Written up for an old Dragon-Blooded [url=https://en.wikipedia.org/wiki/Exalted]Exalted[/url] campaign. Decided it might be a good idea to transfer all my off-site stuff here for the sake of convenience or something. Might muster up the inspiration to rewrite his backstory and all that since obviously a lot of it wasn't written down. Who knows. [CENTER][IMG]http://40.media.tumblr.com/8687574346b1f230476f6cdbc44da57a/tumblr_ngwqrnzOsA1r0hygro1_1280.jpg[/IMG][/CENTER] [B]Name[/B]: V'neef Johari [B]Gender[/B]: Male [B]Homeland[/B]: The Blessed Isle (The Imperial City) [B]Exaltation[/B]: Terrestrial - [I]Aspect[/I]: Wood [B]Age[/B]: 28-29 - [I]Date of Birth[/I]: Woodday, The 19th of Resplendent Wood, Realm Year 739 - [I]Age of Exaltation[/I]: 10 [B]Concept[/B]: Sybarite [B]Bonus Points/Spent[/B]: 0/24 [B]Essence[/B]: 2 - [I]Personal[/I]: 14 - [I]Peripheral[/I]: 31 [B]Willpower[/B]: 6 [B]Virtues[/B]: - Compassion: 2 - Conviction: 3 - Temperance: 3 - Valor: 2 - Flaw: Temperance [B]Attributes[/B]: [I]Physical[/I] - Strength: 2 - Dexterity: 3 - Stamina: 2 [I]Social[/I] - Charisma: 3 - Manipulation: 3 - Appearance: 5 [I]Mental[/I] - Perception: 3 - Intelligence: 4 - Wits: 3 [B]Abilities[/B]: [I]Air[/I] - Linguistics: 4 - Lore: 2 - Occult: 0 - Stealth: 0 - Thrown: 0 [I]Water[/I] - Bureaucracy: 3 - Investigation: 2 - Larceny: 0 - [B]Martial Arts[/B]: 5 [I]Earth[/I] - Awareness: 1 - Craft: 0 - Integrity: 1 - Resistance: 2 - War: 1 [I]Wood[/I] - [B]Archery[/B]: 2 - [B]Medicine[/B]: 2 - [B]Performance[/B]: 5 - [B]Ride[/B]: 2 - [B]Survival[/B]: 1 [I]Fire[/I] - [B]Athletics[/B]: 5 - Dodge: 3 - Melee: 2 - Presence: 2 - [B]Socialize[/B]: 5 [B]Specialties[/B]: [B]Charms:[/B] Essence Triumphant (Second Performance Excellency) Essence Overwhelming (First Socialize Excellency) Talented Improvisation Sweeten-The-Tap Method Dance of Flashing Swords Death Between Heartbeats False-Shell Emollient Attack [B]Artifacts[/B]: [I]The Unsurpassed Sanxian - 2[/I] This sanxian is made of polished kauri wood and strung with silver and gold and was given to Johari as a birthday present by his grandmother. The snakeskin covering its sound-box came from a serpent god. The soul of an old master performer is bound into the strings, which never break or need tuning, and aids performances. When attuned for three motes, playing this sanxian adds two successes to Performance rolls. These add to whatever bonus an Exalted player can add through Charms. [I]The Prickly Twigs - 2[/I] A matched pair of Green Jade short Daiklaves forged by House V'neef's only master smith at his forge in the eponymous capital city of Chanos Prefecture. [I]The Vine's Embrace - 2[/I] Green Jade Lamellar Armor, Windrunner, Tuchara, Arjuf Dominion [I]Silver Brush - 1 [/I] The mahogany handles of these writing brushes conceal a thin core of Orichalcum, but most people see its silver bristles immediately. The silver resists wear but is soft and delicate enough for masterwork calligraphy. When a person commits a single mote to the artifact, the brush produces its own ink of any quantity, consistency and color. A godsend for artists, bureaucrats, and poets everywhere. [I]Two Hearthstone Amulets - 1 each[/I] Commonplace pieces of jewelry to dynastic Dragon Bloods, Johari possesses a pair of hearthstone amulets. The first, a birthday present from his grandmother on the anniversary of his exaltation, takes the shape of an Elemental Dragon's (presumably of the wood element) head bearing Johari's Stone of Healing in its jaws, a rather anticlimactic visage to those ignorant to the stone's nature. The second, acquired during his graduation from the Spiral Academy, is a much less elaborate (though still beautiful) ball of Green Jade with epithets written in the language of the Old Realm encompassing the outer rim of the amulet away from the Gemstone of Deep Drink placed in the artifact's socket. [I]Winterbreath Jar - 1[/I] A winterbreath jar is a small urn or jug, finely crafted and inlaid with blue jade. Its enchantment of elemental air keeps its contents at whatever temperature is needed by its user, well, as long as that temperature isn't higher than 45 degrees. Inside, perishables remain fresh and sparkling wine nicely chilled. Winterbreath jars rarely hold more than two bottles of wine or a small watermelon. They require no commitment. Certainly a convenient thing to have when you're on assignment in the scalding heat of Creation's southern deserts. [B]Hearthstones[/B]: [I]Gemstone of Deep Drink - 2[/I] This sharp-edged chunk of purple stone grants its bearer the ability to drink as many and as much intoxicants as she likes without incurring any penalty. The stone protects a character from all the affects of alcohol and more exotic drugs and renders her immune to all natural ingested poisons. Other than their taste, everything from alcohol to the juice of the deadliest poisonous berries becomes as harmless as pure water. [I]Stone of Healing - 1 [/I] This hearthstone is a healthy earth-brown, mottled with spots of green. It is round in shape and could have come from the bottom of any common stream bed, were the colors not so vibrant. The stone enhances the medical talents and knowledge of any character who bears it, making an unskilled character into a skilled surgeon and a gifted physician into a brilliant healer. A character bearing this stone has three dice added to all Medicine rolls made by her player. [B]Backgrounds[/B]: [I]Breeding - 5[/I] Though an unspoken truth of House V'neef, seeing as V'neef herself was conceived as an experiment in blood purity by the Empress and married off to the purest member of House Cynis, it surprises no one that her children have the blessing of breeding and purity of aspect that surpasses almost every other dynast in the Realm. [I]Family - 3[/I] Johari retains a luxury few other dynasts possess: A close personal relationship with effectively every one of his siblings, nieces and nephews, and a first name basis with most of his adopted kinsmen. Though apart by thousands of miles, Johari still maintains monthly contact with his family, and writes to his mother nearly once a week. [I]Resources - 3[/I] Due to the expected length of his stay in the South, Johari's mother has provided him with an amble amount of resources to ensure his stay in any of the South's cities are comfortable until he feels he might need a steady stream of income from the Blessed Isle in case he establishes a more permanent residence in Gem to discover and rectify whatever the disturbance in his family's shipments is being caused by. [I]Artifact - 3[/I] - Short Daiklaves (2) - Jade Lamellar Armor (2) - Silver Brush (1) - Hearthstone Amulet (1) [I]Artifact - 2[/I] - The Unsurpassed Sanxian (2) - Hearthstone Amulet (1) - Winterbreath Jar (1) [I]Connections - 2[/I] As expected due to his family's abundance of satrapies in the South and nigh monopoly on the trade of firedust as it pertains to the Scarlet Empire, Johari has a number of contacts in most of the metropoli of the South, such as Chiaroscuro, The Lap, An-Teng, and particularly Gem. [I]Manse - 2[/I] Gemstone of Deep Drink (2) Stone of Healing (1) [I]Face - 1[/I] Though it is highly unlikely that anyone outside of the Blessed Isle would recognize him for his martial skills, Johari is a student of one of the three legendary founders of the Even Blade style of martial arts, Azure Crane, and almost all martial artists in Creation know of his master's reputation, and sometimes seek to challenge Johari because of it. [B]Merits and Flaws[/B]: [I]Legendary Breeding (3 Point Merit/One Cool Thing)[/I] Prerequisites: Breeding 5 Unheard of in the First Age and extremely rare in the modern era, the blood of the Dragons runs so purely through your character’s veins that even other Dragon-Blooded are impressed… and occasionally frightened. The character effectively has Breeding 6, which confers the following benefits: • +6 motes to Personal Essence • +11 motes to Peripheral Essence • Reduce the cost of activating the character’s anima banner by three • Add three to the roll to determine whether the character’s children Exalt • Add a one-die bonus on all social rolls against other Dragon-Blooded and against mortals taught to respect and fear the Dragon-Blooded. In addition to these benefits, the character suffers one drawback: It is so patently obvious that she is a Dragon-Blood that the difficulty of any attempts to pass as a mortal increases by two. [I]City Folk - 2 Point Flaw The Imperial City, Nexus, Thorns. The great metropoli of the Second Age. Whether raised in the hallowed halls of the Imperial Palace or the back alley squalor of the Nighthammer district, you are accustomed to the ways and wherefores of city life. This makes you particularly apt at dealing with people while inundated with this environment. When in any settlement with a population of over 5,000, you are at + 2 die to all social interactions due to your comfort in the surroundings. However, this comfort comes at a price. Outside of the city walls and in more rural villages, your character is out of her element. Rural peoples tend to see her as soft, and will tend to be suspicious around her. Your character is at - 2 dice when dealing with any social situation outside of her comfort zone. Additionally, your character is used to the convenience of city life, and is thus at - 1 die to all Survival and Resistance rolls while in the wilds.[/I] [I]Curiosity - 2 Point Flaw[/I] You have an unnatural curiosity , and find mysteries irresistible. You must make a Conviction roll to break off from pursuing your curiosity, even if it might over ride your common sense. [I]Nobility - 2 Point Flaw[/I] You were born to a Noble family, and your breeding shows. And it rubs a lot of folks the wrong way. You are not only well known in certain circles, you aren’t well liked in them either. Take a +2 difficulty in Social situations with the low born. [B]Languages[/B]: - High Realm (Native) - Old Realm - Low Realm - Flametongue - Riverspeak [hider=House V'neef Family Tree] V'neef, Founder and Head of House, born Realm Year 707 Cynis (name), House 'Patriarch' [URL=http://safebooru.org//samples/1082/sample_99a689cd5a2d6637d99c8cd74eb95a1ad47e7fa1.jpg?1122874]V'neef Misaki[/URL], born Realm Year 729 - Her eldest, V'neef Aliset, born Realm Year 745 - Two sons, born in Realm Year 750 and 755 respectively - V'neef Seris, second daughter, born in Realm Year 767 [URL=http://safebooru.org//images/1584/b30212c838a21cddb097f242da228c281121dcf9.jpg?1659200]V'neef Narumi[/URL] & [URL=http://safebooru.org//images/1630/aeb87ac27844b7557a29e823ec2bb3d869b971c5.jpg?1707380]Shiori[/URL], twins, Born Realm Year 734 V'neef Johari, Born Realm Year 739 [URL=http://safebooru.org//images/1342/8e53f8909b2495e5ef811402e964a5797ae39ff7.jpg?1395337]V'neef Suki[/URL], Born Realm Year 744 [URL=http://safebooru.org//samples/1362/sample_4fca2db7bf236faa60f315892c35f4328842811c.jpg?1416272]V'neef Yumi[/URL], Born Realm Year 749 [URL=http://safebooru.org//samples/1631/sample_6297cb23aa4d855d0b4d39aa02e55daaef7870f6.jpg?1709108]V'neef Kiyoshi[/URL], Born Realm Year 759[/hider] [hider=Images and stuff] [URL=http://safebooru.org//images/1550/fa1be5ef97fdeaa4a1fc0d8d406c3286c41f172d.jpg?1624117]Potential Sister #1[/URL] [URL=http://safebooru.org//images/1363/e9b83728a820dda74ab1c3546d903e3a3fbc1a54.jpg?1417432]Potential Sister #2[/URL] [URL=http://safebooru.org//images/1503/a59de58f1243e30ae3abd1e857c7731f30e199b0.png?1574961]God why does V'neef have so many kids?[/URL] [URL=http://safebooru.org//images/1342/8e53f8909b2495e5ef811402e964a5797ae39ff7.jpg?1395337]They all have Green Hair too...[/URL] [URL=http://safebooru.org//samples/1362/sample_4fca2db7bf236faa60f315892c35f4328842811c.jpg?1416272]Surely one of them likes flowers....[/URL] [URL=http://safebooru.org//images/1065/2b24805e9149b12c55b829cfc3eafd70f6db3a40.jpg?1103575]You'd think at some point Johari would've gotten a little brother out of the deal...[/URL][/hider] [hider=Setting Resources and the like] (Note to self: Make a separate post somewhere for this kind of stuff) [URL=http://rpg.wikia.com/wiki/Exalted_Calendar]How the Calendar of Creation works[/URL] [URL=http://www.oakthorne.net/pics/wiki/exalted/blessedisle-map-overview.jpg]Blessed Isle Map (With Regions)[/URL] [URL=http://www.oakthorne.net/pics/wiki/exalted/south-map-overview.png]Map of The South of Creation (Areas of Political Influence)[/URL] Days of the week in Exalted: - Sunday, Moonday, Marsday, Mercuryday, Jupiterday, Venusday, Saturnday (First Age/Sidereals/Yu-Shan maybe?) - Sunday, Moonday, Fireday, Waterday, Woodday, Airday, Earthday (Second Age?)[/hider] [hider=Stuff not in use but I wrote up anyway] [I]Familiar - 3[/I] Name: Arum Creature: Simhata Attributes [I]Physical[/I] - Strength: 7 - Dexterity: 3 - Stamina: 6 [I]Mental[/I] - Perception: 2 - Intelligence: 2 - Wits: 3 Abilities - Athletics: 3 - Awareness: 3 - Dodge: 3 - Integrity: 3 - Investigation: 2 - Martial Arts: 3 - Presence: 3 - Resistance: 4 - Stealth: 1 - Survival: 2 Attacks [I]Bite[/I] - Speed: 4 - Accuracy: 6 - Damage: 8L - Rate: 1 [I]Claw[/I] - Speed: 5 - Accuracy: 6 - Damage: 10L - Rate: 2 Dodge and Soak: 3/2L/5B Willpower: 5[/hider]