A simple rp where the characters have their own creature and have the ability to tame other monsters. The players will be part of a small guild. Originally tasked with creature population control and keeping creatures off of farmland, the guild has increasingly encountered the same problem. Tainted monsters have begun appearing, spreading disease that has begun to kill the landscape. The source of the diseased creatures must be found and stopped, to restore balance to the land. **Roles have to be filled for this roleplay. Meaning your starting creature will be given to you by me based on the role you choose below. ****The RP starts after I assign you your creature. You can either have your character be a newly joined Guild member or a current member. [hider=More info] Setting: An island where people and creatures coexist. Story will begin in the small village of Degar. (wip. I'll come up with names/images if I see any interest) [b]Beast tamers[/b] Tamers are born, not made. At a certain age (between earliest records show at 15, the average is between 18 and 23, but beasts have appeared as late as into someones 30s) their Guardian Beast will be summoned. These intelligent creatures are bound to their tamer for life. Since there are so few tamers on the island and so many monsters, it is required by law that all gifted join the Guild. Life in the Guild, until recently, is straightforward; protect people from monsters and protect monsters from people. Keep the balance and all will be well. [b]Monsters[/b] [img]http://i64.tinypic.com/23tjalj.jpg[/img] The monsters are not born into this world, they are summoned. Gates open at random, transporting creatures from different realms and planes of existence. Researchers have identified 4 gates, based on the type of monsters that emerge. Fairy type monsters. Water aligned creatures. Some are pretty little winged things- others are definitely not. Demon type monsters. Fire aligned creatures. Not all of them are mischievous and cruel… Mechanoid type monsters. Use electric spells. Range from tiny bots to huge clunking contraptions. They all sport incredible AI, not all speak however. Beast type monsters. Use wind spells. Often feral and rarely speak, but are famed for their loyalty. [/hider] [b]Roles[/b] [i]The Cavalier[/i] (a fighting class. The Cavalier will have a mount/beast they can ride) [i]The Theurgist[/i] (a magic class. The Theurgist’s beast will lend their power to their tamer in battle) [i]The Sentinel[/i] (a fighting class, focus: defense. The Sentinel’s beast will be a shield to their tamer in battle) [b]RESERVED[/b][i]The Illusionist[/i] (a magic class, focus: defense. The Illusionist has no attack output, so they and their beast aim to distract and defend rather than attack)[b]for Experiment 249[/b] [b]RESERVED[/b][i]The Rogue[/i] (a stealth class. The Rogue’s beast aids them in keeping out of sight)[b]for rush99999[/b] [i]The Cleric[/i] (the healer. Their beast will have some healing ability.) [b]TAKEN[/b][i]The Ranger[/i] (like the rogue but less focused on stealth and more on speed. Their beast, like them, will be a wild card)[b]by Helo[/b] [hider=CS] Appearance: no anime. Drawn is fine however. Name/Age (18+)/Gender: Role: Armor: (google some armor concept art or just describe it) Weapon: (your creature will have a weapon for you. so list a weak secondary weapon. Like a dagger. Or a wooden spoon idk) Guild status: (Newly Joined member or Current member? Also quickly list what you feel like your character does the most for the Guild. Ex: Night shifts patrolling the farmlands. Or herding peaceful creatures away from heavily populated areas. Or hunting dangerous creatures etc) Stats! (you have only an extra 10 points to distribute) (*****You can only take points from one other stat if you want more. None of your stats can be depleted to or below 5 or exceed 20 to start off) Health: 10 Strength:10 (Determines how strong your character is) Charisma: 10 (determines how well your character can barter and deal with the world socially, also influences how NPCs view your character a bit) Intelligence: 10 (determines your characters wit) Agility: 10 (how quick and nimble your character is) Personality: (I’ll be really studying what you put here to determine what creature I give your character. But this doesn’t mean I’ll be giving your character a Demon type because they’re loud and “fiery” or whatever, so don’t drop any hints like that either lol. Bio: (Does your character come from the mainland? Or have they lived on the island all their lives? How many siblings does your character have? What would your character have been had their beast not been summoned?**after you know what your beast is: how did their family react to their Guardian being summoned? etc) Guardian Beast (just copy and paste the little profiles I send you, you can change their names, personalities etc but keep their abilities, traits, and appearances the same) [/hider] [hider=My CS] [hider=Roque's face] [img]http://media.tumblr.com/b4cf3a2753898744630732aedeb25815/tumblr_inline_mqil32eVSs1qz4rgp.jpg[/img] [h3]Roque Turilo/25/m[/h3] [/hider] Occupation: craftknight commissioned by the Guild to be stationed in Degar to teach apprentices Weapon specialty: [hider=Axe] [img]https://dailymedit.files.wordpress.com/2012/08/wwwpalgraphicsareacom.jpg?w=768[/img] [/hider] Summon Beast: [hider=Carthanach] [img]http://www.justinalbers.com/images/hyena.jpg[/img] A behemoth battle hyena. He's 9 feet at the shoulder. His skull is the size of a hay cart. Weighing in at 550 lbs of muscle. The lumbering beasts mouth smells like a morgue. His horrendous appearance speaks nothing for his attitude, however- he acts like an over sized puppy when with Roque. [/hider] [b]Personality[/b]: rough and rugged describe Roque well. When given a task he must see it through. He pushes his students hard because he believes struggle is the most efficient way to become stronger. He's patient and has a keen sense of control over his emotions. Its difficult for him, however, to concede defeat or error. Roque loves glory and power- and at times he may seem bloodthirsty and ambitious. [b]Bio[/b]: He graduated from the Militial Academy of the capital a year ago- a division that some craftknights take when they plan on reaching the ranks that work alongside the Order and the Elemental Knights. However he was chosen to return to Degar and teach. It disappointed him that he would not be needed in the battles up north- but he had no say in the decision. [/hider]