[hider=Alisea][center][img]https://i.pinimg.com/originals/2d/c6/47/2dc6471db2b0fa18966dda64fa14a8e4.jpg[/img][/center] [u]Appearance:[/u] Long, brown hair touches the small of her back; clear, blue eyes brighten her smile. Her light frame is a few inches taller than the average girl—enough that she was a good basketball player, though not a gifted one. Her skin is very fair from a good deal of time spent indoors. [u]Name:[/u] Alisea / Alice Averly [u]Title:[/u] - [u]Gender:[/u] Female [u]Age:[/u] 17 [u]Race:[/u] Human [u]Background:[/u] [hider=Logging In] “Custom appearance? But that’s such a waste of time. Look: long, brown hair; big blue eyes; five feet tall; slightly tan skin. Anything more? Randomize. Good. “Class will be a magic-user of course. Umm… Mage it is, then. So very general, but the promise of specializing lies several levels in. Attributes to go with that would be lots of intelligence and mana and—Wait. Brad is totally new here, right? He won’t care if I have some fun. Let’s have a bit of Agility. “Skills! This is the exciting part. What options do we have… Acupuncture? I can’t resist the thought! Just a few levels, though. Linguistics will be a usable skill? That’s terrific! Lots of levels there. Further down is… smithing? Yes, I think I would quite like to craft my own jewelry later on. I didn’t see an Enchanting skill, though; I wonder if that’s part of smithing or magic? I’ll just have to find out later. Only a few more levels for—here we go! Unarmed combat. Brad won’t mind, I’m sure; he’s only an amateur. It’s a small miracle he was willing to play at all. And after all the trouble I went through to secure two copies! Heehee. This really will be the best game ever. He’s so lucky that this is his first. “Anyway, I need some spells. Only three? My, but that’s so restricting! Is it limited by level? Or will it just be a matter of affording more? Some of these actions look useful, too, but… with only three, I can’t afford it. *sigh* I’ll focus on spells for the start. Jabs and strikes come later. “All done? Good. Now let’s see just how real this virtual reality is. I hope it can… satisfy.” [/hider] [hider=June 17, 2076]Today was the beginning of the world of Talrae. It seems pointless do dwell here on what that meant for us; a “death game,” as I hear other players mutter in the streets, is the simplest description. This is a journal, so I will record my own journey in this world. Firstly, the swordsman I brought into this world is dead. I don’t let myself think about it—or at least, I try not to let myself. For the sake of whomever it is that will read this, I suppose I should be clear though. Brad was my boyfriend. I watched him die, and I realized even then that a part of who I was died with him—not because of what I felt for him, but because of what I didn’t. But again, I do not wish to dwell and so will leave it at that. From there I met up with a pair of eager fighters: Fyaira, a rogue who seemed pleased with being imprisoned in the world of Talrae; and Jack Goldart, a tinker who didn’t seem to notice or care about the threat of death. We started a simple adventure together: slay ten wild boars. We did so, but the rewards for each boar individually were minuscule. Deciding grinding those starter monsters was inefficient, we returned to the city to restore mana and rest for the evening. That was where we found another group of players who had readily embraced the challenge that is Talrae. (Rather, I learned later that these were two groups who had simply met up before I arrived.) I was eager to join the large group, but Fyaira and Jack didn’t seem to appreciate the crowd. That was there choice, and we’re still friends—meaning we have exchanged a friend request and can communicate through the chat system. In the meantime, I’m with a larger group of allies and we have a goal to conquer a dungeon beginning tomorrow. That is my history, short as it seems. There are less noteworthy events: shopping for gear for the swordsman and myself; and again, going out this evening to purchase this book and ink. That particular endeavor led to something interesting: the non-player characters here seem to have personality. I met a shopkeeper and her husband, Francesca and Vincenzo, and I must aver that they are caring persons and pleasant company. Why would the man who created the “death game” create these NPCs? For that matter, why did he create Talrae? Speculating here would yield little to nothing, so I shall forbear. The final event for the night was meeting the swordswoman, Aster, who is willing to help me practice my fighting abilities in the morning. The party is gathering at nine, and I have quite the to-do list for the morning before then; so I shall conclude my writings here with only this: Talrae is amazing. And I have seen only the tiniest part of what we might do here.[/hider] [hider=June 19, 2076]The past two days have been tremendously informative.  The party I had gathered with on that first night set off the next morning to raid a dungeon.  It was a full eight hours of travel to reach the site--and certain members arrived late that morning, so we spent a night in the woods and entered the dungeon the following morning.  Much to my disappointment, we spent less than an hour inside:  three encounters with wolves and one set of chests were all we discovered. It seemed the party’s morale hit its limit there.  I confess, I bear some blame in that.  The man called Dubstepp, who had claimed to be a mage (and, much to my vexation, still does) is in truth a trainer.  Why he insists on lying about such a fundamental I cannot fathom.  In the heat of the moment (and it certainly was hot, for we had just finished combating a large, white wolf), I lost my temper with him.  Then the one called Karma attempted to shame him--poorly, I might add.  That was effectively the end of our raid. It should come as no surprise to me that people continue to be people, even in this new world.  Perhaps it would be better to say people are even more like people here; many of the social barriers imposed in the modern world can be neglected and forgotten in this place.  I suspect we shall see more and more of men’s baser instincts the longer we remain here, as more and more players realize old conventions are not being enforced.  I dare say I may fall subject to such notions; the thrill of combat is something new to all of us, and I find myself enjoying it every time. Not that I believe this to be an evil in and of itself.  I feel that many people will find this time to be a refining period--a time to rise above what we may have envisioned on earth.  Some will continue to lie and to shame, this is true; there are far fewer repercussions to face now.  But some will step forward and offer the best they have, and that best will become something even better now that it is free of the needless rules of the modern world.  Take, for example, Reylan:  he stepped forward not only to be our scout moving into the dungeon, but also took up a role as our commander to improve our safety.  Or look at Dirk who took the brunt of the attacks in our place, or Aster who readily threw herself into the battle.  None of these opportunities would ever present themselves on earth.  Each of us is slowly discovering a new self for this new world--or, rather, discovering parts of our self we never would have found without Talrae.[/hider] [u]Class:[/u] Mage [u]Subclass:[/u] - [b][u]Attributes[/u][/b] [u]Health:[/u] 800 [u]Mana:[/u] 2200 [u]Strength:[/u] [color=green]3[/color] [u]Agility:[/u] [color=green]20[/color] [u]Intelligence:[/u] [color=green]27[/color] [u]Level:[/u] 9 [u]Renn:[/u] 20 [u]Experience:[/u] 815 / 2570 [b][u]Skills:[/u][/b] Unarmed Combat: 30 Acrobatics: 10 Linguistics: 15 Lip-Reading: 2 Literature: 9 Smithing: 9 Acupuncture: 4 Searching: 5 Gathering: 2 Tracking: 1 Hiding: 1 Geology: 1 Monster Knowledge: 1 [b][u]Favored Disciplines:[/u][/b] Pure Magic Ice Darkness [b][u]Spells:[/u][/b] Fire Burst (1) - User makes target catch on fire, dealing low damage. 50MP. Fire Strike (2) - User shoots out a stream of fire in a line, dealing moderate damage. 100MP. Create Water (1) - User makes target common object, no bigger than the user, into clean water. 50MP. Frost Bite (1) - User shoots out a magic beam that slows target's movement briefly and deals low damage. 50MP. Icicle Shot (2) - User shoots an icicle at target, dealing moderate damage and slowing target. 100MP. Cold Touch (3) - User’s hands will emit a chilling energy that will freeze any objects they touch if they hold onto it long enough. Freezing time is proportionate to Intelligence Attribute stat. User may disable or enable this ability whenever they wish. Passive. Ice Lance (4) - Ice grows out from User's hand and deals damage. Target is slowed. 100MP. Emit Cold Air (5) - User emits cold wave of air, chilling all nearby targets. Targets are slowed and takes small amount of damage. 200MP. Cold Skin (6) - User gains damage reduction against heat-based attacks. Passive. Nether Pull (1) - Target is pulled towards the User by shadow energy. 100MP. Nether Push (2) - Target is pushed away from the User by shadow energy. 100MP. Hidden in the Shadows (3) - Whenever user casts a spell from the Darkness Discipline, user becomes covered in shadows, making them harder to see and hit. Passive. Darken Vision (4) - User disrupts target’s vision with darkness. Increases the target’s chance of missing attacks. 100MP. Shadow Raze (5) - User razes an area in front of them with shadow energy, dealing damage. 200MP. Attuned to the Night (6) - User slowly regenerates mana during nighttime. 50 mana per hour. Passive. Shadow Bind (7) - User holds down target's shadow, freezing target in position for a while. 200MP. Strengthen (1) - Target gains +5 Strength for a few seconds. 50MP. Healing Beam (2) - User emits a healing beam of light to a target. 100MP. Attuned to One’s Body (3) - User gains 50HP whenever they cast a spell from the Body Discipline. Passive. Chakra Magic (1) - User restores small amount of mana in target. 0MP. Cleanse Magic (2) - Remove one negative status caused by magic from target ally or self. 100MP. Mana Payback (3) - Every time user casts any spell, there is a small chance of recovering 50% of spent mana. Passive. [b][u]Actions:[/u][/b] Dash - User dashes forward for a short distance. 30MP. Palm Strike - User strikes out with a palm. Low chance of stunning target briefly. 10MP. Stunning Punch - User punches target. Medium chance of stunning target briefly. 30MP. Sidestep - User steps aside. Low chance of evasion. 20MP. [b][u]Items:[/u][/b] [b]Equipped[/b] Cloth Armor (Rare) Solace Cloak Leather Boots Sturdy Clothes (Common) (for mobility in combat) Cutthroat's Gloves (AGI +5) Solace Medallion (INT, AGI, STR +1) Jewelry [b]Inventory[/b] Wooden Talisman Ancient Mage's Talisman Waterskin (full) Purple Potion Magic Scroll (Miracle) - Magic Scroll item. Contained spell: Miracle Blanket Nuts and Seeds (3) Fresh Vegetable (1) (Suspect it to be a zucchini; should ask River) [b]Storage[/b] (rented from Day 6, 13:24 to Day 20, 13:00) Fancy Clothes Sturdy Clothes (common) (long skirt, long-sleeved blouse) Clothes (common) (crafted by Karma) Cloak (common) Shoes (Common) Air-Walker's Sandals - Up to 5 steps in the air Empty Book (2/20) Ink and Quill (18) [/hider]