/list] [list][*]Once we get a bit further into the story and the characters are more capable of surviving (because if you're still around, I probably want your character around, too), certain deadlier actions may be allowed depending on how the character goes about it. This comes with the very high risk of getting your character offed, but if you succeed the GMs will probably all have to work overtime to hammer out new plot details because your actions bent the planning of events sideways. And that's also fine, since nothing in the far future is set in stone.[/list]