Dibbs on placing an Cuban MiG-23BN as ranger 2. [quote=@Pilatus] No issue with redundant targeting then. It's just fortunate for the MiG-31 (and the rest of the squad for that matter) that the situation presented, as written, made for a VERY favorable target set for the MiG-31. This aircraft has the ability to hit targets at a far greater range than any other platform presently in the squadron and as stated in my OOC post it was simply best practice to fire them on [i]very[/i] high percentage shots. Anyone was welcome to speak up then, but did not do so and the post has hung out there uncontested for seventeen days up until now. I would have rewritten back then if someone had an issue and a better method with which to move the plot and fight the enemy IC.[/quote] CAP = Combat Air Patrol = Fighters = those things that are fast and nimble enough to utterly murder us all 1st salvo, using russian long-range lock-on after launch missiles are well suited for such head-on "ambushes" due to their tiny launch signature (no radar-lock ping needed until about 1 sec from merge). Making them the cheapest and easist way to whittle them down. Is why Clem burned all four of his R-27s on fighters, and on first read, I was assuming you had done the same with R-33s. Resault: [i]Nearly complete squad-wipe of all enemy fighters in a single pass.[/i] -Which is why these sorts of engagements are called "Fox One Cheapshot" in brevity (also "Mad-dog" because they [the IR guided missiles launched w/o any lock] can accidentally lock onto friendlies or outgoing missiles). But if you really want to try your luck against an infitiy-gen alien fighter in a turn & burn fest, by all means. The bomber-sized stuff can probably even be targeted by air-to-ground ordnance. Such as JDAMs and rocket-pods.