[hider=CS][color=ed1c24] [h3][b]HEART AND MIND - WHO YOU WERE BEFORE[/b][/h3][/color] [color=7bcdc8][b]Name:[/b][/color] Valotzin Skulidira [color=7bcdc8][b]Sobriquets:[/b][/color] N/A [b][color=7bcdc8][b]Concept:[/b][/color][/b] A tribal creator seeking justice. [color=7bcdc8][b]Origin:[/b][/color] Val comes from a tribe on the very Edge of the Known World. They were the farthest humans to have ever gone out into the jungle, as her father and the other Elders would readily and proudly inform her, and as a result often fought against the beasts of the jungle. The resources they had were sparse, and their survival was almost constantly under threat. Despite the dangers and the struggle, none of the tribe would have traded it away. They had seen the rest of the 'civilized' world, with the expeditions going into the jungle for riches and power being an almost annual occurrence, and wanted nothing to do with their greed, hatred, and easy blood lust. As a result of their isolation, Val's tribe never experienced any of the taboo that the rest of the world possessed. Gods, Witches, and Fey were far away from them. Survival was more important than whatever warnings and decrees the outsiders made. Her tribe turned to sorcery as a means for survival, actively encouraging tribe members who deemed themselves strong enough to survive the initiation to go through it. At the time of Val's initiation, there were already two sorcerers among the tribe. Val's family knew, from birth they claimed, that she was destined to be one of the tribe's sorcerers. Her gift for creation, the way she could bend beasts of the jungle to her will, all were signs that she was destined for greatness, for great power. They encouraged her to go through the initiation, to lead the tribe into a golden age. Val believed them. She believed that she was destined for great power, to increase the tribe's territory and to begin to subjugate the beasts to the tribe's will. As soon as she could, she underwent the initiation. When she awoke from the ritual, she awoke to her tribe slaughtered and her village in ruins. A witch hunt had fallen upon her tribe, and the only thing that had spared her from their fate was the Unclean Spirit keeping her until the Witches had left, leaving her appearing dead. A desire for bloody justice burns in her heart now. She hears a call, a whisper on the back of her mind, pulling her towards lands she had never even seen on a map, much less gone to. The whisper promises her the power she needs, the means to extract justice from her enemies and ensure that nothing like that happens in this broken world again. Val heeds the call, heading through a great forest and entering a massive city, a marvel of engineering Val had never seen before, its stone walls standing proud and immovable, defiant of the crusade on its borders. Val knows that they will fall, torn asunder by the so called Angel. She has seen what Quoliel has done to the Great Hunt Legion, and it terrifies her to her core. Still the voice whispers, drawing her into the doomed city. She will heed the voice, and she will claim justice. [b][color=7bcdc8][b]Appearance:[/b][/color][/b] Val stands at 5ft 8in, hard and lean from years of surviving on the Edge. Having gone into softer lands, she has gained a layer of fat, accentuating her curves and hiding the strength she possesses. Her skin is covered in light tattoos, denoting her achievements and victories as a beast hunter. Her raven hair is shaved on the sides and back, preventing it from being caught on a branch or a beast's claws. Metal studs, signs of her coming of age in the tribe, adorn her skull. There is a scar on the base of her skull, a twisted circle where a spike went through. Her eyes are a solid black, a side effect of the unclean spirit's spike entering her skull. [hider=image][img]https://i.pinimg.com/originals/c1/ee/3a/c1ee3a8aca0097ab77b199db0cc06c84.jpg[/img][/hider] [color=ed1c24][b]Skills and Flaws[/b][/color] [color=6ecff6][b]Blessed Hands:[/b][/color] Val is a creator, a master craftsman. She can build something from any resource you give her and fix anything. All she needs is time and resources (be the magical or mundane). [color=6ecff6][b]Hunter of Beasts:[/b][/color] Death is a close and well known companion when you live on the Edge of the Known World. Val has hunted and killed for her very survival since a young age. She is skilled at the hunt, tracking prey and bringing them down with her bow and knife. [color=6ecff6][b]Tamer of Beasts:[/b][/color] Val has always been skilled, even before her magic, at taking beasts and other animals and bending them to her will. Obviously the simpler a beast is the less time and effort it would take, but she has used broken Beasts to her advantage and aid. [color=0072bc][b]Lost In A Land of Stone and Steel[/b][/color] Val isn't comfortable in the 'civilized' lands. She's never had to deal with liars and schemers. She's never had to fight other humans. She's never seen so much resources and populations. She's gullible, unskilled at the fighting humans, and easily overawed. [color=7bcdc8][b]Hooks:[/b][/color] [list][*]The Rose Lich and her followers killed her tribe. Her blood sings for justice. [*]Val seeks to unite the surviving nations, seeing them as a fractured tribe. She will use her powers to unite them into one tribe, use their powers to break the Circle of Light, and then push back the Beasts at the Edge of the World. [*]The Exile comes from Heaven. What does that look like?[/list] [color=ed1c24] [h3][b]SOUL - WHAT YOU ARE BENEATH THE SKIN[/b][/h3][/color] [color=7bcdc8][b]Initiation:[/b][/color] Val became a sorcerer in the same way all her tribe's sorcerers came to be. She visited the clearing of an Unclean spirit that had been with the tribe for as long as anyone could remember, and let it pierce her with a ritual spike. If she survives the initiation, she is allowed to return to the tribe. No one knows what happens to those who do not survive the initiation, only that the unclean spirit claims them for its own devices. Val survived, but rather than waking up, she was kept unconscious, seemingly dead. When she demanded the unclean spirit release her, she only received a harsh laugh in return. "I'm saving you, foolish girl. A Witch Hunt has come, decreed by the God Eater, and your time is not now." Only after the Witches had left was she released, left to sort through the ruins and devastation on her own. [color=ed1c24][b]Weirds[/b][/color] [color=6ecff6][b]Soulsmith:[/b][/color] Val can make weapons and items from the souls of those who die around her. When someone dies around her, their soul is almost immediately drawn into Val, waiting to be used in the creation of some item. When using these souls, the weapons or objects Val creates from them take on traits based on whomever the soul was while living. If Val makes an axe out of the soul of a strong man with a quick temper, for example, the axe will increase the user's strength and have an ability related to fire. If Val makes a breastplate out of the soul of a healer who had been on the forefront of war for years and couldn't be shaken by anything, the wearer will feel an aura of calm no matter what is going on around them and their wounds will be healed by the breastplate. [color=6ecff6][b]Crafter's Hands:[/b][/color] Val can conjure up to a dozen magical hands, black as the night sky. She usually keeps a couple active, hiding in her shadow or against her body. They can be pointed and sharpened into spikes, flung at her enemies as if they were shot out of a longbow with a 90lb draw weight. They can interlock together, forming a shield to protect Val. When Val isn't actively controlling them, they move about, subconsciously influenced by her. Some will fiddle with various items, others begin making small things, so on so forth. They each posses the strength one of her hands (with her arm and shoulder behind it) would. [color=6ecff6][b]The Weak Bend To The Strong:[/b][/color] Val can impose her will upon the minds of others, forcing them to obey her. This obviously depends on who she's attempting to dominate. She has difficulties with priests, witches, and mortals of a strong mind, is only able to do so with Sorcerers and Paladins if they're extremely weakened, and isn't stupid enough to try Angels. [color=ed1c24] [h3][b]BLOOD AND BONE - THE NEPHILIM[/b][/h3][/color] [color=7bcdc8][b]Nephilim:[/b][/color] Enthralling Tyrant [color=7bcdc8][b]Sobriquets:[/b][/color] Val affectionately calls it [i]Snail[/i]. [b][color=7bcdc8][b]Concept:[/b][/color][/b] Patient and Scheming, determined to rule all. [b][color=7bcdc8][b]Form:[/b][/color][/b] Sealed in stony skin and possessing a stony shell, Snail has to force its 8 tentacles free from its prison and was force to use it's pincers to make enough of a crevice to see out of. Its crab legs allow it to move surprisingly fast, while the tentacles possess an unexpected strength, able to crush stone and tear down buildings with ease. When threatened with no way of escape, Snail can retreat into the stone around its body, hiding its tentacles in its body and its vulnerable eyes and face in the shell atop its head. [hider=image][img]https://i.pinimg.com/736x/01/4d/6d/014d6d02835a5e699941cc3255f0b628--art-and-craft-dark-fantasy.jpg[/img][/hider] [color=ed1c24][b]Abominations[/b][/color] [color=6ecff6][b]Stream of Power:[/b][/color] Snail can augment and increase the powers of whoever is piloting it, allowing them to do things they would not normally be able to do through it. It can also direct that towards other Nephilim, increasing their powers. [color=6ecff6][b]Creator:[/b][/color] Snail can spawn creatures from the cysts on its body, ranging from undead monsters to creatures similar to beasts. It can spawn larger monsters, akin to Behemoths, by combining all the cysts into one large one. This all takes time, obviously. [color=6ecff6][b]Call of The Deep[/b]:[/color] Snail can release a call, seducing and enticing whoever hears it to submit to its will and obey. Armies can be converted to slaves without a single tentacle being lifted. [color=0072bc][b]Weak Fighter[/b][/color] Snail is not a direct fighter. It uses others to fight and die for it.[/hider] Good to go