Everyone has their preferences and that is fine. Stick to RPs that fit your preference or start your own and run it as you see fit. For me, long and in-depth is a must. Since so many are saying why they don't like it that way, I guess I will throw in my two cents as to why I have such structured and strict CS's. And going to break it down by section in CS format!!! (Because I am an anal bitch that way, lol) [hider=Why My Cs's Are The Way They Are] [hr][hr][center][color=a187be][b][i][h3]Character Summary[/h3][/i][/b][/color][/center] This is my quick reference section of an Rpers CS - simple things like name, nicknames, age, birth place, and so forth. Depending on the RP it could have anything here from their education level to their class status, languages they speak fluently. This is for me to be able to see a few things right off. Such as does their job and pay make sense? Does the language they speak fit, or are they suddenly having their character speak French without a single thought but just because someone else in the Rp speaks French and they wanted to talk to the cutie to impress them. [hr][hr][center][color=a187be][b][i][h3]Appearance[/h3][/i][/b][/color][/center] This section is broken down into a simple format for those using images. Most I Rp with do use images and while the images are in the cs coded space, they aren't required - so they can easily go into more detail here if there is no image provided. Things like general height and eye color or more broad if they need to describe shape if no image is provided to give others an idea of what the character looks like. Things like tattoos, scars, piercings is also there, as well as mode of dress. This for me is the first glimpse to how a character is shaping up. Scars and tats usually have stories behind them, it gives something to delve into for the history or later in game play. [hr][hr][center][color=a187be][b][i][h3]Psychology[/h3][/i][/b][/color][/center] I have this broken down a lot more than the previous sections. It starts out with a listing of 6 personality traits - 3 positive, 3 negative. Reason being no character is really all bad or all good. Every character has a bit of both. Some slant more from one side or another but I have yet to see anyone ever pull off a perfectly good or perfectly bad character, this gives a spectrum to build from. Then it breaks down into a paragraph layout for their personality in general. How their moods are. Then fears, hobbies, habits, likes, dislikes - these are things I use as a GM tool. Their fears can be used in Rp in situations, driving a character this way or that. Hobbies gives characters something to do in downtime, habits can show when a character is nervous or getting angry. Most of my RP's are either about surviving a situation or solving a case (usually both) - so these are factors I need so I can better work a character into a starting rp scenario - a quick list if you will if I need to drive a character to the next point in the RP. [hr][hr][center][color=a187be][b][i][h3]Cards On The Table[/h3][/i][/b][/color][/center] This is usually their skills and their possessions. Why is it there? Because I got sick and tired of godmodding metagaming asswipes. You know the type. Suddenly their character can speak any language, is a martial artist never having stepped into a class or ever have being trained, can suddenly hack the FBI data base even though they put in their history further down they hate computers and never touch them, and so forth. Or suddenly having keys to this house, or a lock picking set out of no where. This sections gives me an outline to what a character can do and what they have. Quick reference. It also gives me a place to reward rpers as the Rp goes along. Such as DTB, everytime a case is solved, characters pick up new skills they can used based on what they were exposed to. Like a level up at the end of an RP adventure and cashing in on your exp points. [hr][hr][center][color=a187be][b][i][h3]History[/h3][/i][/b][/color][/center] This shows me the thought that went into the character. It doesn't cover everything but I require that skills a character has match their history. If they can use a gun, where did they learn? They are from Korea but speak Swahili? Why? Also, their fears get worked into this - why did they get these fears, perhaps why they got a scar listed above, or why that particular tattoo. Their history is also something I work into the story. It helps me give each Rper a more personal experience. Maybe their character went to see a certain movie a dozen times because they loved it so much or to get away from trouble at home. Well, if I need them to find a clue in a case, a poster for that movie or a song from its sound track pops up in Rp making the character want to see that movie again - it's playing for a dollar at the discount theater or why is that music coming from that window right then? [hr][hr][center][color=a187be][b][i][h3]Extras[/h3][/i][/b][/color][/center] This is more for the fun of it section but it has a reason. Quotes - what would your character scream out, or say a lot. It gives an Rper a chance to start a hook - "Jumping Jahosafat!" a quick catch that differs them from everyone else screaming "WTF!" when they get startled. Songs, well those are mostly just for fun but it can give me a sense of that characters over all mood on average. The Anything else - that is there for a couple of reasons - one to check if they read the rules and two to add anything else - maybe a character they are related to in another RP, which hand their write with, a goal for the character, or anything else an Rper can think of. [hr][hr][center][color=a187be][b][i][h3]Disclaimer[/h3][/i][/b][/color][/center] At the bottom of all my CS's there is a little red blurb stating that by submitting the CS they saying they have read all the rules and are agreeing to all the terms and conditions I have in the RP. This is more for me than anything. My - well you submitted the CS, so you are saying you read the rules, so no excuse not to know you had 7 days to post and on the 8th I would kick you out. [/hider] Now, Cs's in my Rp's get updated through out the RP, as do the relation sheets. It lets people add in their new skills, change their characters personalities as they grow and develop, add or take away likes and dislikes as their life happens in RP, even fears can be over come or new ones can develop. Yes, my Cs's are long, in-depth, and a pain in the ass. I know that. Most Rpers I RP with I could get away with a lot less. Been rping with many of them over a year, some much longer than that. I trust them to stay in character, not godmod, not metagame. Thing is, I have new people come in as well that I don't know and I need something as a base. A way to weigh out an Rper and for me, much of the time I find if a person isn't willing to fill out a CS for an RP they want to join, chances are they won't stick around long. That isn't always the case but it is what I have. Sure I could do established Rpers just run with it, new comers fill out the full thing but I feel that every Rper should be held to the same expectations and standards as the rest in the RP - no favoritism. So for me it is better to give everyone the 9th degree instead of praying everyone can be trusted because they can't. Over the years, for every 1 Rper I find that will stick it out in the long run in one of my RP's I have seen a dozen that either walked, ghosted, or get kicked. So there are my reasons. Not perfect but it works for me. I've tried less rules and smaller CS's on this forum and others - Every last RP I did where I went the ~lax route~, it flopped. Since I switched over, sure I have less Rpers over all in RP's but the success of the RP's has jumped tremendously. So as long as it works for me, will keep it that way.