[hider=Luciana de la Rosa] Name: Luciana de la Rosa Official Title: (Can't think of one, open to suggestions!) Unofficial Title: Freak, Creep, Psycho, Crazy, etc. Gender: Female Age: Late 20s Position: Unlinked Specialty: Hybrid Alchemic Style: Primary - Motem Secondary - Sigillum Asylum Code: XLIV (On her waist, left side on the front below the navel) Weapons: Soldier's Skin: A strange tech developed by A.M.R.O. for operatives in the field, Soldier's Skin when inactive appears as several large bandage-like patches that must be placed all over the user's body. At a user's request these patches can be made to look like tattoos, birthmarks, bandages, or any other feasible thing. In this inactive state, Soldier's Skin provides very limited protection to the user by bolstering patched areas against piercing and slashing weapons. When it's first stage is activated these patches seem to expand across the user's skin, until all of the patches are connected to form a thin uni-color body suit (generally in black or dark grey) with areas of exposed skin depending on patch placement. In this first stage, the suit is very flexible, contorting and conforming with the user's movements with ease. At the same time, the suit provides a bit more protection against cuts and stabs while providing heavy resistance against flames, cold, and corrosive substances. The suit's second stage causes the material covering the body to recede somewhat, exposing more of the wearer's body but in return causing the Soldier's skin to harden in a denser, rubber-textured material. In this form, while the suit doesn't protect nearly as much of a user's body it's ability to protect the covered areas from projectiles and physical weapons dramatically increases, easily able to take small arms fire and turn away a sloppy swing of a blade. As a result, the Soldier's Skin is generally configured to protect a user's vital areas in this second stage, covering the torso, reinforcing the spine and neck and covering areas where damage could lead to heavy blood loss. Guardian: Appearing as series of wristbands worn on both arms, this device can be activated by slamming the user's arms together, causing the bands on each arm to contort wildly. On the left, arm the bands seem to meld together to form a vambrace covering the user's lower arm with some kind of metal cylinder rising from the middle (opposite direction of the palm for clairty). The bands of the other arm fly off and seem to expand and combine to form a large, disc shaped shield that attaches to this raised cylinder, held in place with magnetic force. Synergising well with her alchemic specialty, the shield can detach from the vambrace at will to be used unconventionally to Luciana's delight. Grey Swarm: Designed off of the recovered weapons of the infamous Alchemist Steel Blizzard, these flat metal devices don't share a uniform design with many different shapes such as teeth, crescents, petals and others. Able to be held in the hand with ease, each of these little devices can be weaponized in some form through cunning use of sharpened edges, deadly points, and the occasional syringe. What separates these tools from being solely baubles or weapons are the tiny multi-function cameras embedded in each individual trinket. When combined with the associated eyepiece, a user can see what each piece of the swarm sees and when utilized by Luciana's specialty, she can have a far reaching network of eyes surrounding her and keeping tabs on the immediate area. Alchemy Specialization: Puppeteer's Web - Easily mistaken for telekinesis by the untrained, Luciana specialty allows her to generate "strings" of energy from her exposed skin. These strings can attach themselves to objects in the environment, on her person, even other people, though they have a hard time attaching to objects covered in anti-Alchemy material. When attached, Luciana can exert a degree of control upon the object by pulling at its string. When attached to living creatures, this is quite limited to pulling and pushing at the target. Not nearly enough to send a foe flying but easily able to knock a person off balance, or throw off their aim. The more impressive use of her specialty can be seen when manipulating inanimate objects and the environment around her. Able to throw and whip around objects with much greater force, her most useful application of her specialty is in gathering material from the environment, mashing the gathered material together and forming a sort of puppet or golem she can use in combat to act as a fighting partner under her control. Alchemic Overdrive: N/A due to Unlinked status Appearance: Standing at 5'6", Luciana's build could best be described as that of an acrobat. Small and muscular, she puts in hours upon hours into physical training during her downtime and it shows. Black, naturally wavy hair hair reaches down to her shoulders when not tied into a tail, helping to frame sharp features, a soft-lipped scowl, and chocolate brown eyes. Normally dotted with bruises and scrapes gained through rough falls, slow blocks, and generally rough training, she tends to carry herself with a bit of confident or cocky presence, one not normally found among the generally rejected Unlinked who've been around as long as her. Around the Innocence, she can normally be found in some form of workout gear depending on the regimen for the day. Toward the evening, she may jump straight into comfy sleeping clothes, generally sandals, baggy t-shirts and sweatpants. When called into meetings and other formal A.M.R.O. events, she tends to dress in business casual wear, generally in step with whoever called the meeting. On excursions, she takes great care to be in the know over what sort of clothes different strokes of people tend to wear ranging from the hooligans to the professionals. When proper, a running theme through her choice of clothes is an inclination for wearing A.M.R.O's colors and towards exposure for her body . This is a result of a mixture of pride in her looks and work, and practicality in service of her Alchemic Specialty. Personality: Luciana in passing can be a bit of a stickler, and a more than a tad unapproachable. Always tending to keep herself busy with a strict schedule from dawn to dusk, she can seem to look down her nose at those being explicitly lazy, listless, or disorganized. What draws her ire the most though would be setting bad examples for younger operatives, direct insults to A.M.R.O as an organization, and, worst of all, insubordination against superiors. Loud and proud about her work for A.M.R.O, one would initially assume her to be trying to compensate for the doubts many Unlinked face about their lack of loyalty and sanity. On a deeper inspection though, one would find that she places a strange emphasis on the organization's benevolence and mercy as opposed to the work of hunting down Rogues and that, perhaps, her zealous loyalty is not forced. This loyalty though isn't solely to A.M.R.O. And extends to those she thinks are more than passing acquaintances. Fiercely protective and concerned with the well-being of others, she can be remarkably warm for someone prone to icy criticisms. Whether it's small gifts, a helping hand, or even a compliment veiled in cutting criticism, she can be said to be astonishingly well-adjusted for her peculiar situation. While this sort of behavior is normally reserved for those of her choice, even passersby can gain a glimpse through the shell when she is speaking with her beloved through her earpiece. Perhaps the initial standoffish reception is a test for others, perhaps a shield for herself. She's thick-skinned but she isn't deaf and she can hear the whispering behind her back and the insults to her front loud and clear. This she handles with biting wit, harsh criticisms, and, when in doubt, a good old-fashioned beat-down in the sparring pit. History: (To be revealed) Other: -Likes to dance! -Enjoys BBQ, both eating and making -Quite vain, flattery gets you far -Very competitive, easily goaded into things if framed as a contest [/hider]