[hider=Picture] [Center][Img]https://cdn.discordapp.com/attachments/322123339315281920/322368902908870656/98736e8645c8e17724dfefe0dac50078e8258d2f.png[/Img][/Center] [/hider] [b]Name:[/b] Wynther Rhishand. [b]Age:[/b] Indeterminate, observable age about 20-25 years old. [b]Gender:[/b] Male. [b]Race:[/b] Human, outwardly. [b]Personality:[/b] Wynther is lively and energetic in opposition to his contemplative sister, and to the destructiveness of his own ability. He is the ‘yang’ of the pair, drawing off his sister’s yin to stay focused and balanced. He sees the world created by his Creator as an interesting Lie and considers it to have been a sort of a moral test for the beings therein to recognize their own ‘story-hood’. He also considers that his world has been lived-through by a huge number of people in a direct way (since it’s an RPG and not a passively consumed medium) to have been a gift of his Creator to the Created therein, that most of them have been squandering. One of his wishes is to release more of his world in the world of ‘Current Truth’ because while it’s truer than his own, it is fairly dreary for such a story-creature as he. [b]Plot Summary of Original content:[/b] [i]Genre: Mythic Fantasy, Action[/i] Anathea and Wynther are the ‘iconic’ antagonist NPCs from the tabletop RPG ‘Dominae’. It is a contemporary fantasy role-playing game created by Sean R. Moran, writing under the name Sean R. Borgstrøm. The player characters there are supposed to be sovereign Powers called the Dominae; each is the personification of an abstract concept or class of things such as Time, Death, cars, or communication. The world is challenged by the benighted Riders of the Legendary Judgement, who attack the world to destroy or test it, to find flaws or true Worth therein, or to show that it is no more than a profanation, a story told by a delusional Creator to itself, or in some other way a Lie. [b]Backstory:[/b] The Riders come from the sea of formless potential at the edge of What Is, as self-creating, self-told living narratives seeking to supplant it and find flaws and inconsistensies therein. Given that an ‘Earth’ exists in the Rhishands’ world (Dominae RPG draws on many sources, including Christian and Norse mythologies, but adds numerous unique details to its setting. Though the everyday world in the game appears much like our own, it is actually only the Prosaic Earth, a lie that the world told to itself in a desperate attempt to explain suffering, and a rationalized delusion which conceals the true reality that would plunge most mortals into madness: the Mythic Earth, an animistic world where everything has its own sentient spirit) and some parts of the rulebook were written from a 4th-wall-breaking perspective, as the author describes the rules and setting details and discusses them with the (friendly) antagonists, the Rhishands roughly know what their Creator looks like (assuming his cameo is like the real deal.) [b]Weapons, Powers & Abilities:[/b] Wynther’s [b]World-Breaker’s Hand[/b] allows to target a certain part of the world the wielder could perceive in his mind's eye and remove that concept from the locality of his perception, pending the similar limitations: it could only target the things he's able to perceive as themselves (not their recordings, for example), it is limited in that it could not remove several drastically different concepts at the same time, and it cannot remove other bearers of their own legend or meaningful parts of their panoply. In addition it is a terrible weapon by itself, being an expression of cessation in material form, a hand bleeding terrible white-black unlight and corrosive radiance to smooth ‘unnecessary’ detail from the world. Against non-storied and unfabled materials it will burn easily through armor and cloth, however its use against bearers of a personal legend or things tied into their panoply is more limited (if still dangerous.) Even non-fabled but thick metal and stone is likely to take some time unless Wynther uses the Hand in active mode, because stone and metal are bearers of a diffuse legend of their own (as materials humanity has worked wonders with.) Against such things it acts as a fairly potent source of corrosion, behaving roughly like acid or a high-temperature torch. Common abilities: • [b]Eyes of Judgement:[/b] The Rhishands can automatically intuit people, places, objects and events important to their story, or with a significant personal legend or mythic weight of their own. (This, of course, by necessity includes all other Creations.) The activation of this ability is instinctive and makes their eyes look like the starry sky. By its own this ability only discerns the presence of personal legend, not what it exactly is. • [b]Kenning Assignment:[/b] The Rhishands can, after a small period of observation, sum up the impact of a given person in broad strokes into a nickname or mythic sobriquet. Further observation reveals details about their preferred modus operandi and mythically important abilities, with the most important being revealed first. Notably, this ability paints the possibilities discerned in broad, mythic strokes, as well as requiring interaction or observation for full effect. • [b]Graceful Wicked Masques:[/b] As story-creatures even before their Creation, the Rhishands do not possess souls as they are commonly understood. Their soul-equivalent (which they call the Wishing Heart) is their mind and will, impressing the totality of their existence on the unformed, inchoate dust of the Is Not. Effectively, their Wishing Heart possesses a golem-puppet of unformed dust of unspecific potential. Abilities targeting human-like soul structure specifically or parts of living beings specifically do not find legal targets in them; abilities targeting all souls affect their material forms directly, instead. Attempts to discern their age return either time from their transition into the ‘Current World’ (i.e. real world, where their Creator resides), or nonsensical values. • [b]Seven Signifiers of Self:[/b] As the creatures of Is Not, Anathea and Wynther have crafted inviolate anchors of their identities into their forms. Any effect trying to directly change one of such truths about them automatically fails. Specifically, any form they have should: o be of the same outward gender, o be humanoid, o possess at least one hand o be capable of speech o have eyes o have some detail of their default form o have the capacity for sapience and cognition • [b]Bright Costumes and Bold Makeup:[/b] By expending considerable time and effort of will (no less than a scene of preparations would suffice), Anathea and Wynther can temporarily change their appearance as long as it conforms to their seven inviolate signifiers of self. • [b]Divine Aspect:[/b] The Rhishands can perform things that mortals can perform with effortless grace. There is no “may be” for them — they can either perform some feat, or not, if they apply themselves. Notably, it means that in a direct challenge only a bearer of some miraculous strength or someone directing their Will in furtherance of their personal legend can oppose them — a mortal with no weight or legend, even somehow more skilled than them, will invariably lose. Normally this means that to challenge them, one needs to clearly stand out from the rest in some (ig)noble fashion. ________________________________________ [b]Author:[/b] Sean R. Borgstrøm. [b]Real Name:[/b] Sean Reginald Moran. [b]Age:[/b] 36. [b]Gender:[/b] Male.