[center][h1][b]Map of the Tale's Neighborhood [/b][/h1][/center] [center][img]http://i1141.photobucket.com/albums/n599/Crosswire40/Who%20Believes%20in%20Fairytales-%205_zpshysqfbin.png[/img][/center] When your character is accepted and posted in the character section you get to decide where on the map your Tale lives and what property they have if any. Most Tales likely live in one of the three apartment complexes available, but those with the cash can have their very own home. Houseboats are also available for the more aquatically inclined individuals. Those who are too poor to own even the crappiest of apartments can always sleep in the cemetery or in the park. Me and Drag would like to encourage players to establish places of business. Stores, shops, seedy bars, if your character has a profession then why not give them some kind of establishment? With your help the community the tales are in can actually feel lived in. Here is what is currently on the map: [u][b]TABLE[/b][/u] #1 [b]Homeland Apartments:[/b] A tall building that in the middle of the night looks like it's made of gold and marble, with it's sleek fake-marble exterior and the large windows that often glow a rich yellow from the lights inside. Spacious, professionally made, and well serviced this complex is well suited for those used to living comfortably. It's not cheap, not by a long shot, but if you have the scratch then living her might be a good idea if you don't want the hassle of owning a home. #2 [b]The Goody Basket: [/b] A quaint little corner store just down the street from Homeland apartments that sells freshly baked sweets and pastries. It's not very big but it has tables out front for eating and a colorful interior that makes it easy to see what's on sale. Even those standing down wind can often smell the sweet aromas wafting out the open door of the shop. Inviting passers by to stop and get something to eat like some kind of siren scent. It's own by Red who seems to take a lot of pride in the store. #3 [b]Hundred Acre Housing Complex:[/b] Made of crumbling brick and darkening wood the Hundred Ace Housing Complex is the best place to go if you have no money, no qualms with rats, and aren't too attached to things like working plumbing and heat. Best of all it's just down the road from the cemetery so if you happen to decide to kill yourself or somehow end up [i]viciously dismembered[/i] in your apartment, it's just a short trip to dispose of your body! The Hundred Acre Housing Complex is a large building with small rooms, feeling like a sardine can with somehow less real estate value. This is where most of the poor Tales live and where some of the worst stuff in the community tends to start. With ugly cramped rooms, little to no maintenance, and an awful air it's only a slightly better alternative to living out on the streets. #4 [b]Community Graveyard Lot: [/b] Just down the street from the low-rent apartment complex is the community Graveyard where all the Tales who have and will die are buried. While it's not old it certainly looks that way, with poorly kept grave stones and weeds springing up from the dirt like outstretched hands. The only thing keeping the graves safe is a large black iron fence with a pointed top and an anti-thieving enchantment that only works when it wants too. #5, 6, & 7 [b]Nevermore Central Park: [/b] Nevermore Park is the only green in the sea of reds, greys, and ugly steel silvers of the city. It's large with three different sections separated by road to walk through and enjoy. While it's benches have splinters and there's almost always trash somewhere on the ground, Tales can't help but enjoy being in the park. The young trees and soft emerald grasses whisper of pleasant nostalgia's that not seem like they never happened. The part is divided into the Central (5), West (6), and East (7) Parks. They're mostly the same but the Central Park tends to be where a lot of the homeless tales tend to gather and sleep as it's foliage is thick enough that people aren't willing to find them in the foreboding darkness. #8 [b]The Docks: [/b] The part of the community that leads out onto the water. Houseboats take up some docks, offering housing to the aquatic tales who still aren't fond of dry land, but sailboats and the occasional shipping fright can be found here. Stinking of fish and corrugated metal shipping containers there is always work to be found at the docks for those willing to break their backs or the law to make some scratch. #9, 9.1, 9.2 [b]Sections of Abandoned Buildings:[/b] Large swathes of the community where virtually no one but criminals and the homeless go. Abandoned buildings, office buildings, even a few factories that never really got off the ground. It's a quiet, unnerving part of the community. The ideal place to go if you need to do something you don't want anyone to see or hear... #10 [b]Reine Apartments:[/b] The middle class housing for the Tales community. It's average and pretty generic, but it's got a middling price for a place to sleep that doesn't writhe with roaches and rats. #11 [b]Boogie’s Beans:[/b] Boogie's Beans is a large red brick building with a distinctive roof covered in dark green tiles. The interior has a high-ceiling and is divided into several sections. The first and largest is the dining area, which has enough booths and whitewood tables to accommodate one hundred patrons. While the booths are bolted down, the circular tables can be moved aside to create an open space that’s perfect for dancing or large gatherings. The kitchen and bathrooms can be found to the left of the dining area, though they’re separated by thick walls. Rebecca Sinclair’s office is next to the kitchen, and there’s a concealed trapdoor behind her desk that leads down to the basement. On the opposite side of the building, patrons can find a bar made of polished oak that serves coffee, alcohol, and a variety of snacks and sweets. Last but not least, there’s a small wooden stage set against the cafe's far wall. Unless she’s hired other entertainment for the night, Rebecca Sinclair will usually play a few songs on the black jazz piano perpetually occupying the stage. It’s also worth noting that the lights within the cafe’ are always dimmed, creating a strangely intimate and refined atmosphere. Heavy cloth curtains dyed a striking shade of maroon cover all the windows, and the employees of Boogie’s Beans know better than to touch the drapes without approval from their supervisors or Rebecca Sinclair herself. #12 [b]Gains and Games Gym:[/b] A large two story gym designed to appeal to a wide audience. It features several sports areas and a few arcade games focused on cardio-- such as the punching bag and bicycle racer-- combined with a traditional gym weight room. Also included is an indoor running track, two basketball courts, three racketball rooms, and an Olympic sized pool.