[@Old Amsterdam] Will fix that right away. Ya, mental triggers are kind of tricky to be honest since tinkers are supposed to be triggered by non-physical means, but it kinda fit in with the sort of character theme I am trying to build. [@ProPro] Excellent, sounds good. Thank you both for your help. Also, I gt the feeling that Ifrit and Replicant are going to have some great... [b][i]Chemistry[/i][/b] ;) together ...and the other capes too of course. [@Banana] As is kinda the theme in worm, a lot of powers that sound simple on first thought can be "game-breakingly" powerful when you actually think about it. Not that Anomaly is OP or anything, just that her emotion wielding capability is probably underestimated quite often since in certain contexts, with the right tools, and right preparation, it can be devastating. Just like Skitter. I might even give her a Trump classification since it allows her to overcome [i]a lot[/i] of super powered capes. She could effectively counteract someone like Alexandria and/or Eidolen, or anyone, given the right situation as was recently demonstrated IC. Also, DRUGS. Any drug that bestows an emotional reaction, Anomaly can basically remotely apply it to someone. I will say that I don't know if taking emotions from mice would/should work though, as mice brains probably experience emotions in a different capacity then most humans. That is up to you though!