[@Sierra] [@Genbor] Thanks a lot for the feedback! :) It's good to bring the possible issue out. [center][img]https://www.tapatalk.com/groups/miniveed/imageproxy.php?url=http://i1041.photobucket.com/albums/b411/chichevache/gifs/manpacing.gif[/img] GM is an indecisive being. (sometimes)[/center] I do understand the difference in target audiences. I have a number of game mechanics in mind, but I keep on going back and forth in whether to implement them in the game cause of this exact reason. They are more of tabletop/NRP elements and might not suit the current players' taste, but personally I really liked them because they look fun xD (*cof cof* I'm a game dev and I feel uncomfortable leaving games without mechanics, feels like dumping players into the void. So the game mechanics came to mind naturally). So that was why I wanted to ask for opinions on this, since you guys are the ones that will help play it out. Hum... I will throw in all of my game mechanics ideas today (and possibly pitch how good they are) and get opinions on them. If the feedback is more towards a freestyle roleplay or a mix we can go for that as well. I have that ready. :) My main reasons for game mechanics (you don't have to agree, just my opinion xD): 1. [color=goldenrod]Growth:[/color] RPers get to see their characters grow with the world over time. Your possessions feel more real. 2. [color=goldenrod]Impact:[/color] Allows characters to interact with and change the world in a very visible way. Does not have to rely on the GM to make the call and change the world every time a big decision is made. 3. [color=goldenrod]Elements of surprise:[/color] Imagine a world that has a life of its own. 4. [color=goldenrod]Games, games, and games:[/color] Plays mini-games while you write your story. 5. [color=goldenrod]Immersiveness:[/color] If you are an inventor, you will think about how your inventions impact the world; if you are a politician, think about how to outwit your opponents and gain more political grounds; if you are an adventurer, be curious about what is out there, and be scared of losing your life. 6. [color=goldenrod]More story content ideas:[/color] As the world changes organically being led by the game mechanics, writers may find more and more occasions to put in story ideas. I'm trying to make the mechanics less intrusive. xD That is, you may choose to use the mechanics or not. For example, you may still navigate around the world freely without using the "Inventors' Idle Game" mechanics.