[@pugbutter] Yeah, I understand. ^^ The idea behind the Augur's enforcers is, actually, something that's going to be covered. Edit: An (abridged) explanation of just how a Prime Entity comes to be could be worthwhile, here. Prime Entities exhibit similar properties to Layered Reality Shards, albeit on a much smaller scale. That is to say that they are essentially 'junk data' that cannot be removed or altered by Augurs or 'hard resets' of a Zone. Their similarities to Layered Reality Shards end solely in the universal redundancy. Prime Entities are created from pieces of 'Threadless' remnants of data that are amalgamated during the 'reset process' perpetuated by the end of a Cycle. This scattered Prime Entity data is amalgamated into various beings. Each of these beings eventually develop a Fate Kernel. A Fate Kernel is essentially what becomes the 'soul' of the Prime Entity, making them complete. (Sorry for rambling! I can clarify certain parts, if need be.)