Well, I'd be sad to see you go if that's the case. [@vancexentan] Here are a few ones for the pool, what do you guys think? I'd love for you guys to drop a few, too! [@Mr Allen J] [@BubblegumQueen] [@Iatos] [@Uno] [center][h1][color=#16e0cc]Quirk Pool[/color][/h1][/center] [center] [hider=Elemental Armaments] User is able to generate four weapons from their body, each being made up of, and possessing a portion of the power of a single element. These weapons do not allow full control over the "element" in which they embody, but grants the user simple actions, and basic control over the material. (These do not need to be the basic four elements, hoping to see some different things like sand, paper, or maybe even glass. (With this ability, you would list and describe your four weapons under abilities.) [/hider] [hider=Evo-Clones] The user is able to create three clones, each possessing their own individual quirk. While this is a powerful ability, the original body has no quirk of its own outside of this and therefore is vulnerable. Though destroying the clones has no negative backlash on the user, they are only able to summon each clone a handful of times before needing to regain their energy. [/hider] [hider=Effect Field] This quirk gives its wielder the ability to generate compact effect fields in the shape of orbs. These fields can be used to create many a variety of powerful effects, and offer power through their sheer versatility. The user is also able to manipulate a dormant field around themselves. Learning to generate new effects is a process, and requires the user to become familiar with what is being done, though takes time to learn, and even more to master. This ability could grow to be highly adaptable with enough time, and could be perfect for many situations. (With this ability you will be able to start out with five effects, at varying levels of mastery. These effects should be listed under abilities. [/hider] [/center]