[hider=Kamile(GMPC, not a good example)]Name: Kamile Vespid Age: Roughly 29 bordering on 30 Physical Description: A somewhat thin noblewoman of middling to high standing with quite beautiful features accented with light make-up around the eyes and mouth to suggest a somewhat more wasp-like appearence. Generally Kamile is seen wearing dresses with corsets that constrict around the belly and lower chest, pressing her bosom up to give the illusion of lift while keeping her appearing thin, though whether she is or not is unimportant. In addition to her gown she also sports a single-finger claw ring styled like a hornet facing towards the back of her palm with the stinger as the actual talon. Important items: Claw ring of the noble house Vespid seemingly enchanted with curse infliction that leaves those stabbed under her control through unknown means. Manor vespid; Essentially just a normal manor and small estate sporting a respectable entourage of mind controled and heavilly altered humanoid guards, as well as slaves to tend to the grounds among other more secretive tasks that generally don't make their way to the light of day. Generally attacks on the manor are met with rather vicious and brutal punishments that often leave attackers as little more than experiments in her labs although on good days she can be coerced into simply torturing you to death which is arguably preferable depending on who is asking. None have before escaped alive, and forces attempting to free her slaves largely find themselves attacked by the very people they're attempting to free. Underlings/experiments: While less important in terms of attatchment so much as she simply enjoys the study material and ease of living that comes with having them around to deal with things she just simply can't be asked to partake in like some common peasant. Lady Vespid's underlings are of decent power and I will be providing altered cses for each basic type, though like with Lady vespid herself, the actual bios will be ommitted for the time being, though I might add them in if they are every somehow learned about. Starting Faction: Unless you would like to be mind controled, experimented on, or otherwise lose that character i'm going to hazard a guess and say you don't want to join her faction. However, AND THIS IS VERY IMPORTANT, she is able to make deals to people seeking information, however her costs are not monetary and largely feature someone having to volunteer themselves to be experimented upon (non-invasively so as to keep (most of) their sanity) This can and will mutate your character or leave them with some other affliction so You have been warned. Spell List: ~Controlled mutation (Change): The fruits of experimentation are applied here, allowing lady vespid to mutate those under her service in the most advantageous ways she's found, generally endowing extraordinary talents at the cost of disfigurement. ~Swarm Queen(mind and exception entomologist): Lady vespid is capable of manipulating insects using little more than mental commands. This allows her to implant and raise specialized insects to handle the less chitinous minions. Exceptional Skill List: ~Exceptional entomology(x2): The study of insects both mundane and mystical. ~Exceptional wealth: she doesn't care about money in the slightest. If it was a battle of hitting each other with sacks of all the wealth the two parties owned, 8/10 times she'd win ~Exceptional medicine: Mostly for surgery and experimenting on test subjects as well as altering her babies(the insects not actual babies before anyone asks, though I wouldn't put it past her to bring in pregnant slaves for that purpose) via her change magic mixed in with medical knowledge.[/hider] [hider=lady vespid's underlings] [hider=man in the mask] Appearence: Generally the men in masks are rather tall, broad, and muscular with every inch of their bodies covered in black and yellow clothing with their faces covered with wasp masks. Equipment: ~Wasp masks: largely ornamental, though they do work as protective face plates due to the metal in them in a pinch. ~Vespid sercoats: black and yellow with the vespid crest eblazoned on the center worn over half plate of black steel. Un-enchanted and of middling quality, however it's still some fairly hefty armor. If you couldn't guess it, they're also all male. Spells: Rage of the swarm (high): High magical energy charged into their fists Allows them to deliver blows well beyond what a normal human is capable of as well as leaving the target with not normally healable wounds. Exceptional skills: Exceptional fisticuffs(X3) Exceptional durabillity(X2)[/hider] [hider=yellow jackets] Appearence: Varies outside of uniforms, however when in uniform when around lady vespid's home or in meetings, the yellow jackets generally wear long tailcoats of black and yellow along with knee-high leather boots, and wasp masks. As a side-note, yellow jackets are akin to the female counterpart to the men in masks. Equipment: ~Fencing weapons: generally rapiers, however estocs, epees, sabers, and other such blades are not uncommon ~poisons: specially crafted poisons made specifically for every job and often ranging from magic-cancelling concoctions slipped into drinks to firebombs that can be tossed at targets or dry straw to act as combative enhancements. ~vespid seal: generally either some form of easilly hidden jewellery, or tattoo under the clothes, the vespid seal serves no purpose outside of confirming whether someone is a yellow jacket to other yellow jackets. ~symbiote: higher ranking yellow-jackets are allowed the honor of having a symbiotic insect implanted into them, allowing them to communicate telepathically to others in addition to naturally producing retracting stingers and the potent venoms that run through them. Spells: none exceptional skills: Exceptional fencing(X2) Exceptional durability Exceptional stealth Exceptional alchemy(X2)[/hider][/hider]