[hider][Name Here] [Flag Here] NATIONAL INFORMATION: -Population: (This setting allows for improbable population sizes due to the presence of literal gods providing divine intervention for agriculture and other population boasts. The typical nation should still be below 25 million people, however some enormous empires can go up to around 50-100 million people. Another thing to note are the reproduction rates of species) -Faction: (See Factions for info) -Capital: -Government Type: -Government Description: (at least a paragraph) -Head of State: -Currency: -Language(s): (Note that Justinians tend to speak either Sancthiyin Elvish or Aemarine, both of which are globally prominent languages besides local ethnic/national languages. In the east, the Edhelywlin Elvish tongue is the lingua franca though there are many other languages as well. Due to the similarities of Sancthyyin and Edhelywlin Elvish languages, there is a common translatable language between eastern and western diplomats, though these languages are not commonly spoken by either sides peasant populations. Sancthiyin is the official language of the Justinian Clerisy in Sacrosanctia and is expected that Clerics and elites can speak it) [Short-History Here] A couple/few paragraphs summarising your nation's history. If you desire to make a novella-length history, write down the full version in ‘extra information’. This short history should summarise your nation in connection to major world events such as the War In Heaven, the Axohar Rebellions or major internal events such as shifts in religion (e.g: mass conversion to Justinianism) or invasions and so on (e.g: Ouroborasia falling to Justinian crusaders in 157AWH). UNIQUE ATTRIBUTE INFORMATION: (In here, list a number of interesting factoids about your nation that makes it what it is. This could be specific cultural practices, certain applications of military technology, a unique government form, a signature magic style or certain locations. Overall, here is where you should ‘fluff out’ as well as make note of special advantages or disadvantages you have. It is expected that you should have at least one advantage and one disadvantage. I will monitor this section closely to ensure fairness) Disclaimer: Your 'unique' attributes may not actually be unique. GEOGRAPHIC INFORMATION: [Map Here With Claim, possible additional internal map with locations inside territory wanted but can be skipped] -Major Locations of Interest (Castles, Cities, Walls, Temples, Mountains/Forests/etc of note) RACIAL(species) INFORMATION: -Majority race: (Note if ruling class or not, include demographic percentage. Give description of the species) -Minority race(s): (Note if ruling class or not, include demographic percentage. Give description for notable minority species) RELIGIOUS INFORMATION: -State Religion: (Should align with faction. If Justinian, Canonical/Orthodox/Heterodox/Anathema should be noted.) -Patron Deity: (Should align with faction unless Red Pantheon, where you should choose/create one independent of a God. Yuwanist Nations each have their own Patron Deity as an Angel that is subservient to Yuwan. Red Pantheonist states can have multiple Patron Deities. (max 3) -Religion Demographics: (What percentage of your population is devoted to what God?) -Major Holy Relics/Artefacts in Possession: (There are Bound Artefacts and Masterless Artefacts. Both intensely magical, with Bound Artefacts belonging and borrowing the magic of a still living God, and only working when said God allows it so. Whereas Masterless Artefacts containing the magic of a dead God, can be used by anyone and against anyone. Magical items are useful since they allow the user to cast a spell with absolutely no knowledge of magic and get constant results, with Masterless Artefacts turning the wielder into an inheritor to the Dead God’s craft, and making the Magic His. Justinians do not allow the possession of Masterless Artifacts to anyone aligned to the state, and require all enemy Artifacts, as well as Masterless ones, to be sent to the Golden Armoury in Archonnen for either safe keeping or disposal. Yuwanist Artefacts will mostly belong to your Nation’s respective Yuwanist Patron-Deity rather than Yuwan herself. Each Nation may not possess more than two Holy Artefacts, though if both Artefacts are Bound, you are are allowed to take a third one that is Masterless. Minor Artefacts need not be specified in the NS. I don't feel that a magical sword that cut deeper, or an armor that's more resistant, count as legit Holy Relics.) -Holy Site under Control: (One per Nation. Not necessary for minor powers. If your empire has a hold of one of the holy cities, take note of this as well, as they are the most important and powerful holy sites you can possibly hold. Generally; your Holy Site is the nr.1 location where your god's magic and direct influence is the strongest. A place where the Material and Celestial planes almost overlap. Think of the Altar in the empire's largest cathedral, or an ancient and magical tree. A mystical oasis. Naturally there are more Holy Sites than just one, but this one in particular is the most significant and revered.) -Notable Magical Institutions: (Justinian Paladin academies, Justinian Oratoriums, Red Pantheon secret societies or coven buildings, Yuwanist magi schools or guilds, Yuwanist universities or magical library-observatories, etc) -Religious Interpretations/Culture :(Local views of the religion, possible schisms/heresy, include various local religious-cultural practices, beliefs, traditions, rituals, festivals, etc. Mandatory for anyone playing as Heterodox Justinians) MILITARY INFORMATION: Total Military Size: (standard states maxed at 150,000 with an average of around 80,000-100,000. Powerhouse/empire/large nations-type nations should be around 200,000-250,000. Ridiculous mass-breeding species and improbably large empires (such as the Riglirs and Archonnen respectively) may have more, though will need personal oversight from the GM. Due to the apocalyptic nature of this perpetually enduring war, the replenishment rate for lost troops is quite rapid in countries already in a state of total war or facing extinction, even more so for rapid-breeding or magically fabricated species) Listed Heroes: (The names of your active heroes in a list. Does not require character profiles though it is suggested that characters you use often in IC posts should go in the Dramatis Personae while others are either just super-elite soldiers or ‘heroes of another story’. Players have a maximum of 15 heroes unless certain exceptions are given, such as holders of holy cities or given close divine mandates/oversight which may allow up to 20-25 heroes) Military Doctrine: Military Units: (including air cavalry and navy) DRAMATIS PERSONAE: [Notable characters go here, including national leaders/royalty, military leaders, commonly depicted heroes and other people of interest. This can be expanded in the future if players want to cut down on too much information at the start. The character sheets can either be proper character sheets or short paragraph-based] EXTRA INFORMATION: [optional stuff you may add] Full History: (Your nation’s history following the major eras/cycles. Remember to align it with the settings history, as it is hard for nations to live in an isolated bubble here) List of Historical Grievances: (Who are your historical enemies at the start of the RP) Relations: (What are the established relations at the start of the RP; this can either be simple as “Hostile, Cold, Neutral, Warm, Friendly” or a detailed explanation of each relationship per nation) Cultural Notes: (Anything cultural of note or unique about the nation that isn’t mentioned under religious interpretations/culture) [/hider]